|Ekko tokens: x6 x4 + Honor Summon|
The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
|Abilities & Traits: &|
|Energize||Special Attack||7 Turns||Grant all allies 2 Energy, Electric Skin [25% + 0.25/Lvl]% chance to shock, and boosts CRIT [25 + 0.25/Lvl]%.|
|Electrical Storm||Special Attack||8 Turns||Ranged Lightning hits [3 + 1 @ Lvls40]x random enemies for total [77% ATK] base damage, with a chance to Shock per strike, 1.5x bonus damage vs Armored.|
|Intensify Shock||Special Attack||5 Turns||Melee lightning attack for [45.5% ATK] base damage, does 3x if target is shocked.|
|Lightning Immune||Trait||Passive||Takes no damage from lightning attacks.|
|Magical||Trait||Passive|| I: Take 25% less damage from non-Physical attacks.|
II: Take 35% less damage from non-Physical attacks.
|Spirit Immune||Trait||Passive||Takes no damage from spirit attacks.|
|Team Energy Vault||Trait||Passive||100% chance (immunity) that the team not will lose Energy from an enemy attack. Energy takes your skills off of cooldown by 1 per turn.|
|Ascension: = + & = +|
|First Ascension||Second Ascension|
|Light Evo Larva||30x||Astral Evo||4x|
|Light Evo||9x||Light Evo Monarch||10x|
|Nature Evo Larva||10x||Nature Evo||30x|
|Synergies with other Heroes:|
| Ekko can get following passive buffs when teamed up with other Heroes:
| Ekko can be countered by making use of the following traits and special attacks:
How to Use this Hero
Gradually increasing both Ekko's stars and ascension will improve him more as a character. Eventually ascending him will turn him from a solid team buffer to a team buffer and powerful damage dealer, able to one shot most PvP enemies.
Ekko's role in a team is partly to deal damage, but more importantly to give huge team buffs. Ekko has a number of unique and helpful traits that improve him as a character. First off he has Spirit Immune and Lighting Immune. This makes him completely immune to many attacks, such as Overlord Executum's Void Blade, Chief NubNub's basic attack or Sifu Jianzhi's Shocking Touch. Frankly it is a huge bonus, particularly to Casters and Healers, the majority of which are unable to harm Ekko at all without use of particular special powers. He also has Team Energy Vault, which gives your whole team a guaranteed 100% chance(since the new pvp update) to resist energy drain. This effects Zurk, Balog, Ignus the Mad, Lord Zomm, but most notably, Bovus El Doro. He also has magical.
Ekko's Energize is one of the best team buffing powers in the game. It does three helpful things. It gives your whole team Electric Skin, CRIT up and +2 energy. Electric Skin gives any enemy melee attacker a chance to become shocked. CRIT up is immensely helpful and if combined with a powerful one shot character or an AOE character, it can result in an enemy team or a boss being devestated by immense amounts of CRITS. Just watch out for opposing elements. And the +2 energy gives the whole team +2 energy to their powers on cool down. Using Ekko in a PvP team is a great way to resist Bovus' Stampede,as it will cancel the "Energy -1" effect. Likewise, if at the start of a Dungeon, energize can be used to quickly gain the player access to all their abilities.
Electric Storm is an effective power if used in the right situations. It is best used when Ekko is fully ascended, to give him a target for Intensify Shock. However, it is also effective against a group of Armored targets, or a single boss, as it deals damage to the boss and shocks him a great deal too. This is most effective against the Lich.
Intensify Shock is Ekko's ticket to becoming a full time damage dealer. Ekko already hits pretty hard, and dealing x3 damage on a shocked target will result in a powerful swing. In addition, if he is energized, he is also almost guaranteed to get a CRIT. Combining all of these together nearly certainly results in a dead target. This power is also very effective on Tsume. As well as most likely one shotting the dreaded demon, the shocked hits all enemies in the area. As shocked attacks technically count as the person who was shocked attacking their allies, killing Tsume means his whole team will suffer from a shocked attack with the bonus of maximum Savage Fury. This often results in the whole enemy team either dead or critically wounded.
Synergy With Other Heroes
Ekko's Energize will help any character, but the CRIT up with benefit people in particular who give Debuffs with CRITS. IGOROK's Polar Master, Lupina's Grill Master or Alexandros's Shocking Touch are all good examples of this.
Black Diamond's Light Crusader helps Ekko have an even higher CRIT chance, as well as any other Light Heroes on the team.
As a general rule, Ekko's Energize will really help any hero in the game.
Uses in PVP
Ekko is a very under-appreciated character in PvP. Mainly because he is a fantastic counter for many of the more popular characters in PvP. As explained before, he is one of the best counters for Bovus and also the most reliable and at full ascension can counter Tsume well. Also, thanks to Spirit and Lighting Immune, Ekko is completely immune to Pontifex Mortis and NubNub, another two feared characters in PvP. As a result, Ekko is a fantastic addition to take on any PvP team. His one weakness in PvP is his low health, however the new buff, Heroes Revamped!, Ekko also has increased health, making him even more powerful. It is also important to be very careful around Masuta Kira, as with the Undead Pwning Ninja being fast, a Death Blossom normally defeats Ekko in a single round.
Notes and Tips
Raid tip: Use Ekko when you see Chief NubNub on the opposing team, since NubNub's attack is a spirit attack. Ekko is . Also, take advantage of this ability when facing casters, since many have spirit attacks.