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About

Throughout the game, your heroes will succumb to different status effects and will test your party's ability to control the damage. The following is a reference table that describes the type of effects that exist in the game. Clicking on their names or pictures will provide more detail on their effects. Every effect has an expiration and wears off over time. Furthermore, they are broken down into two categories: Negative status effects (debuffs) and positive status effects (buffs). Debuffs are typically applied by the opposing team, while buffs are usually applied by the ally team.

Overview

Icon Name Effect
Back Splash Icon Back Splashed All AoE effects (buffs and debuffs) done by the affected target are applied to everyone. That is, mass heal abilities will heal friends and foes, and damage abilities will hit foes and friends.
Burned Icon Burned Target suffers Fire damage each round until the effect expires. During this effect, its DEF is also lowered. Subsequent applications of the effect refreshes the Burn effect back to its maximum duration.
Chilled Icon Chilled The cooldowns of special abilities do not recharge for as long as they are chilled. Skills that are not on cooldowns can still be used. Subsequent applications of Chill refreshes the duration of the effect.
Reduced Crit Icon CRIT Choked Affected target has a negated critical hit chance for three turns. Additional application of the effect refreshes its duration.
Dazed Icon Dazed Dazed characters have a high chance to miss an attack on the opposing team. Subsequent applications of Dazed refesh the duration of the effect.
Debilitated Icon Debilitated Target has a reduced ATK, DEF, SKL, and CRIT for three turns. The amount reduced is based on the level of the ability.
Armor Break Icon DEF Lowered Defense is reduced, increasing the amount of damage taken from a Melee or Ranged Physical attack.
Diseased Icon Diseased The target's ATK and amount healed are reduced by half. It's CRIT chance rate is reduced to zero. Subsequent applications of the effect refreshes its duration.
Drenched Icon Drenched The target's AOE attacks will do 50-70% less damage. The strength of the effect is based on the rank of the ability.
Critical Exhaustion Icon Energy Loss The attacked target loses some of the Energy that is required to use its special Ability.
Feared Icon Feared Feared targets take 2x more damage from all sources of damage for two turns. In addition, there is a chance that they run away defeated at 20% or less health. Subsequent applications of the effect refreshes its duration.
Frostbitten Icon Frostbitten Frostbitten targets lose 20% health when they use their special attacks. The damage of the Frostbitten debuff is applied after the special attack is executed and can lead to a knockdout.
Frozen Icon Frozen Target can't move, can't dodge attacks and can't attack. Their turn is skipped until the status effect expires. Lasts for one turn. Subsequent application of the effect increases the duration of Frozen by one additional turn.
Haunted Past Icon Haunted Increased damage (x2) is taken from Dark characters.
Marked for Death Icon Marked for Death The marked target takes at least 2.5x more damage from all sources of damage for three turns. The boost multiplier depends of the level of the marker. This debuff can be reisted by high Spirit resistance.
Nerve Damage Icon Nerve Damage Target can not be healed for three turns. Potions and abilities that normally heal the target will not gain any life. Subsequent applications of the effect refreshes its duration. It cannot be removed by abilities that can both heal and purge.
x55px Off-Balance Target is off-balance, that is, target's ATK is reduced (-25% or more) and attacks are more likely to be dodged even if the target has Perfect Swing.
Poisoned Icon Poisoned Target suffers Poison damage each round until effect expires. Subsequent applications refreshes its duration.
Possession Icon Possessed A fallen ally or enemy with resetted cooldowns fights on your side for 3 turns, until Purged, or death. Spirits and Constructs can't be Possessed.
Shocked Icon Shocked Hitting the shocked target will release an area of attack damage, shocking the entire party with lightning based damage. Armored targets take 1.5x more damage from this lightning damage.
Silenced Icon Silenced Target can't use special abilities for three turns and is forced to use basic attacks. Subsequent application of the effect refreshes its duration.
Slowed Icon Slowed The target's movement rate is reduced. This debuff affects the target's order of attack.
Spirit Link Icon Spirit Linked Two characters, source and target, are linked. The source is buffed, the target is debuffed by this effect. Damage and debuffs from the source character are transferred to the target character, while healing and buffs from the target character are transferred to the source character.
Stoned Stoned The target is turned into a statue for one turn, all buffs and debuffs are removed. The statue can't move, can't dodge attacks and can't attack, but is immune to all debuffs and has a increased DEF stat. Stone Fist and constructs are immune to this debuff.
Venom Venom Target gets their DEF reduced for several turns. Reptiles can inflict this debuff on their basic attacks or by touching their skin.
Weakened Icon Weakened Affected targets have reduced ATK and DEF, and lasts for three turns. The amount reduced is based on the level of the ability.
Wounded Icon Wounded Does damage over time and cannot be healed.

