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The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
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Rune Slots: ![]() ![]() ![]() ![]() ![]() | ||||||||||
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Abilities & Traits: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
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Ability | Type | Energy Cost | Ability Description | |
![]() | Unstable Bomb | Special Attack | 5 Turns | Ranged Physical Attack on target enemy that applies up to 3 random status effects. Cooldown of this special attack is reduced for each status effect missed. |
![]() | Positive Charge | Special Attack | 4 Turns | Heals or repairs and adds electric skin to all allies. |
![]() | Questionable Contrails | Special Attack | 6 Turns | Ranged Light attack on all enemies that applies Burn, Poison, or Frostbite to each enemy, and buffs DEF of all allies. |
![]() | Construct | Trait | Passive | Can’t be healed but is invulnerable to any debuff. |
![]() | Flying | Trait | Passive | I: Takes 25% less damage from Melee attacks. II: Takes 50% less damage from Melee attacks. |
![]() | Armored | Trait | Passive | Takes 25% less damage from Physical attacks. |
![]() | Flying | Trait | Passive | I: Takes 25% less damage from Melee attacks. II: Takes 50% less damage from Melee attacks. |
![]() | Overclocked | Trait | Passive | Armored Allies have a chance to dodge ranged attacks. Lasts for 1 turn. (The buff Overclocked is automatically applied when the dungeon is entered.) |
![]() | Shifty | Trait | Passive | Innate ability to dodge attacks. (+19% Dodge Chance) |
![]() | Volatile Components | Trait | Passive | If an attack kills this hero, deal revenge damage equal to the attack, up to max health. |
Ascension: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
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First Ascension | Second Ascension | ||||
![]() | Infinity Evo | 2x | ![]() | Fire Evo | 40x |
![]() | Light Evo | 33x | ![]() | Incendiary Evo | 8x |
![]() | Nature Evo Monarch | 35x | ![]() | Light Evo Monarch | 33x |
![]() | Water Evo | 12x | ![]() | Runed Evo | 4x |
![]() | Positive Charge (Special Attack/4 Turns) | ![]() | Questionable Contrails (Special Attack/6 Turns) |
Synergies with other Heroes: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Counters: ![]() ![]() ![]() ![]() ![]() |
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Notes and Tips
Bauble and
Dagrund Blacksmoke are the only Heroes that can repair Constructs.
Bauble gets his armor and tail with his first Ascension. Flying and
Armored Bauble is very well-protected against Physical Melee attacks (-75% damage). Runes with damage reduction can lower the damage even more, up to 100% vs Physical Melee damage.