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Throughout the game, your heroes will succumb to different status effects and will test your party's ability to control the damage. The following is a reference table that describes the type of effects that exist in the game. Clicking on their names or pictures will provide more detail on their effects. Every effect has an expiration and wears off over time. Furthermore, they are broken down into two categories: Negative status effects (debuffs) and positive status effects (buffs). Debuffs are typically applied by the opposing team, while buffs are usually applied by the ally team.

Overview


ATK-

Attack Down Icon
The target has a reduced ATK and deals less damage. NOTE: When this debuff is caused by Ferno's Aerial Superiority: Flying heroes are not affected. This initial debuff ignores any debuff immunity, and cannot be cleansed or removed. It lasts for 1 turn.
The following heroes can apply this debuff:

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Back Splashed

Back Splash Icon
All AoE effects (buffs and debuffs) done by the affected target are applied to everyone. That is, mass heal abilities will heal friends and foes, and damage abilities will hit foes and friends.
The following heroes can apply this debuff:

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Blinded

Blinded Icon
Target is blinded until the effect expires. During this effect, its ATK and DEF is lowered.
The following heroes can apply this debuff:

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Burned

Burned Icon
Target suffers Fire damage each round until the effect expires. During this effect, its DEF is also lowered. Subsequent applications of the effect refreshes the Burn effect back to its maximum duration.
Burned aoe
This status effect is easily recognized by the flames swirling around the affected individual. For the duration of the effect, Fire Fire damage is dealt at the end of each turn until the effect expires. The amount of damage is based on the level of the ability that caused the burn. This damage deals extra damage to targets with vulnerabilities like Fire Vulnerability Fire Vulnerability (2x Fire damage taken), or attackers with boosted damage vs burned targets. In addition, other enemies benefit by attacking those with burning effects such as the Fire Eater Icon Fire Eater effect (gains life upon attacking a burning target).

In addition to the damage dealt every turn, the affected target also has a lowered DEF. This increases the amount of damage that the hero takes from all sources as well as the damage it takes from the Burn effect.

Many Fire heroes can inflict Burn. Some heroes have the Grill Master passive, which has a chance to burn targets upon a critical hit. Nitpick is a hero that hits the opponent's team with many meteor strikes, each having a chance to burn the target. It ensures that the entire party is on fire. Mangle jaw token Mangle Jaw's Hot Coals ability leaves a burning pile of fire inducing coals, with a high chance to inflict burn and have it sustained for a long duration of time. Finally, Squinch is a hero that provides his party with the Pyromaniac Icon Pyromaniac buff (1.5x damage dealt to burning targets) with his Playing With Fire ability. The following heroes can apply this debuff:

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Chilled

Chilled Icon
The cooldowns of special abilities do not recharge for as long as they are chilled. Skills that are not on cooldowns can still be used. Subsequent applications of Chill refreshes the duration of the effect.
Chilled aoe
The effect is noticed by a brief shimmering blue aura around the target. Abilties are frosted over, signifying that those skills do not regain energy for the duration of the Chill. Chilled skills not on cooldown could be executed for that one time, but subsequent turns will not regain energy. IGOROK's Arctic Assault deals 1.5x damage to Chilled enemies. The following heroes can apply this debuff:

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CRIT Choked

Reduced Crit Icon
Affected target has a negated critical hit chance for three turns. Additional application of the effect refreshes its duration.
The following heroes can apply this debuff:

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Cryosleep

Cryosleep Icon
Target turns into an ice block. Cannot be targetable & cannot act.
The following heroes can apply this debuff:

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Dazed

Dazed Icon
Dazed characters have a high chance to miss an attack on the opposing team. Subsequent applications of Dazed refesh the duration of the effect.
Dazed aoe
This debuff is easily distinguished by a circle of stars above the head of the affected target. Accuracy is greatly diminished, making it more likelt to miss an attack on the opposing team. Since this effect lasts for two turns, it is very effective at neutralizing the attacks of very strong heroes, and is most likely the deciding factor in a PvP match. Inflicting Daze in campaign maps will help your healers keep up with healing duties. On the other hand, Dwarves and other Samurai heroes with the Perfect Swing passive are unfazed by the Dazed debuff. In addition, special abilities that heal and buff their own team are not affected by Daze. The following heroes can apply this debuff:

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Debilitated

Debilitated Icon
Target has a reduced ATK, DEF, SKL, and CRIT for three turns. The amount reduced is based on the level of the ability.
Debilitated stab
This effect is inflicted by heroes like Overlord Executum using Void blade. The effect reduces stats by a percentage, making the affected target less threatening in battle. Specifically, heroes that rely on high ATK and CRIT will have a tougher time dealing sufficient damage. Heroes that rely on defense will find that they are taking much more damage from all sources. When used offensively in battle, it can help a team quickly take down dangerous targets. When used defensively, it can prevent enemies from landing critical hits. Shadow queen daeris can also inflict the debilated debuff with her debilating arrow abillity. The following heroes can apply this debuff:

