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Indigo
Fast Elf Rogue 
★★★☆☆☆

Indigo

Element: Water Water
30% vs Fire Fire units
-25% vs Nature Nature units


Speed: Fast
Aether category: Gold

Epic: No

Indigo token
Shoot IconRapid Fire Icon & A Real Stunner IconElven Grace IconFast Icon
Stars Tokens Boost
★☆☆☆☆☆ N/A -
★★☆☆☆☆ N/A +12.5%
★★★☆☆☆ 100 +25%
★★★★☆☆ 100 +40%
★★★★★☆ 150 +60%
★★★★★★ 250 +100%
Background:
Indigo is deadly accurate and cold as ice. She is (and I quote): "Clearly superior to that pretender Willow who may try to copy my style but will never achieve my greatness! Plus, I am way cooler than she is."


ThaliaPortrait Small
Indigo isn't feeling blue, she's just hoping for some more Evos and Tokens to power her up. How about it, Boss? -- Her arrows are dipped in the tears of Infernals and fletched with angel feathers.

Stats Base Max Resistances Base Max
Power Nature  %  %
Attack 1,977 Fire  %  %
Defense 1,628 Water  %  %
Health 4,219 Light  %  %
Skill 1,597 Dark  %  %
Crit Chance  % 24% Spirit  %  %
Crit Multiplier x 2x
Dodge Chance  % 0%


Abilities (Active) Traits (Passive)
Shoot Icon Shoot A Real Stunner Icon A Real Stunner
Rapid Fire Icon Rapid Fire Elven Grace Icon Elven Grace
Chilling Barrage Icon Chilling Barrage Fast Icon Fast
Sloth Shot Icon Sloth Shot Critical Energy Icon Critical Energy


Indigo has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.


Indigo token Indigo tokens: Challenge Mode Icon x2 + Portal Summon Gem Heroic Summon

The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.

Challenge Mode Icon Challenge Mode Dungeons: (2)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
8-7 7 Lava Cave Fire Evo LarvaFire Evo Major Bradox, World Eater Tharox
Epic Skull
12-6 7 Crypt Light Evo LarvaLight EvoLight Evo Monarch Tank the Arena Champ
Epic Skull
Rune Slots: Rune slot WaterRune slot WaterRune slot FireRune slot LightRune slot Dark (standard)
Indigo has the standard rune slots for a Water Water hero.
Water Water Water Water Fire Fire Light Light Dark Dark
Rune slot Water Rune slot Water Rune slot Fire Rune slot Light Rune slot Dark
Attack range & damage type: Ranged & Physical
Buffs & Debuffs: Boosted IconChilled IconDamage Reflection IconDazed IconTenacity IconSilenced IconSlowed Icon
Boosted Icon Boosted Damage (effect):
The target suffers boosted damage from the attack. A fly-out text of a multiplier or percentage paired with the icon of the trait or debuff that caused the extra damage is shown (Damage 1.75x [Mythical Icon], +140% [Feared Icon], etc.).
Chilled Icon Chilled (debuff):
The cooldowns of special abilities do not recharge for as long as they are chilled. Skills that are not on cooldowns can still be used. Subsequent applications of Chill refreshes the duration of the effect.
Damage Reflection Icon Damage Reduction (effect):
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.
Dazed Icon Dazed (debuff):
Dazed characters have a high chance to miss an attack on the opposing team. Subsequent applications of Dazed refesh the duration of the effect.
Tenacity Icon Extra attacks (effect):
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.
Silenced Icon Silenced (debuff):
Target can't use special abilities for three turns and is forced to use basic attacks. Subsequent application of the effect refreshes its duration.
Slowed Icon Slowed (debuff):
The target's movement rate is reduced. This debuff affects the target's order of attack.
Immunities & Damage Reduction: &
Abilities & Traits: Shoot IconRapid Fire IconChilling Barrage IconSloth Shot Icon & A Real Stunner IconElven Grace IconFast IconCritical Energy Icon

Shoot

Shoot Icon
Basic Attack (None)

A basic Ranged Physical attack doing [32% ATK] base damage. Upgrading increases damage output to [49.5% ATK].

