Unlocked |
Background The diminutive stature on this magical light spirit ill prepares onlookers for shockingly big attacks. |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Melee/Ranged |
Damage | Lightning/Physical/Spirit |
Epic | Ghost Dynamo |
Buddy Synergy | None |
Combat Style | |
Ekko and Dagrund Blacksmoke can restore Energy to their Allies. | |
Damage | (6/9) |
Toughness | (6/9) |
Team Support | (6/9) |
Crowd Control | (6/9) |
Synergy | (3/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +100% | +100% | - | - | 1176 |
Defense (DEF) | +160% | +100% | - | +30% | 1227 |
Skill (SKL) | +140% | +100% | - | +20% | 1337 |
Max Health (HP) | +140% | +100% | - | +20% | 4471 |
Crit Chance (CRIT) | 38% | +33% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None
Abilities (Active) | Traits (Passive) | ||
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Swing | Magical | ||
Energize | Team Energy Vault | ||
Electrical Storm | Will of the Wisp II | ||
Spectroblast | Ethereal |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 3080 |
Evo Cost Index: 4200 |
Epic Ekko |
Effect: Chance to do a Ranged Lightning attack for 2x damage, Shock, and steal 2 Energy from the target.
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Epic | Part 2 | Part 3 |
Ghost Dynamo | Spiritforce | Calamity Conduit |
If you have Ekko at level 50 or higher and fully ascended, you can make this hero Epic. Doing this raises it's Defense/Max Health/Skill by a set percentage, as well as adding a special effect to it's Basic Attack. | ||
Check Epic Heroes for more information. |
Ekko tokens: x8 + Daily Quests Treasure Room Heroic Summon Great Summon |
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Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | ||||||||
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Swing
Energize
Electrical Storm
Spectroblast
Magical (I)
Team Energy Vault
Will of the Wisp (I/II)
Ethereal
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Buffs & Debuffs: |
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CRIT+ - buff (Attack) Target has a boosted CRIT Chance. Damage Reduction - effect (Damage/Damage Reduction) The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. Electric Skin - buff (Skin/Defense) Target has a chance to Shock Melee attackers when hit. Energy Gain - effect (Energy) The hero gains some extra energy, which is required to use their special attacks/abilities. Exhaustion Immune - immunity (Energy/Protection) This hero cannot lose any Energy that is required to use their special attacks. Ethereal Spirit - buff (Shield/Death) Health does not drop below 1 for 1 turn. Cannot be stolen or purged. Extra Energy - effect (Energy) The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities. Fear Immune - immunity (Status Effect) Immune to Feared debuff. Light Immune - immunity (Damage) Doesn't take any damage from Light attacks. Lightning Immune - immunity (Damage) Doesn't take any damage from Lightning. Marked Immune - immunity (Status Effect) Can't be Marked. Immune to all types of Mark debuffs. Possession Immune - immunity (Death) The dead body of this hero cannot be possessed. Shock Immune - immunity (Status Effect) Shocked debuff cannot be applied, and doesn't take damage from Shocked allies. Shocked - debuff (Damage/Damage over Time) Target deals AoE Lightning damage to self and allies when attacked. Spirit Immune - immunity (Damage) Doesn't take any damage from Spirit attacks. Splash Damage - effect (Damage) An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage. Stone Immune - immunity (Status Effect) Can't be turned into Stone (Statue). Constructs are immune to Stoned.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (3080) = + & (4200) = + | |||||
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First Ascension | Second Ascension | ||||
Light Evo Larva | 30x | Astral Evo | 4x | ||
Light Evo | 9x | Light Evo Monarch | 10x | ||
Nature Evo Larva | 10x | Nature Evo | 30x | ||
Spirit Evo | 5x | ||||
Electrical Storm (Special Attack/6 Turns) | Spectroblast (Special Attack/5 Turns) | ||||
Ethereal (Trait/Passive) | Will of the Wisp ii (Trait/Passive) |
Synergies of Spirit heroes (Family): |
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Ekko can get following passive buffs when teamed up with other Heroes:
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Synergies of Light heroes (Element): |
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Ekko can get following passive buffs when teamed up with other Heroes:
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Synergies of Rogue heroes (Class): |
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Other Synergies of Heroes: |
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Ekko can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Ekko can be countered by making use of the following traits and special attacks:
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Skins: (2) |
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How to Use this Hero[]
Gradually increasing both Ekko's stars and Ascension will improve him more as a character. Eventually ascending him will turn him from a solid team buffer to a team buffer and powerful damage dealer, able to one shot most PvP enemies.