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DEF-

Armor Break Icon
Defense is reduced, increasing the amount of damage taken from a Melee or Ranged Physical attack.
DEF Lowered (DEF-) is a status effect that reduces defenses by a percentage based on the level of the ability. This effect reduces a target's ability to take damage, making it useful against heroes with high health or high defenses. Following up with a hard hitting attack will bring certain death for the affected individual. Lowered defenses is commonly inflicted by abilities like Piercing yelp (mushroom classes of enemies that lower defenses from melee attackers) or Armor Break (such as King Yorick). Damage taken from Poisoned, Burned or Shocked do not increase from the DEF Lowered debuff. The following heroes can apply this debuff:

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Diseased

Diseased Icon
The target's ATK and amount healed are reduced by half. It's CRIT chance rate is reduced to zero. Subsequent applications of the effect refreshes its duration.
Diseased aoe
Diseased is easily distinguished by the swarm of flies that surround the diseased target. It is a debilitating effect that reduces its ability to take and deal damage. A hero will little life may not be able to restore its health back to full from halved healing effects. A hero that was once able to deal significant damage with a single ability may not have the ATK to deal enough damage, especially when its CRIT is also negated by the disease.

Other enemies with passives like Disease Bane Icon Disease Bane (deals 3x damage towards Diseased targets) capitalize on Diseased effects.

Dark Heroes like Lord Zomm, Life Reaper Brom and Kobal the Pestilent have the ability to inflict disease. In addition, Lord Zomm's Lord of the Undead passive increases damage upon being diseased. Heroes that have the Lifeless passive are immune to Disease, and other Dark heroes are slightly more resistant to Disease. The following heroes can apply this debuff:

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Dodge down

Dodge Down Icon
The target has a reduced chance to dodge attacks while this debuff lasts. Subsequent applications of the effect refreshes its duration. A target might dodge the attack that can apply this debuff and avoid this debuff.
The following heroes can apply this debuff:

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Drenched

Drenched Icon
The target's AOE attacks will do 50-70% less damage. The strength of the effect is based on the rank of the ability.
The following heroes can apply this debuff:

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Feared

Feared Icon
Feared targets take 2x more damage from all sources of damage for two turns. In addition, there is a chance that they run away defeated at 20% or less health. Subsequent applications of the effect refreshes its duration.

Individuals affected by Fear are depicted with sweat droplets dripping out of them. Damage taken by any other source, including Burning, Shocked, and Poison damage-over-time effects are doubled* by the Fear debuff. Damage multipliers from other passives are calculated first before the Fear multiplier 2x is calculated for the total damage. When the health of the affected target drops to 20% or lower, it has a chance of abandoning their team and running away from the fight.

  • It is not sure if Frostbitten damage is also doubled, as it is a fixed 20% damage.
Lupina, Mangle Jaw, Jabber Clenchjaw, and Tsume have abilities that inflict Fear on their opponents. High king Valkin's to war! (cavalry variant) can also inflict fear to the entier ennemy team for 1 turn. The following heroes can apply this debuff:

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Frostbitten

Frostbitten Icon
Frostbitten targets lose 20% health when they use their special attacks. The damage of the Frostbitten debuff is applied after the special attack is executed and can lead to a knockdout.
Frostbitten effect
Individuals hit by a Frostbite attack will show a brief shimmering blue aura around them, like the Chilled effect. The abilties icons of a Frostbitten hero are framed by crystal icy layer to warn you that the use of any special attack causes 20% damage of the Hero's max health. A with Frostbite debuffed targed will die after the use of any special attack when it has less than 20% health. The following heroes can apply this debuff:

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Frozen

Frozen Icon
Target can't move, can't dodge attacks and can't attack. Their turn is skipped until the status effect expires. Lasts for one turn. Subsequent application of the effect increases the duration of Frozen by one additional turn.
Frozen aoe
The status effect is easily seen by icicles crystallizing out of the affected target. While they are frozen, their turn is skipped until the ice thaw. Passive abilities still affect their party while frozen, and abilities such as Pontifex token 0 Pontifex Mortis' Resurrection will still activate if he dies while Frozen. While the Frozen status does not have a damage component, Water Heroes like IGOROK token 0 IGOROK can use this opportunity to deal boosted damage with his Arctic Rush Icon Arctic Rush ability and with IGOROK passive ability Shattering Team Icon Shattering Team . In addition, a CRIT with Selwyn token 0 Selwyn the Enduring's Northern Gale Icon Northern Gale or IGOROK's Polar Pounding Icon Polar Pounding will provide two turns of Frozen in conjunction with their Polar Master Icon Polar Master passive. Even though a turn is skipped, they skill gain energy for abilities. Icebloom token 0 Icebloom's Let it Snow Icon Let it Snow will freeze the enemies, even if they dodge the attack, but they still have a chance to resist. High king valkin's to war! (artillery variant) can freeze the entire ennemy and also deal massive damage. The following heroes can apply this debuff:

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Haunted

Haunted Past Icon
Increased damage (x2) is taken from Dark characters.
The following heroes can apply this debuff:

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Magnified Light

Magnified Light Icon
The marked target takes 2x damage from Light Heroes for three turns. This debuff can be resisted by high Spirit resistance.
The following heroes can apply this debuff:

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Marked for Death

Marked for Death Icon
The marked target takes at least 2.5x more damage from all sources of damage for three turns. The boost multiplier depends of the level of the marker. This debuff can be reisted by high Spirit resistance.
The following heroes can apply this debuff:

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Marked Target

Marked Target Icon
The marked target takes at least 100% more damage (=2x damage) from ranged attacks for three turns. The damage boost (percent) depends of the level of the marker and the skill stat. This debuff can be reisted by high Spirit resistance.
The following heroes can apply this debuff:

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Nerve Damage

Nerve Damage Icon
Target can not be healed for three turns. Potions and abilities that normally heal the target will not gain any life. Subsequent applications of the effect refreshes its duration. It cannot be removed by abilities that can both heal and purge.
Nerve Damage stab

Nerve damage is seen by a brief pillar of light with an immediate status notification of Nerve damage. Those suffering from Nerve Damage will not be able to heal for the duration of the debuff, in addition to the damage taken by the ability that caused Nerve Damage.

Masuta Kira and Hagrim Felhorn are heros that can inflict Nerve damage to there opponents. The following heroes can apply this debuff:

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Observation

Observation Icon
Copies any Buffs applied to an enemy and applies them to Iris as well. Can't be stolen or copied.
The following heroes can apply this debuff:

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Off-Balance

Off-Balance Icon
Target is off-balance, that is, target's ATK is reduced (-25% or more) and attacks are more likely to be dodged even if the target has Perfect Swing.
The following heroes can apply this debuff:

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Paralysis

Paralysis Icon
Target has a chance to lose next turn and take damage. A high Light Resist value helps to prevent this debuff.
The following heroes can apply this debuff:

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Poisoned

Poisoned Icon
Target suffers Poison damage each round until effect expires. Subsequent applications refreshes its duration.
Poisoned aoe

The poisoned debuff is marked by green droplets dripping out of the affected target. The target takes about 300 Poison Damage at the end of every turn until the effect expires. Some enemies have passives that deal additional damage to Poisoned enemies such as Poison Bane Poison Bane or use abilties like Intensify Poison (3x damage to Poisoned targets.) Prevent your team from getting into a hairy situation by curing them with potions or cleansing abilities.

Heroes that inflict the Poisoned debuff are Phenol Thoxian and Jabber Clenchjaw. The following heroes can apply this debuff:

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Provoked

Provoked Icon
An enemy has provoked the target. If attacking, provoked character must target the provoker next turn. The provoked target and the provoker are indicated by a rotating round sign. Provoked takes priority over Taunt.
The following heroes can apply this debuff:

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Reduced Healing

Reduced Healing Icon
Affected target heals at 50% of the normal rate. The debuff Diseased and the area effect Sapping Vines also reduce healing rate.
The following heroes can apply this debuff:

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Sacrifice

Sacrifice Icon
The target cannot be healed and takes (2x) bonus damage from Demon Heroes. Enemy Demons are not affected. This initial debuff cannot be cleansed or removed. It lasts for 1 turn.
The following heroes can apply this debuff:

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Shocked

Shocked Icon
Hitting the shocked target will release an area of attack damage, shocking the entire party with lightning based damage. Armored targets take 1.5x more damage from this lightning damage.
Shocked

The status effect is easily seen by the arc lightning surrounding a target. Shocking targets is one of the most efficient and dangerous status effects in clearing out large groups of enemies. Any target that has a shocked status effect is a treated as a potential threat to its entire party. By attacking that individual, an area of effect attack of lightning damage is dealt to other members in its party. Other passive modifiers like Tsume's Savage Fury (multiplying damage by up to 3.5x) or like Fire Hunter of Sir William and some Enemies will increase damage deal to its own team members, or other damage mitigation such as Magical (reducing the amount of magical damage dealt by 25%). Armored targets take a boosted damage of Shock (1.5x).

In addition, the Shocked effect triggers for every hit that target receives. This means that for attacks that deal multiple strikes to the same target, each hit will trigger the lightning effect. For example, Ekko's Electrical Storm deals multiple strikes per target. If the first strike successfully inflicts the Shocked Status, then further strikes from the storm will trigger a cascading effect of lightning AOE. If the entire party is inflicted with the Shocked status, then any further area of attack will trigger a mass-wide feedback of lightning AOE from each source. Damage dealt by Burning, Poisoned, or Shocked effects do not trigger additional Shocks.

