The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Main Campaign Dungeons: (3)
Torgo Arena Champ
Challenge Mode Dungeons: (2)
Torgo Arena Champ
Ignus the Mad has the standard rune slots for a Fire hero.
Attacks (range & type): Ranged & Fire/Spirit
Buffs & Debuffs: Buff Steal/Burned/Energy Gain/Energy Loss/Remove Corpse
Abilities & Traits: &
Basic Attack (None)
A Ranged Spirit attack doing [36% ATK] base damage. Upgrading increases damage output to [49.5% ATK] base damage.
Special Attack (4 turns)
Ranged Fire attack on all enemies. Allies gain a chance to burn on basic attacks for 3 turns. Rage adds additional chance to burn.
Special Attack (3 turns), requires 1st Ascension
Ranged Spirit attack that deals [50% ATK] base damage and drains 1 Energy from an enemy, steals all Buffs and adds to the caster. Rage adds additional energy to allies.
Special Attack (4 turns), requires 2nd Ascension
Ranged Fire attack on enemy with chance to burn. Rage adds 20% more damage per stack. If target dies, corpse is removed.
Trait (Passive), upgrades with Ascensions
I: 25% damage bonus vs Slow or Tank heroes. 1st Ascension: II: 50% damage bonus vs Slow or Tank heroes gained at 1st ascension. 2nd Ascension: III: 75% damage bonus vs Slow or Tank heroes gained at 2nd ascension.
Gains Rage when hit by enemies. Rage modifies abilities. (Stacks up to 5 times, and resets on each room.)
Trait (Passive), requires 1st Ascension
Fire Immune, and Fire allies deal increased damage to burning targets.
Trait (Passive), requires 1st Ascension
Will attack an enemy anytime a Burn debuff is applied to them.
Trait (Passive), requires 2nd Ascension
Allied Barbarians gain Rage when dealing damage to burned targets.
Gains a stack for each new Buff applied to this Hero, +5% Skill per stack. When at 5 stacks, Intellect is removed and Monster and Caster allies gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% Skill).
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Ignus the Mad can be a very effective and a real damage dealer. To do this, ascending him so he gains more powers is very effective, as Wall of Fire tends not to hold up as well on it's own at later levels. Increasing his star will also improve him too.
Skill Breakdown (OUTDATED)
In a team, Ignus' duty is to deal a lot of damage over time. His Pyromaniac passive power lets him gain a big boost for damage to enemies that are burning. As a result, burning enemies with Wall of Fire or another hero's power followed by Ignus' other abilities or even basic attacks will result in a huge damage buff, thanks to Pyromaniac and the DEF lowered by Burning. He is also Fire Immune , meaning he takes no damage against all Fire Attacks. This gives him good defense against characters like Torchy or Nitpick. At first ascension, he also gains Fire Cruisade allowing him to buff the CRIT and SKL of all Fire team members, making him an effective Fire leader character.
Wall of Fire is the bases of using Ignus. The initial casting does fairly little damage, however the burning effect does great damage and lowers the enemies DEF for not just Ignus, but the whole team to start dealing serious damage. Just be careful to pick your fights. Wall of Fire ONLY works on Melee characters, and an unascended Ignus is easily countered by a ranged team. However, burning your enemies with Wall of Fire can leave lasting damage even is Ignus is slain, and opens up more damage potential for the whole team.
Ignus gains Energy Drain (outdated) at first ascension, and the power helps him significantly. The power drains 2 energy from the target and gives it to Ignus, as well as doing high damage. As all of Ignus' powers have a long recharge, Energy Drain can help deal with that. Draining the enemies power is effective too, and if combined with an ally capable of Chilling, it can force a boss or a dangerous PvP opponent, like Tsume or Yokozuna, to use nothing but basic attacks. Its damage is also very powerful, especially if a combination of all three of his powers is made.
Volcanic Shards is a powerful ability for Ignus. It not only deals significant damage, but also gives an ATK buff, giving him more power for the next 2 rounds. Volcanic Shards ' short recharge (compared to the rest of his powers) also makes it useful. Ignus can also use a triple power combo, to deal a massive attack to a target. First cast Wall of Fire , and hopefully over the next 2 rounds your target will burn. Then use Volcanic Shards for an ATK buff. Finally, use Energy Drain (outdated) on a Burning target to gain damage buffs from Pyromaniac , DEF down from Burning and ATK buff from Volcanic Shards will result in a devastating and quick recharging (thanks to Energy Drain (outdated) ) attack.
Synergy With Other Heroes
Ignus is quite a weak character, and is quite reliant on the team to support that. As there are currently no characters with a trait like Fire Heart or Fire Guard, the only way to defend him well is with a taunter. Any will work, however Pignius Maximus' or The Furnace' passive buffs will make them a very effective taunter for Ignus.
Ignus' 25px??fire crusade?? also gives him potential as a Fire leader. He is quite effective in all Fire teams as a result of this. Teaming him up with Squinch will allow not only Ignus himself but his whole team to benefit from Wall of Fire Burning but his whole team as they gain Pyromaniac . Combining with Abigail the Brutal will give Ignus the chance to benefit from an ATK buff. As stated before, Pignius Maximus' Bondfire buff will benefit Ignus greatly, and they make a solid team too. Nitpick's Spirit of Fire will also result in a stronger Fire Team.
Uses in PVP
Ignus makes a very powerful defender, as his Wall of Fire is effective at damaging many enemies. He will only improve as he ascends, and Volcanic Shards and Energy Drain (outdated) will deal effective damage on his enemies at higher levels. Just try to put him with a Taunter. On the attack front, as Nature teams are a common sight in PvP, Ignus has some potential too. Wall of Fire will be helpful in weaking enemy team DEF, and this can be effective if combined with AOE, such as Black Diamond's Blade Storm or Rogar Stonecrusher's Whirlwind . The damage dealt will also be effective, and Ignus only needs one turn to make a lasting impact against the enemy team in both attack and defense.
Notes and Tips
For a long time Ignus the Mad tokens were a common reward found in Honor and Heroic Portal Summons. This has been changed with the release of the "Introducing the Aether Shop" update. Collect tokens from dungeons and events to raise Ignus' star rating.
Hero changes: The Pontifex Legendary Team: Ignus' second attack "Energy drain" was permantly empowered and renamed to "Heist".