Skill Breakdown[]
Ekko's role in a team is partly to deal damage, but more importantly to give huge team buffs. Ekko has a number of unique and helpful traits that improve him as a character.
Traits[]
First off he has Spirit Immune, Lighting Immune, and Light Immune. This makes him completely immune to many attacks, such as Chief NubNub's basic attack and all of Jin Lei's attacks. Frankly it's a huge bonus, particularly to Casters and Healers, the majority of which are unable to harm Ekko at all without use of particular special powers.
He also has Team Energy Vault, which gives your whole team a guaranteed 100% chance to resist energy drain (=immunity). Energy is neede to use special attacks. This effects Zurk, Balog the Loud, The Furnace, and Ignus the Mad who can steal energy.
Ekko also has Magical I (25% damage reduction from magical attacks) and Ethereal. This grants him another 20% damage reduction and protects him from killing blows in the first round. However shield-piercing attacks can still kill Ekko immediately, and debuffs like Burned and Poisoned can kill him at the end of round one when the shield wears off and the damage of the debuff is dealt.
Abilities[]
Ekko's Energize is one of the best team buffing powers in the game. It does three helpful things. It gives your whole team Electric Skin, CRIT+ and +2 energy. Electric Skin gives any enemy melee attacker a chance to become Shocked. CRIT up is immensely helpful and if combined with a powerful one shot character or an AOE character, it can result in an enemy team or a boss being devestated by immense amounts of CRITS. Just watch out for opposing elements. And the +2 energy gives the whole team +2 energy to their powers on cool down. Likewise, if at the start of a Dungeon, energize can be used to quickly gain the player access to all their abilities.
Electrical Storm is an effective power if used in the right situations. It deals 2 kind of damages. It's direct Lightning damage to all targets hit. The amount of this damage depends on Ekko's Attack stat. Additionally there is a good chance to shock the targets. When an shocked enemy is hit again the Shocked debuff will deal damage to the target's allies. The amount of this damage depends on Ekko's Skill stat.
Electrical Storm is best used when Ekko is fully ascended, to give him a target for Intensify Shock. However, it is also effective against a group of Armored targets, or a single boss, as it deals damage to the boss and shocks him a great deal, too. This is most effective against the Lich.
Shock is ineffective vs enemies immune to shock for 2 reasons: First they can't be shocked (debuff is not applied), and second they take no damage from other shocked enemies. You will see "0 damage" popping up in that case. For example High King Valkin, Jin Lei, Archangel Emily and all Constructs are Shock Immune due their traits.
Intensify Shock is Ekko's ticket to becoming a full time damage dealer. Ekko already hits pretty hard, and dealing x3 damage on a shocked target will result in a powerful swing. In addition, if he is energized, he is also almost guaranteed to get a CRIT. Combining all of these together nearly certainly results in a dead target. This power is also very effective on Tsume. As well as most likely one shotting the dreaded demon, the shocked hits all enemies in the area. As shocked attacks technically count as the person who was shocked attacking their allies, killing Tsume means his whole team will suffer from a shocked attack with the bonus of maximum Savage Fury. This often results in the whole enemy team either dead or critically wounded.
Synergy With Other Heroes[]
Ekko's Energize will help any character, but the CRIT up with benefit people in particular who give Debuffs with CRITS. Lupina's Grill Master or Alexandros's Shocking Touch are all good examples of this.
Black Diamond's Light Crusader helps Ekko have an even higher CRIT chance, as well as any other Light Heroes on the team.
As a general rule, Ekko's Energize will really help any hero in the game.
Uses in PVP[]
Ekko is a very under-appreciated character in PvP. Mainly because he is a fantastic counter for many of the more popular characters in PvP. As explained before, he is one of the best counters for Bovus and also the most reliable and at full ascension can counter Tsume well. Also, thanks to Spirit and Lighting Immune, Ekko is completely immune to Pontifex Mortis and NubNub, another two feared characters in PvP. As a result, Ekko is a fantastic addition to take on any PvP team. His one weakness in PvP is his low health, however the new buff, Heroes Revamped!, Ekko also has increased health, making him even more powerful. I
Notes and Tips[]
Raid tip: Use Ekko when you see Chief NubNub on the opposing team, since NubNub's attack is a spirit attack. Ekko is Spirit Immune. Also, take advantage of this ability when facing casters, since many have spirit attacks.
Ekko is immune to be Possessed like all Spirits and Constructs. His Spirit Immune trait makes him highly resist (75%) the debuffs Feared, Stoned and Marked for Death.
Gallery[]
Read More[]
http://forum.dungeonboss.com/discussion/131/hero-of-the-week-ekko#latest