The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Challenge Mode Dungeons: (1)
Chi the Light Spirit
Dagrund Blacksmoke has the standard rune slots for a Dark hero.
Attacks (range & type): Melee & Physical
Buffs & Debuffs: Haste/Max Health Boost
Abilities & Traits: &
Basic Attack (None)
A basic Melee Physical attack doing [32% ATK] base damage. Upgrading increases base damage to [49.5% ATK].
Special Attack (5 turns)
Heals self and target ally, granting the target +3 Energy (heal is doubled if cast on self). (Upgrading and boosting skill (SKL) increases the amount healed. Can't be used on non-living Constructs.)
Dwarven Smack Down
Special Attack (3 turns), requires 1st Ascension
Melee Physical attack that purges all Buffs on target enemy. All other allied Dwarves then attack the same target.
Special Attack (4 turns), requires 2nd Ascension
Heals or Repairs health for an ally, boosts target's Max Health, and target gains Haste.
Never misses nor can enemies Dodge attacks and deals bonus damage to enemies with a high chance to dodge.
Dwarven Vitality (I/II/III)
Trait (Passive), upgrades with Ascensions
I: Dwarf allies gain +15% Max Health and will Lifesteal on hit. 1st Ascension: II: Dwarf allies gain +25% Max Health and will Lifesteal on hit. 2nd Ascension: III: Dwarf allies gain +40% Max Health and will Lifesteal on hit.
When this Hero is killed, all allies gain an Aegis Shield.
Trait (Passive), requires 1st Ascension
Cleanses 1 Debuff on all allies at the start of this Hero's turn.
Trait (Passive), requires 2nd Ascension
If on a team with High King Valkin, heals all Dwarves each turn.
Melee Spirit Attack on enemy that fears target and Haunts the enemy team, amplifying Dark damage dealt by x2. (In fact the Haunted debuff doubles all damage dealt by Dark heroes including Spirit and Physical damage, not only Dark damage.)
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Light allies are immune to Dark elemental bonuses.
Veth's Mace - Dagrund's Epic
Using blueprints given to him by a dear friend, Dagrund Blacksmoke has just finished forging his Epic, a mace with the power to both hurt his enemies and heal his allies!
Dagrund's Epic increases his defense, attack, and crit chance. During an Epic Attack, he does 3x base damage, and then lifesteals for all allies.
In addition, the following changes had been made to Dagrund on July 4, 2017. These are separate from his Epic.
Energy Rune 's cooldown has been reduced from 7 to 6, and Dagrund now heals himself in addition to the targeted ally.
Smack Down has been replaced with Dwarven Smack Down , which has all Dwarf allies do a basic attack on the same target.
Dwarven Heart (I/II/III): A new passive that increases the health of all Dwarven allies by 15%/25%/40%.
At his second Ascension, Caster Spirit becomes Caster Spirit II, which increases the attack of Caster allies by 25% (Caster Spirit I still increases it by 15%).
At his first and second Ascension, Dagrund gets Forgotten Lore (I/II) respectively. If on a team with High King Valkin, Dagrund will heal all Dwarf allies by 10%/15% each turn.
Dagrund's base defense, health, and skill have all been buffed!
Notes and Tips
Dagrund's calm meditation has truely saved lives. Now he'll save even more working as a Dwarven EMT!
Dagrund Blacksmoke and Bauble are the only Heroes that can repair Constructs. Dagrund Blacksmoke repairs and raises their maximum health up to 250% by his Dwarven EMT ability (2nd Ascension). His first ability Energy Rune cannot be used on Constructs, except Stone Fist.