Rapid Fire

Rapid Fire Icon
Special Attack (4 turns)

Three Ranged Physical attacks doing [36% ATK] base damage per hit, 20% chance of triggering an extra attack per hit. Maximum of 5 total shots. Each successful hit has a 50% chance to add a 1 turn Silence. Each time Silence is applied it will extend the duration a turn. Upgrading increases its damage output.

Chilling Barrage

Chilling Barrage Icon
Special Attack (3 turns), requires Indigo token 1 1st Ascension

Ranged Physical attack on all enemies for [60% ATK] base damage with a chance to Chill.

Sloth Shot

Sloth Shot Icon
Special Attack (5 turns), requires Indigo token 2 2nd Ascension

Ranged Physical shot for [115% ATK] base damage and inflicts Slow on the target. Upgrading increases damage output and the likelihood of inflicting Slow.

A Real Stunner

A Real Stunner Icon
Trait (Passive)

Chance to Daze on basic attacks.

Elven Grace

Elven Grace Icon
Trait (Passive)

Takes significantly less damage (-55%) from CRITs and deals 2x damage to Flying enemies.

Fast

Fast Icon
Trait (Passive)

Attacks first. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. Fast is the opposing trait of Slow. If there is no Fast and no Slow trait then the hero goes in normal speed order.)

Critical Energy

Critical Energy Icon
Trait (Passive), requires Indigo token 1 1st Ascension

Boosts team energy by +1 on CRIT from an attack. All skills currently on cooldown have their delays reduced by 1 turn.

Ascensions: BushidoNature EvoWater Evo MonarchWater Evo = Indigo token 1 + Chilling Barrage IconCritical Energy Icon & InfinityLight EvoMind's EyeNature Evo Monarch = Indigo token 2 + Sloth Shot Icon
First Ascension Second Ascension
Bushido Bushido Evo 2x Infinity Infinity Evo 2x
Nature Evo Nature Evo 15x Light Evo Light Evo 40x
Water Evo Monarch Water Evo Monarch 15x Mind's Eye Mind's Eye Evo 8x
Water Evo Water Evo 40x Nature Evo Monarch Nature Evo Monarch 35x
Chilling Barrage Icon Chilling Barrage (Special Attack/3 Turns) Sloth Shot Icon Sloth Shot (Special Attack/5 Turns)
Critical Energy Icon Critical Energy (Trait/Passive)
Synergies of Elf heroes (Family): Elven Shroud Icon
Indigo token Indigo can get following passive buffs when teamed up with other Heroes:

Elf Heroes get the following passive buffs:

Elven Shroud Icon Elven Shroud (Trait) by Daeris token 0 Shadow Queen Daeris
Elf allies gain Shrouded for one turn (takes less damage and immune to all Debuffs).
Synergies of Water heroes (Element): Water Guard IconWater Heart IconShattering Team IconWater Empowerment IconTorrential Tides IconWave Rider Icon
Indigo token Indigo can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon Water Guard (Trait) by William token Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon Water Heart (Trait) by Yasmin token 0 Yasmin Bloom
Increase Health by 20% for all Water allies.
Shattering Team Icon Shattering Team (Trait) by IGOROK token 0 IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon Elemental Empowerment (Water) (Trait) by Takumi token Samurai Takumi
Increases hero's attack for each water ally on his team.
Torrential Tides Icon Torrential Tides (Trait) by Kai Makani token 0 Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon Wave Rider (Trait) by Kai Makani token 0 Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Pyrojectiles IconSun-tipped Arrows IconBring it Down IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconHonor Guard IconIcy Embrace IconIFF Targeting IconImmunize IconLead By Example IconMaster Assassin IconMaster Healer IconMend IconShielding Soul IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous EmbraceShard of Darkness IconThe Calm Before Icon
Indigo token Indigo can get following passive buffs when teamed up with other Heroes:

Ranged Heroes get the following passive buffs:

Pyrojectiles Icon Pyrojectiles (Trait) by Nimriel token 0 Lady Nimriel
Allies’ Ranged Physical attacks have a chance to Burn the enemy.
Sun-tipped Arrows Icon Sun-tipped Arrows (Trait) by Deadeye token 0 Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
Bring it Down Icon Bring It Down! (Special Attack) by Deadeye token 0 Deadeye
Ranged physical attack for [62.5%] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.| Indigo token Indigo can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Boosts team energy by +1 on CRIT from an attack. All skills currently on cooldown have their delays reduced by 1 turn.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke
Cleanses 1 Debuff on all allies at the start of this Hero's turn.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs allies' attack by [20%/30%/50%], then Ranged Dark attack on enemies. The ATK buff and amount of targets depend on the rank (I-III) of this ability.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies. Allies gain a chance to burn on basic attacks for 3 turns. Rage adds additional chance to burn.
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Gives all allies' melee physical attacks a chance to inflict Chill on a hit.
Honor Guard Icon Honor Guard (Trait) by
Will jump in front of a single target death blow attack on an ally.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Lead By Example Icon Lead By Example (Trait) by High King Valkin token 0 High King Valkin
Allies will follow-up any attack made by this Hero with a basic attack.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Allied single target abilities have 100% more Damage on CRITs.
Master Healer Icon Master Healer (Trait) by
Heals all allies 2.5% every turn.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When this Hero is killed, all allies gain an Aegis Shield.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full health, this hero heals the entire party for a small portion of their health every round.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
100% chance (immunity) that the team not will lose Energy from an enemy attack. Energy takes your skills off of cooldown by 1 per turn.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Ally crit damage is increased. All team allies get the trait 'Weak Spot' which increases the CRIT multiplier (x2 becomes x2.5).
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies [2.5/5]% for each instance of Venom on the enemies. The amount (%) depends on the rank (I/II) the trait.
Shard of Darkness Icon Shard of Darkness (Trait) by Craw token 0 Craw
Allies start the dungeon with Foresight.
The Calm Before Icon The Calm Before (Special Attack) by Jin Lei token 0 Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Agile IconOverclocked IconCant Touch This IconCyclone Barrier Icon
Indigo token Indigo can be countered by making use of the following traits and special attacks:

Ranged Heroes are vulnerable to:

Agile Icon Agile (Trait) by
Lupina token Lupina
Mangle jaw token Mangle Jaw
Willow token 0 Willow Swift
Quick feet that give a 25% chance to Dodge Ranged attacks.
Overclocked Icon Overclocked (Trait) by Bauble token 0 Bauble
Armored Allies have a chance to dodge ranged attacks. Lasts for 1 turn. (The buff Overclocked is automatically applied when the dungeon is entered.)
Cant Touch This Icon Can't Touch This (Trait) by Aria token 0 Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Dazed or Off-Balance.
Cyclone Barrier Icon Cyclone Barrier (Trait) by Selwyn token 0 Selwyn the Enduring
Reflects 50% of ranged attack damage back at the attacker and will cleanse one debuff at the end of each round.

How to Use this Hero

Ascending should be a priority for Indigo. She will be more useful with more abilities, and ascending her will make her more effective overall. Increasing her Star Levels will help too, increasing her health and her damage improves her significantly as a character.

Skill Breakdown

Indigo's job in a team is to both do significant damage to the enemy and to debuff them as well. Her Fast Icon Fast trait allows her to get in some shots before the enemies have a chance to do so, or debuff them before powerful hits arrive. Her basic attack is effective at this, as she not only has a fairly high attack, but also has a chance to Daze the enemy, thanks to A Real Stunner Icon A Real Stunner . Her Rapid Fire Icon Rapid Fire ability does a decent amount of damage, however, it's effectiveness comes once she has been ascended once, as her Critical Energy Icon Critical Energy allows her to give energy to her team on a CRIT, which is very useful if you’re firing 3-5 times. 

