The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Feared (debuff): Feared targets take 2x more damage from all sources of damage for two turns. In addition, there is a chance that they run away defeated at 20% or less health. Subsequent applications of the effect refreshes its duration. Poisoned (debuff): Target suffers Poison damage each round until effect expires. Subsequent applications refreshes its duration.
A basic Melee Physical attack doing [49.5% ATK] base damage.
Special Attack (4 turns)
Melee Physical attack on an enemy [4x] for [30% ATK] base damage each. Upgrading increases each swipe damage output to [32.5% ATK].
Special Attack (3 turns), requires 1st Ascension
2x Melee Physical flesh tearing attacks on an enemy for [40% ATK] base damage, each strike with a chance to Fear. Fear increases all damage taken by 1.5x. In addition, every strike including the initial strike that brings its health down to within 20% has a chance to cause the feared target to flee from battle. Upgrading increases damage output to [45% ATK] each and the success of inflicting Fear on higher leveled targets.
Special Attack (5 turns), requires 2nd Ascension
Melee Physical attack on target and 1 other random target for [70% ATK] base damage with a chance to Poison. Upgrading increases damage output of the skill.
Pack Fury (I/II/III)
Trait (Passive), upgrades with Ascensions
I: Increase CRIT chance for all Beast allies. 1st Ascension: II: Greater increase CRIT chance for all Beast allies. 2nd Ascension: III: Increase CRIT chance by 25% for all Beast allies.
Immune to Poison and chance to Poison on CRIT.
Trait (Passive), requires 1st Ascension
2x Boosted damage vs Non-Armored Targets
Trait (Passive), requires 2nd Ascension
When on a team with Solaris, Lifesteal 50% of damage dealt.
Trait (Passive), requires 2nd Ascension
Boosted damage to Ogres and chance to Retaliate any attack against another Beast.
Ranged Water attack on all enemies for [115% ATK] base damage and applies Snow Day to all allies, buffing +[35 + 0.5/Lvl]% DEF and modifying abilities of Beasts and Ogres. Starts powered. See Snow Day buff for details.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
[1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait.
How to Use this Hero
Jabber has a lot of potential despite being a one-star hero. It's recommended to immediately upgrade Jabber's stars by collecting tokens and upgrading him to a 2 star hero. This isn't difficult to do, because you gain Jabber tokens at some early dungeons (1 and 4).
His high Critical Hit chance makes him a high-damage output hero. With his Beast Mode , he attacks one target for 4 times, also buffing all beasts on the team until the end of turn so make some good use of it, enabling him to inflict critical damage 33% of the time (personal experience) from at least one of the hits to an enemy. To increase this already-high critical chance, simply ascend him to gain another level of
25px??pack furry iii?? which increases all beasts on the team's Crit chance. If he manages to critical damage an enemy, due to his Venom Master ability he will poison the enemy, too.
This isn't all.. Along with his high Crit chance Jabber will almost definitely destroy your unarmored enemies due to Flesh Shredder This is especially useful against dungeons with alot of beasts or stuff like that, opponents like Pontifex Mortis and Grog-Gnog are also affected by this.
After fully ascending Jabber he will gain a new ability: Poison Rampage . This skill not only has a pretty high damage but can inflict Poison to your enemies, poisoned enemies receive damage every turn. He will also get Beastly Hunger
Synergy With Other Heroes
Although Jabber might not be the best hero on his own he is still useful in a team, he benefits from many other Heroes buffs.
Combine Jabber with other heroes like Lupina for Beastly Pack , or Pignius Maximus for his Hog Wild
You can also combine him with heroes like Solaris to boost his health ( Mythical Beast ).
Jabber's Poison and Fear can prepare an enemy boss for Squinch's Cheap Shot or Piggy'sSucker Punch to land the final blow.
Uses in PVP
When playing him you will probably want to use him in an OTK (One-Turn Kill on a hero) with Lupina, applying fear. Then, Beast mode whoever seems most threatening or who goes next, then, using Solaris, special-attack the enemies away
Notes and Tips
Jabber is easy to upgrade and ascend. His Epic does 1.5X damage to all enemies 3 times and applies fear to them.
I would sudgest Health runes to help make more use of the Solaris Lifesteal, and the Mythical Beast