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Ignus the Mad
Barbarian Caster 
Silver Hero

Ignus the Mad

Element: Fire Fire
30% vs Nature Nature units
-25% vs Water Water units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Ignus
Background
Do the flames serve me or do I serve the flame? - Written on a Dungeon wall, Unknown author.
Abilities & Traits
Wand IconFire Nova Icon & Mystical IconRage Icon
Attack Speed Normal
Attack Range Ranged
Damage Fire/Spirit
Epic No
Buddy Synergy None
Combat Style Swing Red Icon Gauge 5 Embarrassing Jab Icon
ThaliaPortrait Small
Ignus the Mad deals boosted damage against burning opponents.
Damage Intensify Burn Icon Gauge 6 (6/9)
Toughness Hearty Taunt Icon Gauge 3 (3/9)
Team Support IFF Targeting Icon Gauge 3 (3/9)
Crowd Control Crowd Control Icon Gauge 7 (7/9)
Synergy Lead By Example Icon Gauge 5 (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - - 1424
Defense (DEF) +110% +105% - - 1103
Skill (SKL) +110% +105% - - 1278
Max Health (HP) +110% +105% - - 4208
Crit Chance (CRIT) 38% +33% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire Fire
Burned Icon Burned
Immune
33%
Nature Nature
Poisoned Icon Poisoned
Wounded Icon Wounded
0%
0%
0%
Water Water
Frozen Icon Frozen
Chilled Icon Chilled
Cryosleep Icon Cryosleep
Frostbitten Icon Frostbitten
18%
18%
18%
18%
18%
Light Light 0%
Electrical Storm Icon Lightning
Shocked Icon Shocked
Paralysis Icon Paralysis
0%
0%
0%
Dark Dark
Diseased Icon Diseased
Banished Icon Banished
0%
0%
0%
Wand Icon Spirit
Feared Icon Feared
Stoned Stoned
Possession Icon Possessed
Marked for Death Icon Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon Wand Mystical Icon Mystical III
Fire Nova Icon Fire Nova Rage Icon Rage
Heist Icon Heist Fire Power Icon Fire Power
Incinerate Icon Incinerate Maniacal Icon Maniacal
Burning Mad Icon Burning Mad

First Ascension
Ignus token 1
Second Ascension
Ignus token 2
Abilities & Traits

Heist Icon & Fire Power IconManiacal IconMystical Icon

Abilities & Traits

Incinerate Icon & Burning Mad IconMystical Icon

Required Hero Stars and Evos

Evo Cost Index: 2180

Evo Cost Index: 7400

Ignus the Mad has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Ignus Ignus the Mad tokens: Normal Mode Icon x3 Challenge Mode Icon x4 + Quests Daily Quests Treasure Room Chest Treasure Room Portal Summon Gem Heroic Summon
Normal Mode Icon Main Campaign Dungeons: (3)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
2-8 Throne of Ash 8 7 6 16 Lava Cave Fire Evo Larva General Eclipse
10-5 Infernal Bastion 28 7 5 15 Crypt Dark Evo LarvaDark Evo Eragos, Zethos
15-7 Fire Lord Temple 40 7 6 18 Lava Cave Fire EvoFire Evo Monarch Kasai
Challenge Mode Icon Challenge Mode Dungeons: (4)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
4-4 Icy Core 5 4 Ice Cave Water Evo Larva Urg Underbite
7-4 Elite Garrison 5 4 Crypt Dark Evo LarvaDark EvoStormwind Leoric the Brave
16-9 Blazing Inferno 5 6 Lava Cave Fire EvoFire Evo Monarch Bloodtusk, Hunkar
20-3 Spirit's Sanctuary 5 4 Forest Fire Evo MonarchNature Evo MonarchWater Evo Monarch Seikatsu the Life Spirit
Rune Slots: Rune slot FireRune slot FireRune slot NatureRune slot LightRune slot Dark (standard)
Ignus the Mad has the standard rune slots for a Fire Fire hero.
Fire Fire Fire Fire Nature Nature Light Light Dark Dark
Rune slot Fire Rune slot Fire Rune slot Nature Rune slot Light Rune slot Dark
Abilities & Traits: Wand IconFire Nova IconHeist IconIncinerate Icon & Mystical IconRage IconFire Power IconManiacal IconBurning Mad Icon

Wand
Wand Icon
Basic Attack (None)

A Basic Ranged Spirit attack.


