Element: Fire
30% vs Nature units
-25% vs Water units
Excess Tokens:
1 Token → 10 Aether
Unlocked |
Background Do the flames serve me or do I serve the flame? - Written on a Dungeon wall, Unknown author. |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Ranged |
Damage | Fire/Spirit |
Epic | No |
Buddy Synergy | None |
Combat Style | |
Ignus the Mad deals boosted damage against burning opponents. | |
Damage | (6/9) |
Toughness | (3/9) |
Team Support | (3/9) |
Crowd Control | (7/9) |
Synergy | (5/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +110% | +105% | - | - | 1424 |
Defense (DEF) | +110% | +105% | - | - | 1103 |
Skill (SKL) | +110% | +105% | - | - | 1278 |
Max Health (HP) | +110% | +105% | - | - | 4208 |
Crit Chance (CRIT) | 38% | +33% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None
Abilities (Active) | Traits (Passive) | ||
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Wand | Mystical III | ||
Fire Nova | Rage | ||
Heist | Fire Power | ||
Incinerate | Maniacal | ||
Burning Mad |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 2180 |
Evo Cost Index: 7400 |
I wonder what it will be...
Check Epic Heroes for more information.
Ignus the Mad tokens: x3 x4 + Daily Quests Treasure Room Heroic Summon |
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Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | |||||||||
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Wand
Fire Nova
Heist
Incinerate
Mystical (I/II/III)
Rage
Fire Power
Maniacal
Burning Mad
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Buffs & Debuffs: |
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Boosted Damage - effect (Damage) This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff. Buff Steal - effect (Status Effect) This effect instantly steals 1+ buffs from the target. Burned - debuff (Damage over Time/Defense) Target has reduced DEF and takes Fire damage each turn for 3 turns. Burning Touch - buff (Touch/Damage over Time) Chance to Burn on Basic attacks. Damage Reduction - effect (Damage/Damage Reduction) The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. Energy Gain - effect (Energy) The hero gains some extra energy, which is required to use their special attacks/abilities. Energy Loss - effect (Energy/Disable) The attacked target loses some of the Energy that is required to use their Abilities. Extra Attacks - effect (Attack/Damage) The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only. Fire Immune - immunity (Damage) Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune. Pyromaniac - buff (Damage) Target deals 1.5x damage to Burning enemies for 3 turns. Rage - buff (Damage/Damage Reduction/Stack) Rage modifies abilities of Barbarians and boosts their ATK as well as Damage Reduction. It stacks up to 5 times, resets on each dungeon room, and cannot be copied or stolen; doing so will purge it. Remove Corpse - effect (Death) The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (2180) = + & (7400) = + | |||||
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First Ascension | Second Ascension | ||||
Crypt Evo | 1x | Dark Evo | 40x | ||
Dark Evo | 5x | Fire Evo Monarch | 25x | ||
Fire Evo Monarch | 12x | Mind's Eye Evo | 8x | ||
Fire Evo | 40x | Shadow Evo | 2x | ||
Heist (Special Attack/3 Turns) | Incinerate (Special Attack/4 Turns) | ||||
Fire Power (Trait/Passive) | Burning Mad (Trait/Passive) | ||||
Maniacal (Trait/Passive) | Mystical iii (Trait/Passive) | ||||
Mystical ii (Trait/Passive) |
Synergies of Barbarian heroes (Family): |
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Ignus the Mad can get following passive buffs when teamed up with other Heroes:
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Synergies of Fire heroes (Element): |
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Ignus the Mad can get following passive buffs when teamed up with other Heroes:
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Synergies of Caster heroes (Class): |
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Ignus the Mad can get following passive buffs when teamed up with other Heroes:
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Other Synergies of Heroes: |
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Ignus the Mad can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Ignus the Mad can be countered by making use of the following traits and special attacks:
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Skins: (2) |
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How to Use this Hero (OUTDATED)[]
Ignus the Mad can be a very effective and a real damage dealer. To do this, ascending him so he gains more powers is very effective, as Wall of Fire tends not to hold up as well on it's own at later levels. Increasing his star will also improve him too.
