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About

In Dungeon Boss all Heroes and Enemies have Abilities and Traits.

An Ability is a basic attack, special attack, or an action to heal or buff allies. While Basic attacks can be used as often as you want Special attacks need to be charged with energy to be ready to use. After once used they need to recharge. A number on the Special attack Icon displays the number of turns that Hero has to wait before the Special can be used again. The Chilled Icon Chilled debuff prevents the gain of energy. Some "attacks" have different effects when used on allies or enemies like Ember Sanguine first Special Attack or Bauble's Basic attack.

Each Ascension of the Hero unlocks (adds) a Special attack.

Basic attacks do not rely on energy and can trigger Epic effects. In comparision to Special attacks they do much less damage.

Traits are passive abilities. The often affect team allies or enemies in an encounter.

The following 3 sub pages lists all known Abilites and Traits, mostly of Heroes. But some special attacks and traits are available to Boss Enemies and minior Enemies only.