Balog loves to crush his enemies and see them driven before him with his mighty shout! -- The open steppe, fleet horses, and falcons at your wrist are good, but Balog knows that Tokens and Evos are the best things!
Silencing Ranged Spirit attack on all enemies that Provokes the target. Triggers Dogs of War if on a team with Abigail the Brutal.
Effects | Silenced| Provoked| Buddy Synergy
Rage Heart
Special Attack (4 turns), requires 1st Ascension
Taunts, forcing all enemies to target this Hero with attacks, and increases Max Health. Each stack of Rage further increases Max Health by 15%. Starts Powered.
Effects | Taunt| Max HP Boost| Starts Powered
Bull Rush
Special Attack (5 turns), requires 2nd Ascension
Melee Physical attack that drains 1 Energy. Rage adds additional attacks on random enemies.
Effects | Energy Loss| Extra Attacks
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Rage
Trait (Passive)
Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.
Effects | Rage| Damage Reduction
Barbarian Assault
Trait (Passive), requires 1st Ascension
Self and Barbarian allies deal +20% damage for each stack of Rage.
Mute
Trait (Passive), requires 2nd Ascension
When on a team with Drakk the Warlord, chance to Silence enemies on Basic Attacks.
Effects | Silenced| Buddy Synergy
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.
Target is forced to attack the provoker for the next 3 turns.
Rage - buff (Damage/Damage Reduction/Stack)
Rage modifies abilities of Barbarians and boosts their ATK as well as Damage Reduction. It stacks up to 5 times, resets on each dungeon room, and cannot be copied or stolen; doing so will purge it.
Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Balog the Loud can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Balog the Loud was an event hero. During an event that featured him his tokens could be collected to unlock him and to increase his star level. Usually there is also a Portal Event during the Special Event so that there is an increased chance to summon him.