Background "You Trogs are a formidable race of warriors. It's only fitting that you, the strongest and fiercest of your kind lead our Armies." - Viperia to General Krexx
Melee Physical attack that Provokes the target and doubles the number of Venom stacks on the target (minimum 2 stacks are applied).
Effects | Venom| Provoked
Scale Mail
Special Attack (5 turns), requires 1st Ascension
Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, and buffs +DEF. Starts Powered.
Effects | Taunt| Cleanse (self)| DEF+| Starts Powered
Scaling Strikes
Special Attack (5 turns), requires 2nd Ascension
2+ Melee Physical attacks on target enemy, adding additional hits as HP decreases below 75%. Maximum 5 hits.
Brothers In Arms
Trait (Passive)
When in a team with Grondar, this Hero has 25% increased ATK and has a chance to purge a buff on hit.
Effects | Purge| Buddy Synergy
Gorgon Devotion
Trait (Passive)
Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.
Effects | Taunt| Revenge Attacks
Stone Etcher
Trait (Passive)
Boosted Damage (3x) against Stoned (petrified) targets. Stoned targets are statues that have an highly increased DEF stat.
Sun-Bathed Reptiles (II)
Trait (Passive)
II: Self and Reptile allies are immune to Freeze and gain [+15%] DEF.
I: Reduces [5%] damage taken per Venom debuff (on the attacker), [20%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies. 1st Ascension: II: Reduces [7%] damage taken per Venom debuff (on the attacker), [40%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies. 2nd Ascension: III: Reduces [10%] damage taken from enemies per Venom debuff (on the attacker), [55%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
General Krexx can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.