Fire Nova
Fire Nova Icon
Special Attack (4 turns, AoE)

Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Effects | Burned Icon Burned | Burning Touch Icon Burning Touch


Heist
Heist Icon
Special Attack (3 turns), requires Ignus token 1 1st Ascension

Ranged Spirit attack that drains 1 Energy and steals all Buffs, adding them to Ignus. Rage grants allies additional Energy.
Effects | Exhaustion Icon Energy Loss | Critical Energy Icon Energy Gain | Buff Steal Icon Buff Steal


Incinerate
Incinerate Icon
Special Attack (4 turns), requires Ignus token 2 2nd Ascension

Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed.
Effects | Burned Icon Burned | Judgement Day Icon Remove Corpse


Mystical (I/II/III)
Mystical Icon
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Ignus token 1 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Ignus token 2 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon Boosted Damage


Rage
Rage Icon
Trait (Passive)

Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.
Effects | Rage Icon Rage | Damage Reflection Icon Damage Reduction


Fire Power
Fire Power Icon
Trait (Passive), requires Ignus token 1 1st Ascension

Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Effects | Fire Immune Icon Fire Immune | Pyromaniac Icon Pyromaniac | Boosted Icon Boosted Damage


Maniacal
Maniacal Icon
Trait (Passive), requires Ignus token 1 1st Ascension

Will attack an enemy any time a Burn Debuff is applied to them.
Effects | Tenacity Icon Extra Attacks


Burning Mad
Burning Mad Icon
Trait (Passive), requires Ignus token 2 2nd Ascension

Self and allied Barbarians gain Rage when dealing damage to Burning targets.
Effects | Rage Icon Rage

Buffs & Debuffs: Boosted IconBuff Steal IconBurned IconBurning Touch IconDamage Reflection IconCritical Energy IconExhaustion IconTenacity IconFire Immune IconPyromaniac IconRage IconJudgement Day Icon

Boosted Damage - effect (Damage)
Boosted Icon
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buff Steal - effect (Status Effect)
Buff Steal Icon
This effect instantly steals 1+ buffs from the target.

Burned - debuff (Damage over Time/Defense)
Burned Icon
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Burning Touch - buff (Touch/Damage over Time)
Burning Touch Icon
Chance to Burn on Basic attacks.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Energy Gain - effect (Energy)
Critical Energy Icon
The hero gains some extra energy, which is required to use their special attacks/abilities.

Energy Loss - effect (Energy/Disable)
Exhaustion Icon
The attacked target loses some of the Energy that is required to use their Abilities.

Extra Attacks - effect (Attack/Damage)
Tenacity Icon
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Fire Immune - immunity (Damage)
Fire Immune Icon
Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.

Pyromaniac - buff (Damage)
Pyromaniac Icon
Target deals 1.5x damage to Burning enemies for 3 turns.

Rage - buff (Damage/Damage Reduction/Stack)
Rage Icon
Rage modifies abilities of Barbarians and boosts their ATK as well as Damage Reduction. It stacks up to 5 times, resets on each dungeon room, and cannot be copied or stolen; doing so will purge it.

Remove Corpse - effect (Death)
Judgement Day Icon
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: CryptDark EvoFire Evo MonarchFire Evo (2180) = Ignus token 1 + Heist IconFire Power IconManiacal IconMystical Icon &
Dark EvoFire Evo MonarchMind's EyeShadow (7400) = Ignus token 2 + Incinerate IconBurning Mad IconMystical Icon
First Ascension Second Ascension
Crypt Crypt Evo 1x Dark Evo Dark Evo 40x
Dark Evo Dark Evo 5x Fire Evo Monarch Fire Evo Monarch 25x
Fire Evo Monarch Fire Evo Monarch 12x Mind's Eye Mind's Eye Evo 8x
Fire Evo Fire Evo 40x Shadow Shadow Evo 2x
Heist Icon Heist (Special Attack/3 Turns) Incinerate Icon Incinerate (Special Attack/4 Turns)
Fire Power Icon Fire Power (Trait/Passive) Burning Mad Icon Burning Mad (Trait/Passive)
Maniacal Icon Maniacal (Trait/Passive) Mystical Icon Mystical iii (Trait/Passive)
Mystical Icon Mystical ii (Trait/Passive)
Synergies of Barbarian heroes (Family): Unbridled Rage IconIndomitable Will IconBarbarian Assault IconToughen Up IconFurious Charge Icon
Ignus Ignus the Mad can get following passive buffs when teamed up with other Heroes:

Barbarian Heroes get the following passive buffs:

Unbridled Rage Icon Unbridled Rage (Trait) by Drakk the Warlord token 0 Drakk the Warlord
Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon.
Indomitable Will Icon Indomitable Will (Trait) by Drakk the Warlord token 0 Drakk the Warlord
Barbarian allies gain +15% Damage Reduction per stack of Rage.
Barbarian Assault Icon Barbarian Assault (Trait) by Balog token Balog the Loud
Self and Barbarian allies deal +20% damage for each stack of Rage.
Toughen Up Icon Toughen Up (Trait) by Abigail token 0 Abigail the Brutal
Self and Barbarian allies gain +DEF for 1 turn whenever they gain Rage.
Furious Charge Icon Furious Charge (Special Attack) by Abigail token 0 Abigail the Brutal
Buff team +ATK and does a Melee Physical attack. Self and Barbarian allies gain 2 Rage.
Burning Mad Icon Burning Mad (Trait) by Ignus Ignus the Mad
Self and allied Barbarians gain Rage when dealing damage to Burning targets.
Synergies of Fire heroes (Element): Scourge Hide IconPerpetual Flame IconFeed the Flames IconFiery Renewal IconFire Priestess IconLegacy of Flame IconSpirit of Fire IconStoked Fires Icon
Ignus Ignus the Mad can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Scourge Hide Icon Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0 Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon Perpetual Flame (Special Attack) by Ember Sanguine token 0 Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon Feed the Flames (Trait) by Ember Sanguine token 0 Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon Fire Priestess (Trait) by Ember Sanguine token 0 Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon Legacy of Flame (Trait) by The Furnace token 0 The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon Spirit of Fire (Trait) by Nitpick token 0 Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon Stoked Fires (Trait) by Crucible token 0 Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon Fire Power (Trait) by Ignus Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Caster heroes (Class): IFF Targeting IconArcane Winds IconIntellect Icon
Ignus Ignus the Mad can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon Arcane Winds (Trait) by Selwyn token 0 Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon Intellect (Trait) by Iris token 0 Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes IconCritical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFrost-tipped Blades IconIcy Embrace IconIFF Targeting IconImmunize IconMaster Assassin IconMend IconNot Alone IconSanctified Spell Absorption IconSanctified Swamp IconShell Power IconShielding Soul IconSpellseeker Weapons IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous EmbraceShard of Darkness IconTempered Soul IconThe Calm Before Icon
Ignus Ignus the Mad can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon Adept Strikes (Trait) by Serenity token 0 Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke,Kelpy Shells token 0 Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Mire token 0 Mire,Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon Not Alone (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper,Lumin the Radiant token 0 Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon Sanctified Spell Absorption (Trait) by Serenity token 0 Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon Sanctified Swamp (Trait) by Grettle token 0 Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon Shell Power (Trait) by Grondar token 0 Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon Spellseeker Weapons (Trait) by Serenity token 0 Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon Shard of Darkness (Trait) by Craw token 0 Craw,Mire token 0 Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon Tempered Soul (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon The Calm Before (Special Attack) by Jin Lei token 0 Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter IconCrush the Nerds IconFireborn IconCloak of Fire IconFlesh Shredder IconIncite Doom Icon
Ignus Ignus the Mad can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon Caster Hunter (Trait) by Zurk token 0 Zurk
2x damage against Casters.
Crush the Nerds Icon Crush the Nerds (Special Attack) by Zurk token 0 Zurk
Melee Physical attack that deals 2x damage against Casters.
Fire Heroes are vulnerable to:

Fireborn Icon Fireborn (Trait) by
Balur token 0 Balur
Ferno token 0 Ferno
Spitfire token 0 Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon Flesh Shredder (Trait) by
Jabber token 0 Jabber Clenchjaw
Jibber token 0 Jibber Clenchjaw
Mangle jaw token Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon Incite Doom (Special Attack) by Emperor Zulkodd token 0 Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2) Ignus token 2Ignus the Wicked tokenBatstick Crazy Ignus token
Ignus the Mad default skin
Ignus the Mad

Ignus the Wicked skin
Ignus the Wicked

Batstick Crazy Ignus skin
Batstick Crazy Ignus

How to Use this Hero

Ignus the Mad can be a very effective and a real damage dealer. To do this, ascending him so he gains more powers is very effective, as Wall of Fire Icon Wall of Fire tends not to hold up as well on it's own at later levels. Increasing his star will also improve him too.

Skill Breakdown

In a team, Ignus' duty is to deal a lot of damage over time. His Pyromaniac Icon Pyromaniac passive power lets him gain a big boost for damage to enemies that are burning. As a result, burning enemies with Wall of Fire Icon Wall of Fire or another hero's power followed by Ignus' other abilities or even basic attacks will result in a huge damage buff, thanks to Pyromaniac Icon Pyromaniac and the DEF lowered by Burning. He is also Fire Immune Icon Fire Immune, meaning he takes no damage against all Fire Attacks. This gives him good defense against characters like Torchy token 0 Torchy or Nitpick token 0 Nitpick. At first ascension, he also gains File:??fire crusade?? ??fire crusade??, allowing him to buff the CRIT and SKL of all Fire team members, making him an effective Fire leader character. 

