Unlocked |
Background "Bauble distinguishes friend from foe. Most of the times." - Therand's Notes. |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Melee/Ranged |
Damage | Physical |
Epic | No |
Buddy Synergy | None |
Combat Style | |
Add a few gadgets to Bauble's 'Tool Chest' with a new ability, Positive Charge! Ascend him today and light up the sky! Then super charge Bauble with a new AOE ability Questionable Contrails! Finish what Therand started and ascend him today!. | |
Damage | (3/9) |
Toughness | (5/9) |
Team Support | (8/9) |
Crowd Control | (7/9) |
Synergy | (3/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +110% | +105% | - | - | |
Defense (DEF) | +110% | +105% | - | - | |
Skill (SKL) | +110% | +105% | - | - | 0 |
Max Health (HP) | +110% | +105% | - | - | |
Crit Chance (CRIT) | 5% | +0% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None
Resistances | |
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Fire | 0%
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Nature | 0%
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Water | 0%
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Light | 33% |
Lightning | Immune
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Dark | 0%
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Spirit
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6%
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Abilities (Active) | Traits (Passive) | ||
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IFF Targeting | Construct | ||
Unstable Bomb | Flying II | ||
Positive Charge | Armored | ||
Questionable Contrails | Overclocked | ||
Shifty I | |||
Volatile Components |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 3900 |
Evo Cost Index: 8120 |
I wonder what it will be...
Check Epic Heroes for more information.
Bauble tokens: x7 + Daily Quests Treasure Room Heroic Summon |
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Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | ||||||||||
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IFF Targeting
Unstable Bomb
Positive Charge
Questionable Contrails
Construct
Flying (I/II)
Armored
Overclocked
Shifty (I)
Volatile Components
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Buffs & Debuffs: |
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ATK+ - buff (Attack) Target has increased ATK. Burned - debuff (Damage over Time/Defense) Target has reduced DEF and takes Fire damage each turn for 3 turns. Damage Reduction - effect (Damage/Damage Reduction) The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. DEF+ - buff (Defense) Target has boosted DEF. Diseased - debuff (Health/Attack) Halves ATK and healing received, and negates their CRIT Chance. Electric Skin - buff (Skin/Defense) Target has a chance to Shock Melee attackers when hit. Energy Gain - effect (Energy) The hero gains some extra energy, which is required to use their special attacks/abilities. Frostbitten - debuff (Attack/Damage) Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.) Frozen - debuff (Disable) Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge. Heal - effect (Health) Recovers HP for the target ally. Invulnerable - buff (Status Effect) Target is immune to all debuffs. Overclocked - buff (Dodge) Target has a boosted Dodge Chance for 1 turn. Poisoned - debuff (Damage over Time) Target takes Poison damage each turn for 3 turns. Repair - effect (Health) Recovers HP for the target (Construct) ally. Pure Constructs cannot be healed and heal potions don't work on them. They must be repaired. Repair works on Construct and Living Stone allies as well. Revenge Attacks - effect (Attack) If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops. Shocked - debuff (Damage/Damage over Time) Target deals AoE Lightning damage to self and allies when attacked. SKL+ - buff (Health/Damage) Target has boosted SKL for 3 turns. Taunt, Provoke & Aversion ignored - effect (Crowd Control) This ability ignores Taunt, Provoke, and Aversion. Arrows on the top of the enemies indicate valid targets.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (3900) = + & (8120) = + | |||||
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First Ascension | Second Ascension | ||||
Infinity Evo | 2x | Fire Evo | 40x | ||
Light Evo | 33x | Incendiary Evo | 8x | ||
Nature Evo Monarch | 35x | Light Evo Monarch | 33x | ||
Water Evo | 12x | Runed Evo | 4x | ||
Positive Charge (Special Attack/4 Turns) | Questionable Contrails (Special Attack/6 Turns) | ||||
Armored (Trait/Passive) | Overclocked (Trait/Passive) | ||||
Flying ii (Trait/Passive) | Shifty i (Trait/Passive) | ||||
Volatile Components (Trait/Passive) |
Synergies of Construct heroes (Family): |
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Bauble can get following passive buffs when teamed up with other Heroes:
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Synergies of Light heroes (Element): |
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Bauble can get following passive buffs when teamed up with other Heroes:
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Synergies of Healer heroes (Class): |
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Other Synergies of Heroes: |
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Bauble can get following passive buffs when teamed up with other Heroes:
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Bauble can get following passive buffs when teamed up with other Heroes:
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Bauble can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Bauble can be countered by making use of the following traits and special attacks:
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Looks like there is a new Hero in Town! It's called Bauble. This Light Hero Construct, created by Therand in a wild experiment, glides over and bombs targets from above! This pivotal support Hero has increased value in Dungeon Raids with passive abilities like Overclocked, granting Armored allies a large chance to dodge range attacks for the first turn! |
Notes and Tips[]
Bauble and Dagrund Blacksmoke are the only Heroes that can repair Constructs.
Bauble gets his armor and tail with his first Ascension. Flying and Armored Bauble is very well-protected against Physical Melee attacks (-75% damage). Runes with damage reduction can lower the damage even more, up to 100% vs Physical Melee damage.