Heroes that have the ability to inflict Shock are Light Heroes such as Ekko, Sifu Jianzhi, Alexandros and Dhaegon Stonecrusher. Julius' Barrel Toss attack can inflict Shock as random debuff, too. The following heroes can apply this debuff:

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Silenced

Silenced Icon
Target can't use special abilities for three turns and is forced to use basic attacks. Subsequent application of the effect refreshes its duration.
Silenced aoe

Affected targets will have the Silenced status Silenced status next to their portraits and have their abilities crossed out for the duration of the effect. Their skills can not be used and are forced to use their basic melee or ranged attacks. Abilities that were on cooldown will still gain energy every turn. In PvP matches, this effect could detrimentally prevent a team from using an essential ability, changing the tide of battle.

Balog and Torchy are heroes with the ability to Silence. Other enemies found in campaigns that silences are casters. The following heroes can apply this debuff:

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Slowed

Slowed Icon
The target's movement rate is reduced. This debuff affects the target's order of attack.
Slowed debuff

The afflicted target with the Slowed debuff now competes for turn position within the Slow category. Traits and passives that allow them to take their turn earlier is now replaced with this effect. Those not marked with Slow now take their turn before them. When multiple enemies have the Slow status effect, then they move according to the position of their lineup.

This effect can drastically affect the strategy of a battle. A hero that would've provided a buff to the entire team before their allies take their turn attacking could be foiled by slowing down the support hero. Any attacks that require correct timing, including heals, mass Daze debuff applications, or even focus firing a specific hero could be stopped by having slowed targets.

Lord Zomm is one hero that inflicts Lethargy on diseased targets, inflicting the slow debuff. Icebloom has a 50% chance of inficting the Slowed debuff on each attack debuff at her 3rd elevation with The Chills Icon The Chills . The following heroes can apply this debuff:

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Spirit Linked

Spirit Link Icon
Two characters, source and target, are linked. The source is buffed, the target is debuffed by this effect. Damage and debuffs from the source character are transferred to the target character, while healing and buffs from the target character are transferred to the source character.
The following heroes can apply this debuff:

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Stoned

Stoned
The target is turned into a statue for one turn, all buffs and debuffs are removed. The statue can't move, can't dodge attacks and can't attack, but is immune to all debuffs and has a increased DEF stat. Stone Fist and constructs are immune to this debuff.
The following heroes can apply this debuff:

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Tasty

Tasty Icon
Marked target takes +100% damage from Bite attacks.
The following heroes can apply this debuff:

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Venom (stacks)

Venom
Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
The following heroes can apply this debuff:

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Weakened

Weakened Icon
Affected targets have reduced ATK and DEF, and lasts for three turns. The amount reduced is based on the level of the ability.
Weakened aoe
While effects like DEF Down or ATK Down exists in the game as separate debuffs, Weakened is the combination of both effects. The effect is inflicted by Stone Fist's Fist of Justice. Weakened targets not only take more damage, but will also deal less damage to other heroes. This effect is very useful in a team that cripples the opponent's attack or defenses, making them deal less damage overall and become more susceptible to hard hitting attacks. After inflicting this debuff, it is common to unleash multiple attacks on a single target to ensure that the reduced defense aid in dealing more damage. The following heroes can apply this debuff:

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Wildfire

Wildfire Icon
Purges buffs and prevents buffs from being applied, deals Burn damage, and has a chance to spread Wildfire to a random ally on death. Targets can have Wildfire and Burned debuff at the same time and receive extra damage for both from traits like Pyromania.
The following heroes can apply this debuff:

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Wounded

Wounded Icon
Does damage over time and cannot be healed.
Wounded debuff example

The Wounded debuff is like a combination of Posioned and Nerve Damage as it does damage over time and the target cannot be healed. The debuff can be removed by a Heal Potions.

Wounded can be caused by serveral heroes, Bovus token 0 Bovus El Doro' Epic and some Boss enemies in Boss Mode dungeons. The following heroes can apply this debuff:

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Accelerated

Accelerated Icon
Increased Speed. (This buff makes the target Fast for one turn. This can affect the order of turns in raids. This buff is a side effect of Enlightenment.)
The following heroes can apply this buff:

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Agile

Agile Icon
The target has a 25% chance to Dodge Ranged attacks.
The following heroes can apply this buff:

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ATK+

Attack Up Icon
Affected target has an increased boost to ATK stats, increasing its damage and healing output of its abilities.
The following heroes can apply this buff:

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Bestial Rage

Bestial Rage Icon
Affected target has increased ATK, DEF and CRIT for three turns. The amount increased is based on the level of the ability.
The following heroes can apply this buff:

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Bone Armor

Bone Armor Icon
Affected target has increased ATK, DEF and cold resist for three turns. The amount increased is based on the level of the ability.
The following heroes can apply this buff:

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Burning Skin

Burning Skin Icon
Affected target has a chance to inflict a Burn debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.
The following heroes can apply this buff:

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Chilling Skin

Chilling Skin Icon
Affected target has a chance to inflict a Chill debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.
The following heroes can apply this buff:

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Cleansing Regeneration

Cleansing Regeneration Icon
Regenerate health over 2 turns and cleanse a debuff at the end of each round.
The following heroes can apply this buff:

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CRIT+

Crit Up Icon
Affected target has a boost to CRIT, increasing their chances of successfully landing a critical hit on healing or damage attacks for three turns. CRIT boost is dependant on the level of the skill. Additional application of the effect refreshes its duration.
The following heroes can apply this buff:

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Damage Reflection

Damage Reflection Icon
Some of the damage dealt to the shielded target is reflected to the attacker. Damage Reflection occures often as a side effect (no icon) of shield buffs (that have a different icon).
The following heroes can apply this buff:

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Damage Up

Damage UP Icon
Boosts (2x) the damage of the buffed Hero.
The following heroes can apply this buff:

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DEF+

Bulwark Icon
Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill.
The following heroes can apply this buff:

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Diseased Skin

Diseased Skin Icon
Affected target has a chance to inflict a Disease debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.
The following heroes can apply this buff:

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Electric Skin

Electric Skin Icon
The affected target has a chance to inflict a Shocked debuff from a melee attack.
The following heroes can apply this buff:

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Empowered

Empowered Icon
All damage done to Shocked/Paralyzed targets is 2x.
The following heroes can apply this buff:

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Enlightenment

Enlightenment Icon
Allows for a second action (like Haste), target has increased speed and is Silence immune. (This buff is comes with the Accelerated buff for increased speed and removes the Silence debuff when applied and protects from it.)
The following heroes can apply this buff:

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Enraged

Enraged Icon
Affected target has increased ATK and CRIT for three turns. The amount increased is based on the level of the ability used. Additional applications of the effect refreshes its duration.
The following heroes can apply this buff:

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Ethereal Spirit

Ethereal Icon
Health does not drop below 1. This initial effect cannot be stolen nor purged. It lasts for 1 turn.
The following heroes can apply this buff:

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Evading

Evading Icon
Affected target has an increased Dodge chance for three turns. Additional application refreshes the duration of the effect.
The following heroes can apply this buff:

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Field Dressing

Heal Ally Icon
Regenerate health every turn.
The following heroes can apply this buff:

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Foresight

Foresight Icon
Prevents the next Debuff applied to this Hero.
The following heroes can apply this buff:

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Freezing Skin

Freezing Skin Icon
Chance to freeze melee attackers. This effect can be triggered by IGOROK's epic weapon.
The following heroes can apply this buff:

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Frostbite Taunt

Frostbite Taunt Icon
Forces enemies to target the hero with single-target attacks, buffs DEF, and a chance to apply Frostbite to Melee attackers.
The following heroes can apply this buff:

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Graniteform

Graniteform Icon
The target is turned into a Gargoyle statue for one turn. All buffs and debuffs are removed. In this form the target cannot move, attack or dodge, takes significantly reduced damage (90% Damage Reduction) and is immune to all buffs and debuffs. Attackers can purge and steal this buff. This status effect is similar to Stoned and Ice Block.
The following heroes can apply this buff:

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Growth (stack)

Plant Growth Icon
The plant hero grows. This increases max health and attack. A number indicates their growth level (0-8). Purge resets the the counter to 0, and let them shrink.
The following heroes can apply this buff:

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Haste

Haste Icon
Affected target takes a second chance on their turn and has an increased Dodge chance until the end of the next turn. The Dodge chance is based on the level of the skill.
The following heroes can apply this buff:

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Hive Mind

Hive Mind Icon
+25% Damage Penetration, +25% Damage Reduction, and +25% Skill. Can't be stolen, copied, or purged.
The following heroes can apply this buff:

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Ice Block

Ice Block Icon
The caster is encased in ice until his first/next turn. When encased in ice, he cannot move, attack or dodge, takes significantly reduced damage (90% Damage Reduction), and is immune to all buffs and debuffs. Attackers can purge and steal this buff. This status effect is similar to Stoned and Graniteform.
The following heroes can apply this buff:

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Invincibility

Invincibility Icon
Affected target takes no damage, and no debuffs while this buff lasts.
The following heroes can apply this buff:

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Momentum

Momentum Icon
When Momentum is low then it activates Taunt on this Hero and grants all allies max 75% Damage Reduction. When Momentum increases then the Damage Reduction is lowered, Taunt is removed but the damage of this Hero is boosted. Can't be stolen or copied.
The following heroes can apply this buff:

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Overclocked

Overclocked Icon
Increased chance to dodge ranged attacks for 1 turn.
The following heroes can apply this buff:

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Party Fever

Goblin Dance Party Icon
Affected target has increased ATK and CRIT for three turns. Additional application of the effect refreshes the duration.
The following heroes can apply this buff:

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Phoenix Feather

Pinion Blast Icon
The Hero's corpse cannot be removed. Buff lasts for 3 rounds.
The following heroes can apply this buff:

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Poison Skin

Poison Skin Icon
Affected target has a chance to inflict a Poison debuff from a melee attack.
The following heroes can apply this buff:

