Energy Gain (effect): The hero gains some extra energy, which is required to use their special attacks/abilities. Paralysis (debuff): Target has a chance to lose next turn and take damage. A high Light Resist value helps to prevent this debuff. Shocked (debuff): Hitting the shocked target will release an area of attack damage, shocking the entire party with lightning based damage. Armored targets take 1.5x more damage from this lightning damage. [[File:|30px|link=]] ():
Ranged Water attack on all enemies for [115% ATK] base damage and applies Snow Day to all allies, buffing +[35 + 0.5/Lvl]% DEF and modifying abilities of Beasts and Ogres. Starts powered. See Snow Day buff for details.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Jibber Clenchjaw can be countered by making use of the following traits and special attacks:
Immune to Spirit, Lightning, and Light attacks. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
On October 9, 2018Jibber Clenchjaw sneaked into the game with the rewards for a Guild Point Trials (little extra bonus for using a lot of gems). He also was available in Heroic Portal Summons for a day available to all players, but he not featured and not guaranteed to unlock.
Since that date his tokens were included in the rewards for Guild events and other Special Events.