Icon Name Effect
Blank Ability Accelerated Increased Speed. (This buff makes the target Fast for one turn. This can affect the order of turns in raids. This buff is a side effect of Enlightenment.)
Attack Up Icon ATK+ Affected target has an increased boost to ATK stats, increasing its damage and healing output of its abilities.
Bestial Rage Icon Bestial Rage Affected target has increased ATK, DEF and CRIT for three turns. The amount increased is based on the level of the ability.
Bone Armor Icon Bone Armor Affected target has increased ATK, DEF and cold resist for three turns. The amount increased is based on the level of the ability.
Boosted Icon Boosted Affected heroes have 10% increased health and ATK for the duration of the event buff.
Burning Skin Icon Burning Skin Affected target has a chance to inflict a Burn debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.
Chilling Skin Icon Chilling Skin Affected target has a chance to inflict a Chill debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.
Cleansing Regeneration Icon Cleansing Regeneration Regeneration health over 2 turns and cleansing a debuff at the end of each round.
Crit Up Icon CRIT+ Affected target has a boost to CRIT, increasing their chances of successfully landing a critical hit on healing or damage attacks for three turns. CRIT boost is dependant on the level of the skill. Additional application of the effect refreshes its duration.
Damage Reflection Icon Damage Reflection Some of the damage dealt to the shielded target is reflected to the attacker.
Bulwark Icon DEF+ Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill.
Diseased Skin Icon Diseased Skin Affected target has a chance to inflict a Disease debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.
Electric Skin Icon Electric Skin The affected target has a chance to inflict a Shocked debuff from a melee attack.
Enlightenment Icon Enlightenment Allows for a second action (like Haste), target has increased speed and is Silence immune. (This buff is comes with the Accelerated buff for increased speed and removes the Silence debuff when applied and protects from it.)
Enraged Icon Enraged Affected target has increased ATK and CRIT for three turns. The amount increased is based on the level of the ability used. Additional applications of the effect refreshes its duration.
Evading Icon Evading Affected target has an increased Dodge chance for three turns. Additional application refreshes the duration of the effect.
Haste Icon Haste Affected target takes a second chance on their turn and has an increased Dodge chance until the end of the next turn. The Dodge chance is based on the level of the skill.
Invincibility Icon Invincibility Affected target takes no damage, and no debuffs while this buff lasts.
Overclocked Icon Overclocked Increased chance to dodge ranged attacks for 1 turn.
Goblin Dance Party Icon Party Fever Affected target has increased ATK and CRIT for three turns. Additional application of the effect refreshes the duration.
Poison Skin Icon Poison Skin Affected target has a chance to inflict a Poison debuff from a melee attack.
Pumped Icon Pumped Any attack that hits the target triggers a counter attack.
Pyromaniac Icon Pyromaniac Affected attacker deals 1.5x more damage to Burning targets. Lasts for three turns. Additional application refreshes the duration of the effect.
Reflecting Taunt Icon Reflecting Taunt Affected target reflects a percentage of damage taken back to the source for three turns. Additional application of the effect refreshes its duration.
Regeneration Icon Regeneration Affected target regains health over time for three turns plus an initial heal upon casting the ability. Additional application refreshes the duration of the regeneration.
Aegis Shield Icon Shielded The next attack dealt this target is reduced to zero. Damage over time effects remove the shield. The shield does not expire, but instead stays until a source of damage hits it. A Debuff from the attack will still take effect.
Shrouded Icon Shrouded Target has damage reduction and is immune to all debuffs for 1 turn.
Skill Up Icon SKL+ Affected target has an increased Skill stat (SKL), improving the frequency of its critical hits and the effectiveness of healing abilities. Lasts for three turns.
Snow Day Icon Snow Day The Snow Day buff boosts the defense of all allies and modifies abilites of Beasts and Ogres, lasts 3 turns.
Spirit Link Icon Spirit Linked Two characters, source and target, are linked. The source is buffed, the target is debuffed by this effect. Damage and debuffs from the source character are transferred to the target character, while healing and buffs from the target character are transferred to the source character.
Stout Team Icon Stout Team Affected target has an increased ATK and DEF for 3 turns. Nature elemental targets recieve twice the benefit. Additional application of the effect refreshes its duration.
Taunt Icon Taunt Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin.
Voodoo Chant Icon Voodoo Chant Affected target regains health over time and has an increased CRIT chance. Lasts for 3 turns. Additional application refreshes the duration of the event.