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Possessed

Possession Icon
A fallen ally or enemy with resetted cooldowns fights on your side for 3 turns, until Purged, or death. Spirits and Constructs can't be Possessed.
The following heroes can apply this buff:

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Pumped

Pumped Icon
Any attack that hits the target triggers a counter attack.
The following heroes can apply this buff:

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Pyromaniac

Pyromaniac Icon
Affected attacker deals 1.5x more damage to Burning targets. Lasts for three turns. Additional application refreshes the duration of the effect.
The following heroes can apply this buff:

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Rage (stacks)

Rage Icon
Rage modifies abilities of Barbarians (boosted damage, damage reduction and extra attacks). It stacks up to 5 times, and reset on each dungeon room.
The following heroes can apply this buff:

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Regeneration

Regeneration Icon
Affected target regains health over time for three turns plus an initial heal upon casting the ability. Additional application refreshes the duration of the regeneration.
NubNub token 0 Chief NubNub can regenerate his allies with the Voodoo Chant. After each turn the whole party will gain life, for 3 turns. The following heroes can apply this buff:

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Shielded

Aegis Shield Icon
The next attack dealt this target is reduced to zero. Damage over time effects remove the shield. The shield does not expire, but instead stays until a source of damage hits it. A Debuff from the attack will still take effect.
All Water team vs Lord Zomm
The shielded character receives no damage from the next source of damage dealt to it. This includes one application of any damage over time effects like Burn or Poison. Any attacks that would've inflicted a status debuff like Daze and Exhaustion will still apply.

The nice benefit of a shield is that it doesn't run out as long as the hero have not been hit. This could be managed by having a tank that Taunts and draws attacks away from the rest of the party, while casting a shield on the remaining members of the party.

When dealing with enemies with a shield, quickly use a basic attack or attacks that deal multiple strikes to remove it.

Heroes like Yasmin Bloom and Augustus the Paladin have the ability to add a shield to the party. Zen can put an aegis on himself with his basic attack Pop and Cover Icon Pop and Cover . The following heroes can apply this buff:

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Shrouded

Shrouded Icon
Target has damage reduction and is immune to all debuffs for 1 turn.
The following heroes can apply this buff:

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SKL+

Skill Up Icon
Affected target has an increased Skill stat (SKL), improving the frequency of its critical hits and the effectiveness of healing abilities. Lasts for three turns.
The following heroes can apply this buff:

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Snow Day

Snow Day Icon
The Snow Day buff boosts the defense of all allies and modifies abilites of Beasts and Ogres, lasts 3 turns.
The following heroes can apply this buff:

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Spirit Linked

Spirit Link Icon
Two characters, source and target, are linked. The source is buffed, the target is debuffed by this effect. Damage and debuffs from the source character are transferred to the target character, while healing and buffs from the target character are transferred to the source character.
The following heroes can apply this buff:

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Stealth

Stealth Technique Icon
Takes reduced damage (-50%) until their next attack. The buff expires once it's their turn to act.
The following heroes can apply this buff:

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Storm Power (stack)

Storm Power Icon
Storm Power is consumed to boost the damage of Special Attacks and to purge Buffs from enemies. Whenever a Lightning effect (Paralyze or Shock) is applied to an enemy or whenever an allied Hero hits with Lightning attack, a stack of Storm Power is gained (Max 10 stacks). Can't be stolen or copied.
The following heroes can apply this buff:

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Stout Team

Stout Team Icon
Affected target has an increased ATK and DEF for 3 turns. Nature elemental targets recieve twice the benefit. Additional application of the effect refreshes its duration.
Stout Team aoe
Affected characters have an ATK and DEF stat increase, which could ultimately aid in the team's performance against hard hitting enemies and teams. The effect is easily seen by a cyclone of green concentric circles around each target and dissipating immediately. The stat bonus is immediately noticeable when dealing damage to other targets, especially when the element of the boosted target is Nature. Nature class targets receive twice the boost from Stout Team, making an all-Nature team a very viable choice. Even if allies are not Nature based, Casters, Rogues and other hero classes with low defense will benefit greatly from the increased DEF stat. NubNub token 0 Chief NubNub is the only hero that can apply the Stout Team buff to his allies. The following heroes can apply this buff:

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Taunt

Taunt Icon
Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin.
Taunt effect
The following heroes can apply this buff:

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Unbreakable Heart

Unbreakable Heart Icon
Avoids death from a death blow, health will stay at 1 HP.
The following heroes can apply this buff:

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Voodoo Chant

Voodoo Chant Icon
Affected target regains health over time and has an increased CRIT chance. Lasts for 3 turns. Additional application refreshes the duration of the event.
The following heroes can apply this buff:

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Weak Spot

Weak Spot Icon
Knowledge of enemies grant enhanced CRIT damage. Increases CRIT Multiplier by +50%.
The following heroes can apply this buff:

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Boosted Damage

Boosted Icon
The target suffers boosted damage from the attack. A fly-out text of a multiplier or percentage paired with the icon of the trait or debuff that caused the extra damage is shown (Damage 1.75x [Mythical Icon], +140% [Feared Icon], etc.).
The following heroes can cause this effect:

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Buff Steal

Greed Icon
A buff is stolen, transfered from the target (removed) and applied to this hero.
The following heroes can cause this effect:

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Cleanse

Cleanse Icon
This instant effect removes one or more Debuffs from an ally. An animation indicates the effect. A few initial and automatic Debuffs cannot be cleansed (like Ferno's Aerial Superiority, and debuffs in Boss Mode dungeons). See Purge for how to remove Buffs.
The following heroes can cause this effect:

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Damage Reduction

Damage Reflection Icon
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.
The following heroes can cause this effect:

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Energy Gain

Energize Icon
The hero gains some extra energy, which is required to use their special attacks/abilities.
The following heroes can cause this effect:

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Energy Loss

Critical Exhaustion Icon
The attacked target loses some of the Energy that is required to use its special Ability.
The following heroes can cause this effect:

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Extra attacks

Tenacity Icon
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.
The following heroes can cause this effect:

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Guard

Courageous Knight Icon
The hero guards their allies and will jump in front of an endangered character to protect them.
The following heroes can cause this effect:

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Heal

Heal Ally Icon
Some health (HP) of the target is restored, up to max health. Disease and other debuffs can lower the healing rate or prevent heal at all. The Skill (SKL) stat of the healer increases the heal effect. Constructs (except the Living ones) cannot be healed. There is a chance to score CRIT Heals that heal 2x the amount of a normal heal. An animation of floating green "+" signs indicate the heal effect. Regeneration is a similar effect but recovers a little health over time.
The following heroes can cause this effect:

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Leech / Lifesteal

Leech Icon
Leech/Lifesteal is a way to restore the health (HP) of the attacker by attacking an enemy and causing damage. A percentage of damage done will return as healing. There is a chance to score a "CRIT Heal" that leechs 2x the amount of a normal leech. Vampiric runes can have a Leech effect. An animated swarm of green "+" signs indicate the Leech effect.
The following heroes can cause this effect:

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Max Health Boost

Health Boost Icon
Target's max base health is boosted by a percentage. Additional application of the effect increases max health further but is capped at 200%. This effect is a side effect of some forms of Taunt, Heals and Passives (traits).
The following heroes can cause this effect:

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Purge

Purging of Sins Icon
This instant effect removes one or more Buffs from an enemy. A 'poof/vanish' animation indicates the effect. See Cleanse for how to remove Debuffs.
The following heroes can cause this effect:

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Remove Corpse

Judgement Day Icon
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.
The following heroes can cause this effect:

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Resurrection

Angelic Resurrection Icon
A dead ally is revived and brought back to life with some health.
The following heroes can cause this effect:

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Revenge attacks

Tenacity Icon
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops. Note: There is no icon for this effect. It's used on this wiki page only.
The following heroes can cause this effect:

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Shield-piercing

Arcane Bolts Icon
A shield-piercing attack ignores any Shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, and full damage is dealt vs the target, and the target can die.
The following heroes can cause this effect:

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Splash Damage

Blank Ability
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.
The following heroes can cause this effect:

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Details

Positive Status Effects

Boosted

ThaliaPortrait Small '


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ATK Up

ThaliaPortrait Small '

Affected unit receives a major bonus in ATK stat, allowing them to deal an increased amount of damage from basic and special attacks. This is easily seen by a brief surge of red lightning surrounding the affected target. Targets with an increased attack will not only deal more damage, but will be extra deadly from a critical strike.
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Bone Armor

ThaliaPortrait Small Affected target has increased ATK, DEF and cold resist for three turns. The amount increased is based on the level of the ability.

The affected unit has a swirl of bones floating around it. The unit is a lot hardier and hits extremely hard due to its increased ATK and DEF. In addition, it is harder for it to be Frozen and it takes less damage from cold attacks due to increased Cold resist. While the buff is active, the hero should utilize as many of its attacks, especially those that deal damage to the entire party. When facing an enemy with this buff, it should be removed with a Purging attack as it becomes a nuisance to deal sufficient damage through its armor.
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Burning Skin

ThaliaPortrait Small Affected target has a chance to inflict a Burn debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.


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Chilling Skin

ThaliaPortrait Small Affected target has a chance to inflict a Chill debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.


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CRIT+

ThaliaPortrait Small '
Increased Crit Aoe

Units affected with this buff will land a CRIT almost every hit. With an increase stat that is dependent on the level of the skill, the chances of landing a subsequent CRIT will almost always be greater than 50%. Units that rely on CRIT to trigger additional effects such as additional healing from Chief NubNub's Team Mend (Heal on CRIT), Shadowblade's Plague Spreader (Disease on CRIT), or IGOROK's Polar Master (Freeze on CRIT) will benefit greatly from this buff.