Indigo's Chilling Barrage Icon Chilling Barrage ability gives her a chance to affect not one, but the entire enemy team. While the ability's damage is limited, it has a strong chance to Chill the entire enemy team, making their abilities fail to recharge. Particularly in PvP, this can be a huge edge, as enemies forced to use normal attacks are a lot less dangerous. 

Sloth Shot Icon Sloth Shot is a powerful ability that has the ability to make enemies attack as if they have the Slow Icon Slow trait, minus the health and ATK buff. It also deals a lot of damage. Often the ability is more useful to just deal damage to a certain enemy, however in PvP it can be used to slow down enemies before they can bring in dangerous attacks, such as IGOROK token 0 IGOROK or Tsume token 0 Tsume. It can also be used against fast bosses to let your other heroes attack them for more damage. This is particularly helpful against Kang-Kung. Its also worth noting that in PvP, using this against a slow enemy will allow your slow your allies to strike before them. This can be a life saver sometimes, mainly against NubNub token 0 Chief NubNub.

Synergy With Other Heroes

Indigo has Critical Energy Icon Critical Energy , which allows her to give the team bonus energy on a CRIT. Ekko token Ekko's Energize Icon Energize gives the team not only +2 energy but also a CRIT boost. An energize followed up by a Rapid Fire or Chilling Barrage can give the team huge energy boosts, which is very useful for characters such as Ignus Ignus the Mad, Brom token Life Reaper Brom or Emily token 0 Archangel Emily who have powers which have a long recharge time.

Indigo does not have a lot of health or defense, and goes down pretty quick. To counter this, Yasmin token 0 Yasmin Bloom's Water Heart Icon Water Heart can be used to give Indigo and all Water Heroes a health buff, or William token Sir William's Water Guard Icon Water Guard used for a defense buff. Both combined give Indigo her highest survival chance. 

Indigo also has a much higher survival rate if she has a taunter on her team. William token Sir William, Overlord token 0 Overlord Executum or Stonefist token 0 Stone Fist are some of the best options here. With a taunter, there is less need to worry about Indigo being easily destroyed by her foes.

Area of effect characters are also very helpful for Indigo. She works well if combined with an area of effect character, such as Pontifex token 0 Pontifex Mortis, Nitpick token 0 Nitpick or Bovus token 0 Bovus El Doro. Either she can do some damage to the most dangerous of the enemies, or she can give a little bonus with Chilling Barrage Icon Chilling Barrage . Her Critical Energy Icon Critical Energy also allows her to increase these character's energy, as their powers tend to have longer recharge times.

Uses in PVP

Indigo doesn't naturally fit into PvP as well as some other characters, but she can still be a worth addition to any team. From a defense perspective, it is most likely best to put Indigo first, to make sure she will get her Rapid Fire Icon Rapid Fire attack off. Rapid Fire Icon Rapid Fire is pretty powerful, and if targeted on any non Armored or non Nature characters, will often defeat them. This is very effective against Fire Heroes, particularly Nimriel token 0 Lady Nimriel, Nitpick token 0 Nitpick and Torchy token 0 Torchy. In attacking others, Indigo plays a similar role. Hopefully picking off the most dangerous Fire Hero on the enemy team. In PvP, it should generally be expected that she won't survive the first turn. However, she is powerful enough to make her first turn do significant damage. The acceptation is if William token Sir William and Yasmin token 0 Yasmin Bloom are on the team. Combining those two give Indigo a much higher survival rate, and allow her to debuff and damage the enemy at will. Sloth Shot Icon Sloth Shot on hard hitters can be very devastating, and Chilling Barrage Icon Chilling Barrage is a wonder, reducing the enemy's energy significantly.

Notes and Tips

Indigo was the second VIP Portal only hero after Julius escaped the VIP Portal.

Since May 2017 it's revealed that Willow Swift and Indigo are Half-Elven.

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