Negative Status Effects

Burned

ThaliaPortrait Small Target suffers Fire damage each round until the effect expires. During this effect, its DEF is also lowered. Subsequent applications of the effect refreshes the Burn effect back to its maximum duration.
Burned aoe

This status effect is easily recognized by the flames swirling around the affected individual. For the duration of the effect, fire damage is dealt at the end of each turn until the effect expires. The amount of damage is based on the level of the ability that caused the burn. This damage deals extra damage with passives like Fire Vulnerability Fire Vulnerability (2x Fire damage taken). In addition, other enemies benefit by attacking those with burning effects such as the Fire Eater Fire Eater effect (gains life upon attacking a burning target).

In addition to the damage dealt every turn, the affected target also has a lowered DEF. This increases the amount of damage that the hero takes from all sources as well as the damage it takes from the Burn effect.

Many Fire heroes can inflict Burn. Some heroes have the Grill Master passive, which has a chance to burn targets upon a critical hit. Nitpick is a hero that hits the opponent's team with many meteor strikes, each having a chance to burn the target. It ensures that the entire party is on fire. Mangle jaw token Mangle Jaw's Hot Coals ability leaves a burning pile of fire inducing coals, with a high chance to inflict burn and have it sustained for a long duration of time. Finally, Squinch is a hero that provides his party with the Pyromaniac Icon Pyromaniac buff (1.5x damage dealt to burning targets) with his Playing With Fire ability.
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Chilled

Chilled aoe
ThaliaPortrait Small The cooldowns of special abilities do not recharge for as long as they are chilled. Skills that are not on cooldowns can still be used. Subsequent applications of Chill refreshes the duration of the effect.


The effect is noticed by a brief shimmering blue aura around the target. Abilties are frosted over, signifying that those skills do not regain energy for the duration of the Chill. Chilled skills not on cooldown could be executed for that one time, but subsequent turns will not regain energy.

IGOROK's Arctic Rush deals 3x damage to Chilled enemies.

Heroes like Samurai Takumi can Chill targets.
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Dazed

ThaliaPortrait Small Dazed characters have a high chance to miss an attack on the opposing team. Subsequent applications of Dazed refesh the duration of the effect.
Dazed aoe

This debuff is easily distinguished by a circle of stars above the head of the affected target. Accuracy is greatly diminished, making it more likelt to miss an attack on the opposing team. Since this effect lasts for two turns, it is very effective at neutralizing the attacks of very strong heroes, and is most likely the deciding factor in a PvP match. Inflicting Daze in campaign maps will help your healers keep up with healing duties. On the other hand, Dwarves and other Samurai heroes with the Perfect Swing passive are unfazed by the Dazed debuff. In addition, special abilities that heal and buff their own team are not affected by Daze.
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Heroes that daze are  Yokozuna, Lady Nimriel, Therand Fiddlestrom, and Julius.