Wall of Fire Icon Wall of Fire is the bases of using Ignus. The initial casting does fairly little damage, however the burning effect does great damage and lowers the enemies DEF for not just Ignus, but the whole team to start dealing serious damage. Just be careful to pick your fights. Wall of Fire Icon Wall of Fire ONLY works on Melee characters, and an unascended Ignus is easily countered by a ranged team. However, burning your enemies with Wall of Fire Icon Wall of Fire can leave lasting damage even is Ignus is slain, and opens up more damage potential for the whole team. 

Ignus gains Energy Drain Icon Energy Drain (outdated) at first ascension, and the power helps him significantly. The power drains 2 energy from the target and gives it to Ignus, as well as doing high damage. As all of Ignus' powers have a long recharge, Energy Drain can help deal with that. Draining the enemies power is effective too, and if combined with an ally capable of Chilling, it can force a boss or a dangerous PvP opponent, like Tsume token 0 Tsume or Yokozuna token 0 Yokozuna, to use nothing but basic attacks. Its damage is also very powerful, especially if a combination of all three of his powers is made. 

Volcanic Shards Icon Volcanic Shards is a powerful ability for Ignus. It not only deals significant damage, but also gives an ATK buff, giving him more power for the next 2 rounds. Volcanic Shards Icon Volcanic Shards' short recharge (compared to the rest of his powers) also makes it useful. Ignus can also use a triple power combo, to deal a massive attack to a target. First cast Wall of Fire Icon Wall of Fire, and hopefully over the next 2 rounds your target will burn. Then use Volcanic Shards Icon Volcanic Shards for an ATK buff. Finally, use Energy Drain Icon Energy Drain (outdated) on a Burning target to gain damage buffs from Pyromaniac Icon Pyromaniac, DEF down from Burning and ATK buff from Volcanic Shards Icon Volcanic Shards will result in a devastating and quick recharging (thanks to Energy Drain Icon Energy Drain (outdated)) attack.

Synergy With Other Heroes

Ignus is quite a weak character, and is quite reliant on the team to support that. As there are currently no characters with a trait like Fire Heart or Fire Guard, the only way to defend him well is with a taunter. Any will work, however Pignius token 0 Pignius Maximus' or The Furnace token 0 The Furnace' passive buffs will make them a very effective taunter for Ignus.

Ignus' File:??fire crusade?? ??fire crusade?? also gives him potential as a Fire leader. He is quite effective in all Fire teams as a result of this. Teaming him up with Squinch token 0 Squinch will allow not only Ignus himself but his whole team to benefit from Wall of Fire Icon Wall of Fire Burning but his whole team as they gain Pyromaniac Icon Pyromaniac. Combining with Abigail token 0 Abigail the Brutal will give Ignus the chance to benefit from an ATK buff. As stated before, Pignius token 0 Pignius Maximus' Bondfire buff will benefit Ignus greatly, and they make a solid team too. Nitpick token 0 Nitpick's Spirit of Fire Icon Spirit of Fire will also result in a stronger Fire Team.

Uses in PVP

Ignus makes a very powerful defender, as his Wall of Fire Icon Wall of Fire is effective at damaging many enemies. He will only improve as he ascends, and Volcanic Shards Icon Volcanic Shards and Energy Drain Icon Energy Drain (outdated) will deal effective damage on his enemies at higher levels. Just try to put him with a Taunter. On the attack front, as Nature teams are a common sight in PvP, Ignus has some potential too. Wall of Fire Icon Wall of Fire will be helpful in weaking enemy team DEF, and this can be effective if combined with AOE, such as Black Diamond token 0 Black Diamond's Blade Storm Icon Blade Storm or Rogar token 0 Rogar Stonecrusher's Whirlwind Icon Whirlwind. The damage dealt will also be effective, and Ignus only needs one turn to make a lasting impact against the enemy team in both attack and defense.

Notes and Tips

For a long time Ignus Ignus the Mad tokens were a common reward found in Portal Summon Honor Honor and Portal Summon Gem Heroic Portal Summons. This has been changed with the release of the "Introducing the Aether Shop" update. Collect tokens from dungeons and events to raise Ignus' star rating.

Hero changes: The Pontifex Legendary Team: Ignus' second attack "Energy drain" was permantly empowered and renamed to "Heist".

Gallery

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