Unlocked |
Background For them, training starts very young in their mountainous home. Dedicated to becoming the one true champion. |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Melee/Ranged |
Damage | Physical |
Epic | No |
Buddy Synergy | Solaris |
Combat Style | |
Julius throws a barrel that explodes with a random effect on each enemy. | |
Damage | (4/9) |
Toughness | (3/9) |
Team Support | N/A |
Crowd Control | N/A |
Synergy | N/A |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +130% | +115% | - | - | |
Defense (DEF) | +169% | +115% | +17% | - | 1614 |
Skill (SKL) | +130% | +115% | - | - | 1475 |
Max Health (HP) | +197% | +115% | +29% | - | 5066 |
Crit Chance (CRIT) | 47% | +42% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Pack Heart Nature Guard
Abilities (Active) | Traits (Passive) | ||
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Punch | Fully Rested II | ||
Barrel Toss | Pack Heart II | ||
Monkey See | Challenge Accepted I | ||
Astounding Pounding | Nature Guard | ||
Beastly Taunt | |||
Pack Tactics |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 3300 |
Evo Cost Index: 7840 |
I wonder what it will be...
Check Epic Heroes for more information.
Julius tokens: Daily Quests Treasure Room Heroic Summon |
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There are no Dungeons in which Julius tokens are available. |
Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | ||||||||||
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Punch
Barrel Toss
Monkey See
Astounding Pounding
Fully Rested (I/II)
Pack Heart (I/II)
Challenge Accepted (I)
Nature Guard
Beastly Taunt
Pack Tactics
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Buffs & Debuffs: |
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Boosted Damage - effect (Damage) This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff. Buddy Synergy - efffect (Special) If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.) Burned - debuff (Damage over Time/Defense) Target has reduced DEF and takes Fire damage each turn for 3 turns. Chilled - debuff (Disable/Attack) Stops the cooldown of Special attacks for 3 turns. Dazed - debuff (Attack) Target has an increased chance to Miss when attacking. DEF+ - buff (Defense) Target has boosted DEF. Diseased - debuff (Health/Attack) Halves ATK and healing received, and negates their CRIT Chance. Frozen - debuff (Disable) Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge. Poisoned - debuff (Damage over Time) Target takes Poison damage each turn for 3 turns. Starts Powered - effect (Energy) This Ability has full energy and can be used at the beginning of the battle. Provoked - debuff (Crowd Control) Target is forced to attack the provoker for the next 3 turns. Revenge Attacks - effect (Attack) If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops. Shocked - debuff (Damage/Damage over Time) Target deals AoE Lightning damage to self and allies when attacked. Taunt - buff (Crowd Control) Target has boosted DEF and forces all enemies to attack them for 3 turns.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (3300) = + & (7840) = + | |||||
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First Ascension | Second Ascension | ||||
Nature Evo Monarch | 16x | Fire Evo | 46x | ||
Nature Evo | 48x | Infinity Evo | 2x | ||
Subterranean Evo | 2x | Mind's Eye Evo | 8x | ||
Water Evo | 5x | Nature Evo Monarch | 33x | ||
Monkey See (Special Attack/6 Turns) | Astounding Pounding (Special Attack/4 Turns) | ||||
Challenge Accepted i (Trait/Passive) | Beastly Taunt (Trait/Passive) | ||||
Nature Guard (Trait/Passive) | Fully Rested ii (Trait/Passive) | ||||
Pack Heart ii (Trait/Passive) | |||||
Pack Tactics (Trait/Passive) |
Synergies of Beast heroes (Family): |
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Julius can get following passive buffs when teamed up with other Heroes:
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Synergies of Nature heroes (Element): |
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Julius can get following passive buffs when teamed up with other Heroes:
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Synergies of Tank heroes (Class): |
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Other Synergies of Heroes: |
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Julius can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Julius can be countered by making use of the following traits and special attacks:
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Skins: (1) |
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Notes and Tips[]
- Julius was in the VIP Summon portal until November 11,2015 when he was added to the list of Heroic summoned heroes. Simultaneously, an event Julius Escapes the VIP Portal! was featured to allow adventurers to unlock him and gain additional star ranks.