Debilitated

ThaliaPortrait Small Target has a reduced ATK, DEF, SKL, and CRIT for three turns. The amount reduced is based on the level of the ability.
Debilitated stab

This effect is inflicted by heroes like Overlord Executum using Void blade. The effect reduces stats by a percentage, making the affected target less threatening in battle. Specifically, heroes that rely on high ATK and CRIT will have a tougher time dealing sufficient damage. Heroes that rely on defense will find that they are taking much more damage from all sources. When used offensively in battle, it can help a team quickly take down dangerous targets. When used defensively, it can prevent enemies from landing critical hits. Shadow queen daeris can also inflict the debilated debuff with her debilating arrow abillity.
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DEF Lowered

ThaliaPortrait Small Defense is reduced, increasing the amount of damage taken from a Melee or Ranged Physical attack.

DEF Lowered (DEF-) is a status effect that reduces defenses by a percentage based on the level of the ability. This effect reduces a target's ability to take damage, making it useful against heroes with high health or high defenses. Following up with a hard hitting attack will bring certain death for the affected individual. Lowered defenses is commonly inflicted by abilities like Piercing yelp (mushroom classes of enemies that lower defenses from melee attackers) or Armor Break (such as King Yorick). Damage taken from Poisoned, Burned or Shocked do not increase from the DEF Lowered debuff.
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Diseased

ThaliaPortrait Small The target's ATK and amount healed are reduced by half. It's CRIT chance rate is reduced to zero. Subsequent applications of the effect refreshes its duration.
Diseased aoe

Diseased is easily distinguished by the swarm of flies that surround the diseased target. It is a debilitating effect that reduces its ability to take and deal damage. A hero will little life may not be able to restore its health back to full from halved healing effects. A hero that was once able to deal significant damage with a single ability may not have the ATK to deal enough damage, especially when its CRIT is also negated by the disease.

Other enemies with passives like Disease Bane Icon Disease Bane (deals 3x damage towards Diseased targets) capitalize on Diseased effects.

Dark Heroes like Lord Zomm, Life Reaper Brom and Kobal the Pestilent have the ability to inflict disease. In addition, Lord Zomm's Welcome Fever passive increases damage upon being diseased. Heroes that have the Lifeless passive are immune to Disease, and other Dark heroes are slightly more resistant to Disease. Kozar bonebreaker have 75% chance to infect ennemy dwarfs on attack.
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Feared

ThaliaPortrait Small Feared targets take 2x more damage from all sources of damage for two turns. In addition, there is a chance that they run away defeated at 20% or less health. Subsequent applications of the effect refreshes its duration.

Individuals affected by Fear are depicted with sweat droplets dripping out of them. Damage taken by any other source, including Burning, Shocked, and Poison damage-over-time effects are doubled* by the Fear debuff. Damage multipliers from other passives are calculated first before the Fear multiplier 2x is calculated for the total damage. When the health of the affected target drops to 20% or lower, it has a chance of abandoning their team and running away from the fight.

  • It is not sure if Frostbitten damage is also doubled, as it is a fixed 20% damage.

Lupina, Mangle Jaw, Jabber Clenchjaw, and Tsume have abilities that inflict Fear on their opponents. High king Valkin's to war! (cavalry variant) can also inflict fear to the entier ennemy team for 1 turn.
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Frostbitten

ThaliaPortrait Small Frostbitten targets lose 20% health when they use their special attacks. The damage of the Frostbitten debuff is applied after the special attack is executed and can lead to a knockdout.
Frostbitten effect
Individuals hit by a Frostbite attack will show a brief shimmering blue aura around them, like the Chilled effect. The abilties icons of a Frostbitten hero are framed by crystal icy layer to warn you that the use of any special attack causes 20% damage of the Hero's max health. A with Frostbite debuffed targed will die after the use of any special attack when it has less than 20% health.


