Cruel King Bramble buffs passively all goblin allies. -- Got Goblins? Legendary King Bramble buffs damage-dealers Squinch and Zurk while NubNub picks up heals. Unlock the whole team NOW to dominate Campaigns, Boss!
Effect: Chance to deals 2x damage, start or refresh a Goblin Dance Party after the attack + Epic Passive: Critical Goblin Stench which makes all Goblin allies attack a random enemy when Bramble lands a critical hit.
Epic Passive:Critical Goblin Stench
Epic
Part 2
Part 3
The Main Clubba
Fist Pumps
Beat Stick
If you have Cruel King Bramble at level 50 or higher and fully ascended, you can make this hero Epic.
Doing this raises it's Attack/Max Health/Skill by a set percentage, as well as adding a special effect to it's Basic Attack.
Melee Physical attack on target and 2 random enemies.
Gimme Gimme
Special Attack (5 turns), requires 2nd Ascension
Taunts and heals self and Goblin allies.
Effects | Taunt| Heal
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Good to be King (I/II)
Trait (Passive), upgrades with Ascensions
I: +15% ATK and CRIT for self and Goblin allies. 2nd Ascension: II: +20% ATK and CRIT for self and Goblin allies.
Long Live the King
Trait (Passive)
The king gains +20% Defense, +10% Attack and +10% Max Health
Critical Goblin Odor
Trait (Passive), requires 1st Ascension
Goblin allies attack a random enemy on CRIT.
Effects | Extra Attacks
Critical Goblin Stench
Trait (Passive), requires Epic "The Main Clubba"
Goblin allies attack a random enemy when Bramble lands a CRIT. (This trait replaces 'Critical Goblin Odor' when Bramble's Epic is unlocked.)
Effects | Extra Attacks
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.
Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged).
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Cruel King Bramble can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Long Live the King has a display bug. While the trait and its icon are not displayed in-game, the trait still functions normally. By checking Cruel King Bramble's Stats and tap and holding onto either Attack, Defense, or Max Health, "Long Live The King" will be displayed along with the other stat boosts.
During a Goblin Raid Party event, between the 10th and 12th of December, Cruel King Bramble tokens were available by completing the 3 available Goblin Raid waves.