Ignus the Mad
30% vs Nature units
-25% vs Water units
The Hero has the following Traits that boost stats:
I wonder what it will be...
Check Epic Heroes for more information.
|Ignus the Mad tokens: x3 x2 + Events|
The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
|Abilities & Traits: &|
|Wand||Basic Attack||None||A Ranged Spirit attack doing [36% ATK] base damage. Upgrading increases damage output to [49.5% ATK] base damage.|
|Wall of Fire||Special Attack||7 Turns||Conjures a Fiery Wall that initially deals [40% ATK] base damage, with a chance to inflict Burn on melee attackers. Upgrading increases initial damage dealt with a higher chance and damage output to Burning effects.|
|Heist||Special Attack||6 Turns||Ranged Spirit attack that deals [50% ATK] base damage and drains 1 Energy from an enemy, steals all Buffs and adds to the caster. Upgrading increases damage output.|
|Volcanic Shards||Special Attack||5 Turns||2 Ranged Fire attacks for 127 base damage and buff the caster's ATK +[35 + 0.5/Lvl]%. Upgrading increases damage output to [50% ATK].|
|Mystical||Trait||Passive|| I: 25% damage bonus vs Slow or Tank heroes.|
II: 50% damage bonus vs Slow or Tank heroes gained at 1st ascension.
III: 75% damage bonus vs Slow or Tank heroes gained at 2nd ascension.
|Pyromaniac||Trait||Passive||Boosted damage vs Burning targets by 1.5x. Damage dealt to Burning targets from all sources is increased by 1.5x.|
|Fire Immune||Trait||Passive||Takes no damage from Fire attacks.|
|Fire Crusade||Trait||Passive||Increase CRIT + SKL by 15% for all Fire allies. Critical hit chances and healing potentials based on SKL level are increased.|
|Ascension: = + & = +|
|First Ascension||Second Ascension|
|Fire Evo||40x||Dark Evo||40x|
|Fire Evo Monarch||12x||Fire Evo Monarch||25x|
|Dark Evo||5x||Mind's Eye Evo||8x|
|Crypt Evo||1x||Shadow Evo||2x|
|Synergies with other Heroes:|
| Ignus the Mad can get following passive buffs when teamed up with other Heroes:
| Ignus the Mad can be countered by making use of the following traits and special attacks:
How to Use this Hero
Ignus the Mad can be a very effective and a real damage dealer. To do this, ascending him so he gains more powers is very effective, astends not to hold up as well on it's own at later levels. Increasing his star will also improve him too.
In a team, Ignus' duty is to deal a lot of damage over time. His Torchy or Nitpick. At first ascension, he also gains , allowing him to buff the CRIT and SKL of all Fire team members, making him an effective Fire leader character.passive power lets him gain a big boost for damage to enemies that are burning. As a result, burning enemies with or another hero's power followed by Ignus' other abilities or even basic attacks will result in a huge damage buff, thanks to and the DEF lowered by Burning. He is also , meaning he takes no damage against all Fire Attacks. This gives him good defense against characters like
is the bases of using Ignus. The initial casting does fairly little damage, however the burning effect does great damage and lowers the enemies DEF for not just Ignus, but the whole team to start dealing serious damage. Just be careful to pick your fights. ONLY works on Melee characters, and an unascended Ignus is easily countered by a ranged team. However, burning your enemies with can leave lasting damage even is Ignus is slain, and opens up more damage potential for the whole team.
is a powerful ability for Ignus. It not only deals significant damage, but also gives an ATK buff, giving him more power for the next 2 rounds. ' short recharge (compared to the rest of his powers) also makes it useful. Ignus can also use a triple power combo, to deal a massive attack to a target. First cast , and hopefully over the next 2 rounds your target will burn. Then use for an ATK buff. Finally, use on a Burning target to gain damage buffs from , DEF down from Burning and ATK buff from will result in a devastating and quick recharging (thanks to ) attack.
Synergy With Other Heroes
Ignus is quite a weak character, and is quite reliant on the team to support that. As there are currently no characters with a trait like Fire Heart or Fire Guard, the only way to defend him well is with a taunter. Any will work, however Pignius Maximus' or The Furnace' passive buffs will make them a very effective taunter for Ignus.
Ignus' Squinch will allow not only Ignus himself but his whole team to benefit from Burning but his whole team as they gain . Combining with Abigail the Brutal will give Ignus the chance to benefit from an ATK buff. As stated before, Pignius Maximus' Bondfire buff will benefit Ignus greatly, and they make a solid team too. Nitpick's will also result in a stronger Fire Team.also gives him potential as a Fire leader. He is quite effective in all Fire teams as a result of this. Teaming him up with
Uses in PVP
Ignus makes a very powerful defender, as his Black Diamond's or Rogar Stonecrusher's . The damage dealt will also be effective, and Ignus only needs one turn to make a lasting impact against the enemy team in both attack and defense.is effective at damaging many enemies. He will only improve as he ascends, and and will deal effective damage on his enemies at higher levels. Just try to put him with a Taunter. On the attack front, as Nature teams are a common sight in PvP, Ignus has some potential too. will be helpful in weaking enemy team DEF, and this can be effective if combined with AOE, such as
Notes and Tips
For a long time Ignus the Mad tokens were a common reward found in Honor and Heroic Portal Summons. This has been changed with the release of the "Introducing the Aether Shop" update. Collect tokens from dungeons and events to raise Ignus' star rating.
Hero changes: The Pontifex Legendary Team: Ignus' second attack "Energy drain" was permantly empowered and renamed to "Heist".