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Frozen

ThaliaPortrait Small Target can't move, can't dodge attacks and can't attack. Their turn is skipped until the status effect expires. Lasts for one turn. Subsequent application of the effect increases the duration of Frozen by one additional turn.
Frozen aoe

The status effect is easily seen by icicles crystallizing out of the affected target. While they are frozen, their turn is skipped until the ice thaw. Passive abilities still affect their party while frozen, and abilities such as Pontifex token 0 Pontifex Mortis' Resurrection will still activate if he dies while Frozen. While the Frozen status does not have a damage component, Water Heroes like IGOROK token 0 IGOROK can use this opportunity to deal boosted damage with his Arctic Rush Icon Arctic Rush ability and with IGOROK passive ability Blank Ability . In addition, a CRIT with Selwyn token 0 Selwyn the Enduring's Northern Gale Icon Northern Gale or IGOROK's Polar Pounding Icon Polar Pounding will provide two turns of Frozen in conjunction with their Polar Master Icon Polar Master passive. Even though a turn is skipped, they skill gain energy for abilities. Icebloom token 0 Icebloom's Let it Snow Icon Let it Snow will freeze the enemies, even if they dodge the attack, but they still have a chance to resist. High king valkin's to war! (artillery variant) can freeze the entire ennemy and also deal massive damage.

Heroes that inflict Freeze are IGOROK, Icebloom, Selwyn the Enduring, High King Valkin and Samurai Takumi.
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Nerve Damage

ThaliaPortrait Small Target can not be healed for three turns. Potions and abilities that normally heal the target will not gain any life. Subsequent applications of the effect refreshes its duration. It cannot be removed by abilities that can both heal and purge.
Nerve Damage stab

Nerve damage is seen by a brief pillar of light with an immediate status notification of Nerve damage. Those suffering from Nerve Damage will not be able to heal for the duration of the debuff, in addition to the damage taken by the ability that caused Nerve Damage. Masuta Kira and Hagrim Felhorn are the only heros that can inflict Nerve damage to there opponents.
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Poisoned

ThaliaPortrait Small Target suffers Poison damage each round until effect expires. Subsequent applications refreshes its duration.
Poisoned aoe

The poisoned debuff is marked by green droplets dripping out of the affected target. The target takes about 300 Poison Damage at the end of every turn until the effect expires. Some enemies have passives that deal additional damage to Poisoned enemies such as Poison Bane Poison Bane or use abilties like Intensify Poison (3x damage to Poisoned targets.) Prevent your team from getting into a hairy situation by curing them with potions or cleansing abilities.

Heroes that inflict the Poisoned debuff are Phenol Thoxian and Jabber Clenchjaw.
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Shocked

ThaliaPortrait Small Hitting the shocked target will release an area of attack damage, shocking the entire party with lightning based damage. Armored targets take 1.5x more damage from this lightning damage.
Shocked

The status effect is easily seen by the arc lightning surrounding a target. Shocking targets is one of the most efficient and dangerous status effects in clearing out large groups of enemies. Any target that has a shocked status effect is a treated as a potential threat to its entire party. By attacking that individual, an area of effect attack of lightning damage is dealt to other members in its party. Other passive modifiers like Tsume's Savage Fury (multiplying damage by up to 3.5x) or like Fire Hunter of Sir William and some Enemies will increase damage deal to its own team members, or other damage mitigation such as Magical (reducing the amount of magical damage dealt by 25%). Armored targets take a boosted damage of Shock (1.5x).

In addition, the Shocked effect triggers for every hit that target receives. This means that for attacks that deal multiple strikes to the same target, each hit will trigger the lightning effect. For example, Ekko's Electrical Storm deals multiple strikes per target. If the first strike successfully inflicts the Shocked Status, then further strikes from the storm will trigger a cascading effect of lightning AOE. If the entire party is inflicted with the Shocked status, then any further area of attack will trigger a mass-wide feedback of lightning AOE from each source. Damage dealt by Burning, Poisoned, or Shocked effects do not trigger additional Shocks.

