Alexandros can give his entire team Damage Reflection! -- Damage bounces right off Alexandros when he uses his reflection ability. It'd be pretty sweet if we ascend him again!
Melee Physical attack with a chance to Provoke and knock the target Off-Balanced.
Effects | Provoked| Off-Balance
Energizing Taunt
Special Attack (5 turns), requires 1st Ascension
Taunts, forcing all enemies to target this Hero with attacks, buffs Max HP and gains 2 Energy. Starts Powered.
Effects | Taunt| Max HP Boost| Energy Gain| Starts Powered
Provoking Rampage
Special Attack (4 turns), requires 2nd Ascension
Melee Physical attack on target and 2 random enemies with a chance to Provoke.
Effects | Provoked
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Construct
Trait (Passive)
Cannot be healed but is invulnerable to all Debuffs.
Effects | Invulnerable
Electrostatic Field
Trait (Passive), requires 1st Ascension
Chance to Shock a random enemy at the start of this Hero's turn.
Effects | Shocked
Electric Conductor
Trait (Passive), requires 2nd Ascension
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
Reflecting Shield (I)
Trait (Passive, AoE)
2nd Ascension: I: Self and allies start dungeons reflecting [50%] of damage taken back at attackers for 3 rounds.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Alexandros can be countered by making use of the following traits and special attacks:
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Notes and Tips[]
Tokens can be found in Heroic Portal Summons, and can be purchased at the PWN Shop. (Before the Aether Shop Update (May 17th 2016) tokens could be found in Great Portal Summons, too.)
Improvements for Heroes: On 2016-04-06Alexandros was transformed into a Construct with a health and defense boost, and became a Beast Hunter. Being a Construct now Alexandros gained strong immunities, but he is depend on Dagrund Blacksmoke's Dwarven EMT to restore his health.
On 2018-05-24 Alexandros got an upgrade. He is no longer a Beast Hunter but spreads the Shocked debuff more than ever.