Skill Breakdown (OUTDATED)[]
In a team, Ignus' duty is to deal a lot of damage over time. His Pyromaniac passive power lets him gain a big boost for damage to enemies that are burning. As a result, burning enemies with Wall of Fire or another hero's power followed by Ignus' other abilities or even basic attacks will result in a huge damage buff, thanks to Pyromaniac and the DEF lowered by Burning. He is also Fire Immune, meaning he takes no damage against all Fire Attacks. This gives him good defense against characters like Torchy or Nitpick. At first ascension, he also gains Fire Cruisade allowing him to buff the CRIT and SKL of all Fire team members, making him an effective Fire leader character.
Wall of Fire is the bases of using Ignus. The initial casting does fairly little damage, however the burning effect does great damage and lowers the enemies DEF for not just Ignus, but the whole team to start dealing serious damage. Just be careful to pick your fights. Wall of Fire ONLY works on Melee characters, and an unascended Ignus is easily countered by a ranged team. However, burning your enemies with Wall of Fire can leave lasting damage even is Ignus is slain, and opens up more damage potential for the whole team.
Ignus gains Energy Drain (outdated) at first ascension, and the power helps him significantly. The power drains 2 energy from the target and gives it to Ignus, as well as doing high damage. As all of Ignus' powers have a long recharge, Energy Drain can help deal with that. Draining the enemies power is effective too, and if combined with an ally capable of Chilling, it can force a boss or a dangerous PvP opponent, like Tsume or Yokozuna, to use nothing but basic attacks. Its damage is also very powerful, especially if a combination of all three of his powers is made.
Volcanic Shards is a powerful ability for Ignus. It not only deals significant damage, but also gives an ATK buff, giving him more power for the next 2 rounds. Volcanic Shards' short recharge (compared to the rest of his powers) also makes it useful. Ignus can also use a triple power combo, to deal a massive attack to a target. First cast Wall of Fire, and hopefully over the next 2 rounds your target will burn. Then use Volcanic Shards for an ATK buff. Finally, use Energy Drain (outdated) on a Burning target to gain damage buffs from Pyromaniac, DEF down from Burning and ATK buff from Volcanic Shards will result in a devastating and quick recharging (thanks to Energy Drain (outdated)) attack.
Synergy With Other Heroes[]
Ignus is quite a weak character, and is quite reliant on the team to support that. As there are currently no characters with a trait like Fire Heart or Fire Guard, the only way to defend him well is with a taunter. Any will work, however Pignius Maximus' or The Furnace' passive buffs will make them a very effective taunter for Ignus.
Ignus' File:??fire crusade?? ??fire crusade?? also gives him potential as a Fire leader. He is quite effective in all Fire teams as a result of this. Teaming him up with Squinch will allow not only Ignus himself but his whole team to benefit from Wall of Fire Burning but his whole team as they gain Pyromaniac. Combining with Abigail the Brutal will give Ignus the chance to benefit from an ATK buff. As stated before, Pignius Maximus' Bondfire buff will benefit Ignus greatly, and they make a solid team too. Nitpick's Spirit of Fire will also result in a stronger Fire Team.
Uses in PVP[]
Ignus makes a very powerful defender, as his Wall of Fire is effective at damaging many enemies. He will only improve as he ascends, and Volcanic Shards and Energy Drain (outdated) will deal effective damage on his enemies at higher levels. Just try to put him with a Taunter. On the attack front, as Nature teams are a common sight in PvP, Ignus has some potential too. Wall of Fire will be helpful in weaking enemy team DEF, and this can be effective if combined with AOE, such as Black Diamond's Blade Storm or Rogar Stonecrusher's Whirlwind. The damage dealt will also be effective, and Ignus only needs one turn to make a lasting impact against the enemy team in both attack and defense.
Notes and Tips[]
For a long time Ignus the Mad tokens were a common reward found in Honor and Heroic Portal Summons. This has been changed with the release of the "Introducing the Aether Shop" update. Collect tokens from dungeons and events to raise Ignus' star rating.
Hero changes: The Pontifex Legendary Team: Ignus' second attack "Energy drain" was permantly empowered and renamed to "Heist".