Heroes that have the ability to inflict Shock are Light Heroes such as Ekko, Sifu Jianzhi, Alexandros and Dhaegon Stonecrusher. Julius' Barrel Toss attack can inflict Shock as random debuff, too.
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Silenced

ThaliaPortrait Small Target can't use special abilities for three turns and is forced to use basic attacks. Subsequent application of the effect refreshes its duration.
Silenced aoe

Affected targets will have the Silenced status Silenced status next to their portraits and have their abilities crossed out for the duration of the effect. Their skills can not be used and are forced to use their basic melee or ranged attacks. Abilities that were on cooldown will still gain energy every turn. In PvP matches, this effect could detrimentally prevent a team from using an essential ability, changing the tide of battle.

Balog and Torchy the only heroes with the ability to Silence. Other enemies found in campaigns that silences are casters.
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Slowed

ThaliaPortrait Small The target's movement rate is reduced. This debuff affects the target's order of attack.
Slowed debuff

The afflicted target with the Slowed debuff now competes for turn position within the Slow category. Traits and passives that allow them to take their turn earlier is now replaced with this effect. Those not marked with Slow now take their turn before them. When multiple enemies have the Slow status effect, then they move according to the position of their lineup.

This effect can drastically affect the strategy of a battle. A hero that would've provided a buff to the entire team before their allies take their turn attacking could be foiled by slowing down the support hero. Any attacks that require correct timing, including heals, mass Daze debuff applications, or even focus firing a specific hero could be stopped by having slowed targets.

Lord Zomm is one hero that inflicts Lethargy on diseased targets, inflicting the slow debuff. Icebloom has a 50% chance of inficting the Slowed debuff on each attack debuff at her 3rd elevation with The Chills Icon The Chills.
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Weakened

ThaliaPortrait Small Affected targets have reduced ATK and DEF, and lasts for three turns. The amount reduced is based on the level of the ability.
Weakened aoe

While effects like DEF Down or ATK Down exists in the game as separate debuffs, Weakened is the combination of both effects. The effect is inflicted by Stone Fist's Fist of Justice. Weakened targets not only take more damage, but will also deal less damage to other heroes. This effect is very useful in a team that cripples the opponent's attack or defenses, making them deal less damage overall and become more susceptible to hard hitting attacks. After inflicting this debuff, it is common to unleash multiple attacks on a single target to ensure that the reduced defense aid in dealing more damage.
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Wounded

ThaliaPortrait Small Does damage over time and cannot be healed.
Wounded debuff example

This debuff is like a combination of Posion and Nerve damage as it does damage over time and the target cannot be healed.

Wounded it caused by Bovus token 0 Bovus El Doro' Epic and some Boss enemies in Boss Mode dungeons.


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Positive Status Effects

Boosted

ThaliaPortrait Small Affected heroes have 10% increased health and ATK for the duration of the event buff.


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ATK Up

ThaliaPortrait Small Affected target has an increased boost to ATK stats, increasing its damage and healing output of its abilities.

Affected unit receives a major bonus in ATK stat, allowing them to deal an increased amount of damage from basic and special attacks. This is easily seen by a brief surge of red lightning surrounding the affected target. Targets with an increased attack will not only deal more damage, but will be extra deadly from a critical strike.
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Bone Armor

ThaliaPortrait Small Affected target has increased ATK, DEF and cold resist for three turns. The amount increased is based on the level of the ability.

The affected unit has a swirl of bones floating around it. The unit is a lot hardier and hits extremely hard due to its increased ATK and DEF. In addition, it is harder for it to be Frozen and it takes less damage from cold attacks due to increased Cold resist. While the buff is active, the hero should utilize as many of its attacks, especially those that deal damage to the entire party. When facing an enemy with this buff, it should be removed with a Purging attack as it becomes a nuisance to deal sufficient damage through its armor.
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Burning Skin

ThaliaPortrait Small Affected target has a chance to inflict a Burn debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.


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Chilling Skin

ThaliaPortrait Small Affected target has a chance to inflict a Chill debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.


