Background: This thing called honorable fighting is overrated.
Balog loves to crush his enemies and see them driven before him with his mighty shout! -- The open steppe, fleet horses, and falcons at your wrist are good, but Balog knows that Tokens and Evos are the best things!
The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Challenge Mode Dungeons: (2)
Chapter
Lvl.
Rooms
Enemies
Area
Evos
Boss
1-3
5
Crypt
Prunefingerz
9-3
5
Crypt
Chaos Lord Victus
Rune Slots:
Balog has the standard rune slots for a Dark hero.
Dark
Dark
Fire
Nature
Water
Abilities & Traits: &
Ability
Type
Energy Cost
Ability Description
Swing
Basic Attack
None
A basic Melee Physical attack doing [32% ATK] base damage. Upgrading increases base damage to [49.5% ATK].
Thunder Shout
Special Attack
6 Turns
I: Thunderous Ranged Spirit attack that hits all enemies for [60.4% ATK] base damage and Silences the targeted enemy. Upgrading increases damage output and the likelihood of inflicting Silence. II: In addition to the Ranged spirit attack, Thunder Shout II adds an additional 30% chance to silence the entire party upon hitting the target.
Hearty Taunt
Special Attack
5 Turns
Forces enemies to target single attack on this char and boosts max health, starts powered. This ability is available to use at the beginning of the battle.
Bull Rush
Special Attack
6 Turns
A Melee Physical attack for 252 base damage and lowers that target’s Energy by -1. Special attacks other than basic attacks are delayed by one turn.
Armored
Trait
Passive
Takes 25% less damage from Physical attacks.
Frenzy
Trait
Passive
I: Increase CRIT chance by 9%. II: Increase CRIT chance by 14%. III: Increase CRIT chance by 19%.
Mute
Trait
Passive
When on a team with Pontifex Mortis, his basic attack has a chance to silence enemies.
Dark heroes on your team are dealt reduced damage and are immune to all debuffs for the first turn. (This trait adds Shrouded debuff to all enemies and can be purged.)
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Ranged Lightning hits [3 + 1 @ Lvls40]x random enemies for total [77% ATK] base damage, with a chance to Shock per strike, 1.5x bonus damage vs Armored.
Melee Physical attack on all enemies for [72.5% ATK] base damage, with a chance to inflict Shock. Upgrading increases damage output and a higher chance to inflict Shock.
Three Melee Physical attacks for [57% ATK] base damage per hit to a single target, ignores armor, and has 5% additional chance to CRIT. Upgrading increases damage output to [60% ATK] base damage.
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Ranged Physical attack with a guaranteed CRIT for [75% ATK] base damage and purges 1 buff, ignores Armor. Removes the first buff applied. Does not CRIT against opposing elements. Upgrading increases the damage output of the skill.
[25/50/75]% damage bonus vs Slow or Tank heroes depending on the rank of this trait (I-III). Each Ascension of the Hero raises the rank (I/II/III) of this trait.
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Melee Physical attack on a single target for 233 (scaling) base damage and purges [1/2/3] buffs upon hit. 1.5x damage increase towards Demons. Upgrading increases damage to [132% ATK]. The amount of purged of buffs increases with the rank (I-III) of this special attack.
Ranged Physical attack with a guaranteed CRIT for [75% ATK] base damage and purges 1 buff, ignores Armor. Removes the first buff applied. Does not CRIT against opposing elements. Upgrading increases the damage output of the skill.
Two Ranged Physical attacks on all enemies for [42.5% ATK] base damage per swipe and removes 1 buff maximum from each target hit. The newest buff applied is removed.
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The element will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Balog is an event hero. During an event that features him his tokens can be collected to unlock him and to increase his star level. Usually there is also a Portal Event during the Special Event so that there is an increased chance to summon him.