Rogue Elf Fast★★★☆☆☆
30% vs Fire units
-25% vs Nature units
I wonder what it will be...
Check Epic Heroes for more information.
|Indigo tokens: x2 + Heroic Summon|
The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
|Abilities & Traits: &|
|Shoot||Basic Attack||None||A basic Melee Physical attack doing [32% ATK] base damage. Upgrading increases damage output to [49.5% ATK].|
|Rapid Fire||Special Attack||4 Turns||Three Ranged Physical attacks doing [36% ATK] base damage per hit, 20% chance of triggering an extra attack per hit. Maximum of 5 total shots. Each successful hit has a 50% chance to add a 1 turn Silence. Each time Silence is applied it will extend the duration a turn. Upgrading increases its damage output.|
|Chilling Barrage||Special Attack||6 Turns||Ranged Physical attack on all enemies for [60% ATK] base damage with a chance to Chill.|
|Sloth Shot||Special Attack||5 Turns||Ranged Physical shot for [115% ATK] base damage and inflicts Slow on the target. Upgrading increases damage output and the likelihood of inflicting Slow.|
|Critical Energy||Trait||Passive||Boosts team energy by +1 on CRIT from an attack. All skills currently on cooldown have their delays reduced by 1 turn.|
|Fast||Trait||Passive||Attacks first. Heroes sharing the same speed trait go in order of positioning. Fast is the opposing trait of Slow.|
|A Real Stunner||Trait||Passive||25% Chance to Daze on basic attacks.|
|Ascension: = + & = +|
|First Ascension||Second Ascension|
|Water Evo||40x||Light Evo||40x|
|Nature Evo||15x||Nature Evo Monarch||35x|
|Water Evo Monarch||15x||Mind's Eye Evo||8x|
|Bushido Evo||2x||Infinity Evo||2x|
|Synergies with other Heroes:|
| Indigo can get following passive buffs when teamed up with other Heroes:
| Indigo can be countered by making use of the following traits and special attacks:
How to Use this Hero
Ascending should be a priority for Indigo. She will be more useful with more abilities, and ascending her will make her more effective overall. Increasing her Star Levels will help too, increasing her health and her damage improves her significantly as a character.
Indigo's job in a team is to both do significant damage to the enemy and to debuff them as well. Hertrait allows her to get in some shots before the enemies have a chance to do so, or debuff them before powerful hits arrive. Her basic attack is effective at this, as she not only has a fairly high attack, but also has a chance to Daze the enemy, thanks to . Her ability does a decent amount of damage, however, it's effectiveness comes once she has been ascended once, as her allows her to give energy to her team on a CRIT, which is very useful if your firing 3-5 times.
Indigo'sability gives her a chance to affect not one, but the entire enemy team. While the ability's damage is limited, it has a strong chance to Chill the entire enemy team, making their abilities fail to recharge. Particularly in PvP, this can be a huge edge, as enemies forced to use normal attacks are a lot less dangerous.
IGOROK or Tsume. It can also be used against fast bosses to let your other heroes attack them for more damage. This is particularly helpful against Kang-Kung. Its also worth noting that in PvP, using this against a slow enemy will allow your slow your allies to strike before them. This can be a life saver sometimes, mainly against Chief NubNub.is a powerful ability that has the ability to make enemies attack as if they have the trait, minus the health and ATK buff. It also deals a lot of damage. Often the ability is more useful to just deal damage to a certain enemy, however in PvP it can be used to slow down enemies before they can bring in dangerous attacks, such as
Synergy With Other Heroes
Indigo has Ekko's gives the team not only +2 energy but also a CRIT boost. An energize followed up by a Rapid Fire or Chilling Barrage can give the team huge energy boosts, which is very useful for characters such as Ignus the Mad, Life Reaper Brom or Archangel Emily who have powers which have a long recharge time., which allows her to give the team bonus energy on a CRIT.
Indigo does not have a lot of health or defense, and goes down pretty quick. To counter this, Yasmin Bloom's can be used to give Indigo and all Water Heroes a health buff, or Sir William's used for a defense buff. Both combined give Indigo her highest survival chance.
Indigo also has a much higher survival rate if she has a taunter on her team. Sir William, Overlord Executum or Stone Fist are some of the best options here. With a taunter, there is less need to worry about Indigo being easily destroyed by her foes.
Area of effect characters are also very helpful for Indigo. She works well if combined with an area of effect character, such as Pontifex Mortis, Nitpick or Bovus El Doro. Either she can do some damage to the most dangerous of the enemies, or she can give a little bonus with . Her also allows her to increase these character's energy, as their powers tend to have longer recharge times.
Uses in PVP
Indigo doesn't naturally fit into PvP as well as some other characters, but she can still be a worth addition to any team. From a defense perspective, it is most likely best to put Indigo first, to make sure she will get her Lady Nimriel, Nitpick and Torchy. In attacking others, Indigo plays a similar role. Hopefully picking off the most dangerous Fire Hero on the enemy team. In PvP, it should generally be expected that she won't survive the first turn. However, she is powerful enough to make her first turn do significant damage. The acceptation is if Sir William and Yasmin Bloom are on the team. Combining those two give Indigo a much higher survival rate, and allow her to debuff and damage the enemy at will. on hard hitters can be very devastating, and is a wonder, reducing the enemy's energy significantly.attack off. is pretty powerful, and if targeted on any non Armored or non Nature characters, will often defeat them. This is very effective against Fire Heroes, particularly
Notes and Tips
Indigo was the second VIP Portal only hero after Julius escaped the VIP Portal.