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CRIT+

ThaliaPortrait Small Affected target has a boost to CRIT, increasing their chances of successfully landing a critical hit on healing or damage attacks for three turns. CRIT boost is dependant on the level of the skill. Additional application of the effect refreshes its duration.
Increased Crit Aoe

Units affected with this buff will land a CRIT almost every hit. With an increase stat that is dependent on the level of the skill, the chances of landing a subsequent CRIT will almost always be greater than 50%. Units that rely on CRIT to trigger additional effects such as additional healing from Chief NubNub's Team Mend (Heal on CRIT), Shadowblade's Plague Spreader (Disease on CRIT), or IGOROK's Polar Master (Freeze on CRIT) will benefit greatly from this buff.

In battle, it is always a good idea to have an increased CRIT effect so that fights are finished quickly with minimal health loss. When an opponent uses this ability, remove their CRIT buff effect or else your team will be at a disadvantage. Tanks and Healers that normally deal little damage will be seen dealing twice the amount. Enemies with an elemental advantage can not be CRIT, and Masuta Kira's Wushu passive makes him immune to taking critical attacks.

Currently Julius, Ekko and Black Diamond have the ability to increase their allies with an increased CRIT chance.
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DEF+

ThaliaPortrait Small Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill.
DEF Up aoe

This buff comes in hand especially for units that have low defense and health. The animation is a shield with a green arrow pointing up, signifying the increase in DEF. While this buff is active, heroes can take more hits from other damage sources. In addition, heroes that function as tanks will take even less damage, improving their survivability over the long run.

Heroes like Yokozuna, Sir William, King Yorick and Samurai Takumi have skills that can raise the entire party's defense. Hansuke Undying epic attack can also raise the entier party's defense.
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Diseased Skin

ThaliaPortrait Small Affected target has a chance to inflict a Disease debuff from a melee attack. The effect expires after three turns. Additional application of the effect refreshes its duration.


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Evading

ThaliaPortrait Small Affected target has an increased Dodge chance for three turns. Additional application refreshes the duration of the effect.

The affected unit has a very low chance of being hit while the buff is active. This buff provides a defensive edge for heroes that have very low life or defense and would've been killed by a devastating attack. When facing enemies that have an increased evasion, these targets should be ignored until the effect wears off, or else the attacks have a chance of missing. The only exception are units that have the Perfect Swing passive, which hits the target all the time. In this case, heroes that have this particular passive should focus on heroes that have the potential to evade in order to quickly focus damage dealt towards one enemy at a time.
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Enraged

ThaliaPortrait Small Affected target has increased ATK and CRIT for three turns. The amount increased is based on the level of the ability used. Additional applications of the effect refreshes its duration.

This buff is a very useful for both heroes and enemies that have access to it. Damage and CRIT chances are increased, making a seemingly fragile target to be extremely dangerous. When dealing with enemies or bosses with the buff, remove it immediately or mitigate its ability to hit by inflicting Daze or Disease. When using this buff, have it be utilized with other attacks that further multiply the damage output, such as attacking specific classes of enemies or having additional buffs like Pyromaniac.
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Haste

ThaliaPortrait Small Affected target takes a second chance on their turn and has an increased Dodge chance until the end of the next turn. The Dodge chance is based on the level of the skill.
Haste aoe

By strategically casting it on an ally, it gains an additional chance to unleash all of its devastating attacks on the opposing team. The Haste buff is triggered immediately to grant them their second action. In addition, their Dodge chance is increased (dependent on the level of the skill) to help them avoid attacks until they execute their second actions. The haste buff expires after they take their second chance.

If a room is cleared before their turn begins, then the Haste buff persists in the next room. Chief NubNub and Rocky the Shiitake are Heroes that could grant Haste to allies. High King Valkin's to war! (infantry variant) can also give haste to the entier party.
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Party Fever

ThaliaPortrait Small Affected target has increased ATK and CRIT for three turns. Additional application of the effect refreshes the duration.
Party Fever aoe

Units affected with Party Fever has an increased ATK and CRIT, making their offense very effective in clearing out waves of enemies. A team composition of mainly hard hitting attackers, specifically non-Tanks and non-healers benefit the most from the increased stats. Heroes that trigger additional effects from a critical hit also benefit from the increased CRIT, such as Shadowblade's Plague Spreader Passive, Lupina's Grill Master passive, or Zurk's Critical Exhaustion passive.

