A Basic Melee Physical attack with a chance to Chill, Frostbite if target is Chilled, or Freeze if target is Frostbitten.
Effects | Chilled| Frostbitten| Frozen
Polar Pounding
Special Attack (5 turns, AoE)
Ranged Water attack on all enemies with a chance to Freeze.
Effects | Frozen
Frostbite Taunt
Special Attack (5 turns), requires 1st Ascension
Taunts, forcing enemies to target this Hero with attacks, buffs +DEF, and has a chance to apply Frostbite to attackers when hit. Starts Powered.
Effects | DEF+| Frostbitten| Starts Powered
Arctic Assault
Special Attack (3 turns), requires 2nd Ascension
Melee Water attack on target and 2 random enemies that deals 1.5x damage to Chilled or Frozen targets.
Effects | Boosted Damage
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Boosts damage vs Frozen targets for all Water allies.
Monstrous Presence
Trait (Passive), requires 1st Ascension
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
Effects | Retaliation Immune| Damage Reduction
Unnatural Fear
Trait (Passive), requires 2nd Ascension
Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared| Fear Immune
Epic Shatter Team
Trait (Passive), requires Epic "Fists of Fury"
Self and allies deal boosted damage against Frozen targets and Lifesteal a % of the damage dealt when attacking Frozen targets. (This trait replaces the trait 'Shattering Team' when the Epic is unlocked.)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Monstrous Presence (Trait) by IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
IGOROK can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Limited event from Oct 9, 2015 to Oct 12, 2015 for IGOROK tokens available in the following Dungeon levels: Reflection Halls, Hope's End Lair of the Lich, Emperor's Palace, Devourer of Flames.
Limited event from Dec 21, 2015 to Jan 4, 2016 for IGOROK tokens available in the following Dungeon levels: Ancient Ice (E), Ancient Ice (M), and Ancient Ice (H).