30% vs Light units
|Dagrund Blacksmoke tokens: x1 + Honor Shop Aether Shop Honor Summon|
The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
|Abilities & Traits: &|
|Swing||Basic Attack||None||A basic Melee Physical attack doing [32% ATK] base damage. Upgrading increases base damage to [49.5% ATK].|
|Energy Rune||Special Attack||6 Turns||Heals self and an ally [154% SKL] health plus an infusion of +3 Energy. Reduces special attacks/abilities on cooldown by 3 turns. Upgrading and boosting skill (SKL) increases the amount of damage healed. Can't be used on non-living Constructs. Heal applies twice if cast on self.|
|Dwarven Smack Down||Special Attack||3 Turns||Melee Physical Attack for [95% ATK] base damage. All allied Dwarves attack the same target. Upgrading increases damage output.|
|Dwarven EMT||Special Attack||5 Turns||Restores health to a single team member and boosts their maximum HP by [1% + 0.3%/level]. It can also repair constructs. Upgrading increases health gained and the maximum boosted HP.|
|Perfect Swing||Trait||Passive||Attacks dealt by this hero never misses nor can they be evaded. (If this character is Off-Balance (debuff) then enemies can dodge the attacks.)|
|Caster Spirit||Trait||Passive|| I: Increase ATK by 15% for all Caster allies.|
II: Increase ATK by 25% for all Caster allies.
|Vampiric||Trait||Passive||Heals 20% damage done when damage is dealt by special abilities or basic attacks. A CRIT heal will heal 50% of the damage done.|
|Dwarven Heart||Trait||Passive|| I: Increase Health by 15% for all Dwarven allies.|
II: Increase Health by 25% for all Dwarven allies.
III: Increase Health by 40% for all Dwarven allies.
|Forgotten Lore||Trait||Passive|| I: If on a team with High King Valkin, heals all Dwarves 10% each turn.|
II: If on a team with High King Valkin, heals all Dwarves 15% each turn.
|Ascension: = + & = +|
|First Ascension||Second Ascension|
|Dark Evo||46x||Water Evo||45x|
|Dark Evo Monarch||15x||Dark Evo Monarch||31x|
|Water Evo||5x||Runed Evo||8x|
|Arcane Evo||1x||Shadow Evo||2x|
|Synergies with other Heroes:|
| Dagrund Blacksmoke can get following passive buffs when teamed up with other Heroes:
| Dagrund Blacksmoke can be countered by making use of the following traits and special attacks:
Veth's Mace - Dagrund's Epic
Using blueprints given to him by a dear friend, Dagrund Blacksmoke has just finished forging his Epic, a mace with the power to both hurt his enemies and heal his allies!
Dagrund's Epic increases his defense, attack, and crit chance. During an Epic Attack, he does 3x base damage, and then lifesteals for all allies.
In addition, the following changes had been made to Dagrund on July 4, 2017. These are separate from his Epic.
- 's cooldown has been reduced from 7 to 6, and Dagrund now heals himself in addition to the targeted ally.
- Dwarf allies do a basic attack on the same target. has been replaced with , which has all
- (I/II/III): A new passive that increases the health of all Dwarven allies by 15%/25%/40%.
- At his second Ascension, becomes Caster Spirit II, which increases the attack of Caster allies by 25% (Caster Spirit I still increases it by 15%).
- At his first and second Ascension, Dagrund gets (I/II) respectively. If on a team with High King Valkin, Dagrund will heal all Dwarf allies by 10%/15% each turn.
- Dagrund's base defense, health, and skill have all been buffed!
Notes and Tips
|Dagrund's calm meditation has truely saved lives. Now he'll save even more working as a Dwarven EMT!|
Dagrund Blacksmoke and Bauble are the only Heroes that can repair Constructs. Dagrund Blacksmoke repairs and raises their maximum health up to 250% by his ability (2nd Ascension). His first ability cannot be used on Constructs, except Stone Fist.
EMT stands for Emergency Medical Technician.