Cruel King Bramble is the only Hero that can apply this effect to his allies. Since he is also a Goblin class, other goblins like Chief NubNub and Zurk all have passive abilities that trigger upon CRIT.
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Poison Skin

ThaliaPortrait Small Affected target has a chance to inflict a Poison debuff from a melee attack.

Phenol toxian is the only hero that can inflict the poison debuff when recieving melee damage.
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Pumped

ThaliaPortrait Small Any attack that hits the target triggers a counter attack.


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Pyromaniac

ThaliaPortrait Small Affected attacker deals 1.5x more damage to Burning targets. Lasts for three turns. Additional application refreshes the duration of the effect.
Pyromaniac aoe

Units affected with this buff will deal additional damage to any burning target. The effect is easily seen by several swirling orbs around their allies. This effect is very deadly and efficient in dealing damage, even those with an elemental disadvantage against their enemies. Damage is multiplied in addition to any other passive multipliers.

The Pyromaniac buff is best used when enemies are already on fire, as it is a loss of an opportunity when they can not attack a burning target. In addition, a target that is no longer burning will not receive any additional damage from Pyromaniac. Furthermore, a team member dealing damage to their burning allies will deal additional damage.

Squinch is a hero that applies the Pyromaniac debuff. However, there are heroes and enemies that have the Pyromaniac passive, removing their need to cast the debuff. Ignus the Mad has this effect as a passive.
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Reflect

ThaliaPortrait Small '


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Regeneration

ThaliaPortrait Small Affected target regains health over time for three turns plus an initial heal upon casting the ability. Additional application refreshes the duration of the regeneration.

NubNub token 0 Chief NubNub is the only hero that can regenerate his allies with the Voodoo Chant. After each turn the whole party will gain life, for 3 turns.
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Shielded

ThaliaPortrait Small The next attack dealt this target is reduced to zero. Damage over time effects remove the shield. The shield does not expire, but instead stays until a source of damage hits it. A Debuff from the attack will still take effect.
All Water team vs Lord Zomm

The shielded unit receives no damage from the next source of damage dealt to it. This includes one application of any damage over time effects like Burn or Poison. Any attacks that would've inflicted a status debuff like Daze and Exhaustion will still apply.

The nice benefit of a shield is that it doesn't run out as long as the hero have not been hit. This could be managed by having a tank that Taunts and draws attacks away from the rest of the party, while casting a shield on the remaining members of the party.

When dealing with enemies with a shield, quickly use a basic attack or attacks that deal multiple strikes to remove it.

Heroes like Yasmin Bloom and Augustus the Paladin have the ability to add a shield to the party. Zen can put an aegis on himself with his basic attack Pop and Cover Icon Pop and Cover.
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Stout Team

ThaliaPortrait Small Affected target has an increased ATK and DEF for 3 turns. Nature elemental targets recieve twice the benefit. Additional application of the effect refreshes its duration.
Stout Team aoe

Affected units have an ATK and DEF stat increase, which could ultimately aid in the team's performance against hard hitting enemies and teams. The effect is easily seen by a cyclone of green concentric circles around each target and dissipating immediately. The stat bonus is immediately noticeable when dealing damage to other targets, especially when the element of the boosted target is Nature. Nature class targets receive twice the boost from Stout Team, making an all-Nature team a very viable choice. Even if allies are not Nature based, Casters, Rogues and other hero classes with low defense will benefit greatly from the increased DEF stat.

NubNub token 0 Chief NubNub is the only hero that can apply the Stout Team buff to his allies.
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Taunt

Taunt effect
ThaliaPortrait Small Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin.


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Voodoo Chant

ThaliaPortrait Small Affected target regains health over time and has an increased CRIT chance. Lasts for 3 turns. Additional application refreshes the duration of the event.


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