Jungle Rumble Cover


Join Julius token icon Julius and his beasty friends as they take on a new set of challenge dungeons! It's beast heroes only this time, so make sure you level them up and combine abilities effectively to maximize your team potential!

Jungle Rumble cover info

Dungeon Preparation

Jungle Rumble dungeon plate

This event is to encourage the use of beasts in the team roster and pitting them in this unknown environment. They will have to face some of their worst fears: lack of healing abilities and passives that deals extra damage to them (Beast Hunter Icon Beast Hunter and Nature Hunter Nature Hunter , for example). Therefore, the following concepts should be included.

With a lack of healing within the beast class, there will need to be an emphasis on increasing their survivability. Using Bovus token 0 Bovus El Doro's Warrior Heart Icon Warrior Heart passive will increase the health of other warriors in his team by an additional 15%. Since there is a sizable number of Beasts that are also warriors, this Beast/Warrior Team will be helpful in the more difficult levels.

If the current team can't utilize a health advantage, then use a combination of constant debuffing and buffing abilities. This includes dazing and inflicted debuffs on enemies with attacks like Julius token icon Julius's Barrel Toss Icon Barrel Toss and his Astounding Pounding Icon Astounding Pounding , which will severely cripple any enemy's ability to deal any damage. Use Fear tactics, as most Beast heroes have an ability to inflict this debuff on enemies. Jabber token 0 Jabber Clenchjaw, Mangle jaw token Mangle Jaw, and Lupina token Lupina are beasts that inflicts Fear at their second ascended levels.

Finally, the beast team composition can either focus on the Burn over time aspect (utilizing Fire beast heroes) or brute force/Poison effects (Nature beast heroes). Fire based teams have an advantage by reducing the DEF of any burned enemy, thus making them easier to take out in the long run. The downside of using Fire beasts is that they all have less health than their Nature counterparts (for example, Torchy token 0 Torchy, Lupina token Lupina and Mangle jaw token Mangle Jaw all suffer the same low health problems). Be aware that this team is "playing with fire," in the sense their low health totals.

Utilize Friend's hero special abilities, especially if they need a heal from NubNub token 0 Chief NubNub, a resurrection from Emily token 0 Archangel Emily or a Yorick token 0 King Yorick's Marked for Death Icon Marked for Death and Nimriel token 0 Lady Nimriel for those difficult Boss battles.

Dungeon Breakdown

This event will require some planning in terms of team composition, even if it is strictly beasts. Leveling them up and ascending them is the first order of business if you have not been using them in your normal line up of heroes. But, before you go ahead and spend your precious potions and gold, here's an idea of the type of enemies you will be facing in each of the levels.

Easy Prey

Easy Prey

This is a list of enemies that are predominantly Nature based. They have relatively little health, especially bats and pups. Take them out with a combination of Nature and Fire based heroes.

Suitable heroes to build up are Julius token icon Julius, Pignius token 0 Pignius Maximus or Lupina token Lupina: these would be the heroes to start building up to fight in the next two dungeons. Their passives provide a strong synergy between each other: Julius token icon Julius's 25px ??pack rampage?? increases the CRIT and ATK stats of all your beast heroes, Pignius token 0 Pignius Maximus giving your beast heroes a chance to deal an extra basic attack AND increasing burn damage, and Lupina token Lupina who inflicts fear on all her enemies, while stacking additional CRIT to her beast allies, making almost all of their attacks land CRITS.

Hunter's Folly

Hunters Folly

In this level, all the enemies encountered are ascended once and they also gained additional passive and active abilities. Frostwing divers have a chance to freeze their targets. Most of enemies here are a mix of water and nature based enemies. Use Nature based heroes like Bovus token 0 Bovus El Doro, Jabber token 0 Jabber Clenchjaw and Julius token icon Julius to take out the bats and goblings.

One of the bigger threats in this level are the Tundra Goblings: the blue colored Mangle jaw token Mangle Jaw replicates. Despite them being water elemental based, they have the passive Nature Hunter Nature Hunter (dealing 2x damage to nature targets). They have relatively little life, so take them out with any of your own Nature-type heroes. have The biggest threat from these enemies are the Labyrinth Bull's "Bull Rush Icon Bull Rush " attack. It's an attack that deals a significant amount of damage to any single target that has little health. This could be a problem for heroes like Torchy token 0 Torchy if that skill was unleashed.