In battle, it is always a good idea to have an increased CRIT effect so that fights are finished quickly with minimal health loss. When an opponent uses this ability, remove their CRIT buff effect or else your team will be at a disadvantage. Tanks and Healers that normally deal little damage will be seen dealing twice the amount. Enemies with an elemental advantage can not be CRIT, and Masuta Kira's Wushu passive makes him immune to taking critical attacks.

Currently Julius, Ekko and Black Diamond have the ability to increase their allies with an increased CRIT chance.
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DEF+

ThaliaPortrait Small '
DEF Up aoe

This buff comes in hand especially for units that have low defense and health. The animation is a shield with a green arrow pointing up, signifying the increase in DEF. While this buff is active, heroes can take more hits from other damage sources. In addition, heroes that function as tanks will take even less damage, improving their survivability over the long run.

Heroes like Yokozuna, Sir William, King Yorick and Samurai Takumi have skills that can raise the entire party's defense. Hansuke Undying epic attack can also raise the entier party's defense.
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Diseased Skin

ThaliaPortrait Small Affected target has a chance to inflict a Disease debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.


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Evading

ThaliaPortrait Small Affected target has an increased Dodge chance for three turns. Additional application refreshes the duration of the effect.

The affected unit has a very low chance of being hit while the buff is active. This buff provides a defensive edge for heroes that have very low life or defense and would've been killed by a devastating attack. When facing enemies that have an increased evasion, these targets should be ignored until the effect wears off, or else the attacks have a chance of missing. The only exception are units that have the Perfect Swing passive, which hits the target all the time. In this case, heroes that have this particular passive should focus on heroes that have the potential to evade in order to quickly focus damage dealt towards one enemy at a time.
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Enraged

ThaliaPortrait Small Affected target has increased ATK and CRIT for three turns. The amount increased is based on the level of the ability used. Additional applications of the effect refreshes its duration.

This buff is a very useful for both heroes and enemies that have access to it. Damage and CRIT chances are increased, making a seemingly fragile target to be extremely dangerous. When dealing with enemies or bosses with the buff, remove it immediately or mitigate its ability to hit by inflicting Daze or Disease. When using this buff, have it be utilized with other attacks that further multiply the damage output, such as attacking specific classes of enemies or having additional buffs like Pyromaniac.
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Haste

ThaliaPortrait Small Affected target takes a second chance on their turn and has an increased Dodge chance until the end of the next turn. The Dodge chance is based on the level of the skill.
Haste aoe

By strategically casting it on an ally, it gains an additional chance to unleash all of its devastating attacks on the opposing team. The Haste buff is triggered immediately to grant them their second action. In addition, their Dodge chance is increased (dependent on the level of the skill) to help them avoid attacks until they execute their second actions. The haste buff expires after they take their second chance.

If a room is cleared before their turn begins, then the Haste buff persists in the next room. Chief NubNub and Rocky the Shiitake are Heroes that could grant Haste to allies. High King Valkin's to war! (infantry variant) can also give haste to the entier party.
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Party Fever

ThaliaPortrait Small Affected target has increased ATK and CRIT for three turns. Additional application of the effect refreshes the duration.
Party Fever aoe

Units affected with Party Fever has an increased ATK and CRIT, making their offense very effective in clearing out waves of enemies. A team composition of mainly hard hitting attackers, specifically non-Tanks and non-healers benefit the most from the increased stats. Heroes that trigger additional effects from a critical hit also benefit from the increased CRIT, such as Shadowblade's Plague Spreader Passive, Lupina's Grill Master passive, or Zurk's Critical Exhaustion passive.

Cruel King Bramble is the only Hero that can apply this effect to his allies. Since he is also a Goblin class, other goblins like Chief NubNub and Zurk all have passive abilities that trigger upon CRIT.
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Poison Skin

ThaliaPortrait Small Affected target has a chance to inflict a Poison debuff from a melee attack.

Phenol toxian is the only hero that can inflict the poison debuff when recieving melee damage.
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Pumped

ThaliaPortrait Small Any attack that hits the target triggers a counter attack.


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Pyromaniac

ThaliaPortrait Small Affected attacker deals 1.5x more damage to Burning targets. Lasts for three turns. Additional application refreshes the duration of the effect.
Pyromaniac aoe

Units affected with this buff will deal additional damage to any burning target. The effect is easily seen by several swirling orbs around their allies. This effect is very deadly and efficient in dealing damage, even those with an elemental disadvantage against their enemies. Damage is multiplied in addition to any other passive multipliers.

The Pyromaniac buff is best used when enemies are already on fire, as it is a loss of an opportunity when they can not attack a burning target. In addition, a target that is no longer burning will not receive any additional damage from Pyromaniac. Furthermore, a team member dealing damage to their burning allies will deal additional damage.

Squinch is a hero that applies the Pyromaniac debuff. However, there are heroes and enemies that have the Pyromaniac passive, removing their need to cast the debuff. Ignus the Mad has this effect as a passive.
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