Hunters folly henry

The boss fight at the end consists of a William token Sir William and a Lupina token Lupina replicate. He has passives like Beast Hunter Icon Beast Hunter (dealing 2x damage to all beasts), in addition to Challenge Accepted Icon Challenge Accepted (dealing 2x damage to Taunters). He Taunt Icon Taunt s, as well, and for most of the time he will do his best to protect his companion.

His Lupina token Lupina replicate has a very nasty Mauling Icon Mauling attack, striking 3x to one target. Couple that with an insane dodging passives: 25px ??shifty (max ?? III giving him an extra 30% dodge any attack on top of Agile Icon Agile (giving him 25% chance to Dodge ranged attacks), making it more than 50% chance to dodge ranged attacks.

Take out Huntsman Henry first: he will go down quickly with any combination of burning attacks. Avoid using Taunts unless you have an ability to Daze your enemies (keeping your Taunters alive a little longer, otherwise). Use area attacks like Mangle jaw token Mangle Jaw's Hot Coals Icon Hot Coals to provide a constant bed of burning effect every turn so that all enemies have a less of a chance to dodge it.

Alpha's Den

Alphas Den
ThaliaPortrait Small

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Quests and Rewards


Objective Reward
Spicy Wings [x/10] Find and Defeat Torchy

[1,2,3,5,7,10,15,20,30,50] times

Torchy token 0 Torchy (50 tokens total):


The Mad Dash [x/10] Defeat Dash

[1,2,3,5,7,10,15,20,30,50] times

Jabber token 0 Jabber Clenchjaw (50 tokens total):


Survival [x/10] Complete Easy Prey (E)

[1,2,3,5,7,10,15,20,30,50] times

Bovus token 0 Bovus El Doro (30 tokens total):


Fang Collector [x/10] Find and Defeat Mangle Jaw

[1,2,3,5,7,10,15,20,30,50] times

Mangle jaw token Mangle Jaw (50 tokens total):


Hunter Hunt [x/10] Defeat Henry the Huntsman

[1,2,3,5,7,10,15,20,30,50] times

William token Sir William (50 tokens total):


The Grand Hunt! [x/10] Complete Hunters Folly (M)

[1,2,3,5,7,10,15,20,30,50] times

Jabber token 0 Jabber Clenchjaw (30 tokens total):


Silverback Attack [x/10] Find and Defeat Julius

[1,2,3,5,7,10,15,20,30,50] times

Julius token icon Julius (50 tokens total):


Dominance [x/10] Defeat Alpha

[1,2,3,5,7,10,15,20,30,50] times

Lupina token Lupina (50 tokens total):


The Beast King [x/10] Complete Alpha's Den (H)

[1,2,3,5,7,10,15,20,30,50] times

Pignius token 0 Pignius Maximus (30 tokens total):


Quick Loots

These are the items rewarded when Quick Looted in this dungeon. The normal completion of the dungeon also reward stamina.

Dungeon Enemies: Easy Prey (E)

Icon Name Stars Element Class Note
Torchy ☆☆ Fire fast flying beast Surprisingly resilient, he takes less damage from melee attacks.
Dash ☆☆ Light beast warrior His lightning speed will let him attack multiple times.
Deepwoods Spearbreaker Nature beast These enthusiastically savage animals use Rampage to attack enemies.
Jungle Pup Nature beast warrior Cagey, wild beasts that can attack multiple times with their Mauling ability.
Forest Bat Nature fast flying beast These flappy bats dodge attacks with their Evade ability.
Prairie Runtling Nature beast warrior Infernal critters who use Metal Bite, lowering the defense of enemies.

Dungeon Enemies: Hunters Folly (M)

Icon Name Stars Element Class Note
Mangle Jaw ☆☆☆☆ Fire beast warrior An enemy that resides in this dungeon.
Henry the Huntsman ☆☆☆☆ Fire armored tank A master hunter who relies on his faithful tracker.
Max the Tracker ☆☆☆☆ Light beast warrior Like's to bury heroes' bones...
Labyrinth Bull ☆☆☆ Nature armored beast warrior ferocious brutes who charge into targets, lowering their power.
Jungle Pup ☆☆☆ Nature beast warrior Cagey, wild beasts that can attack multiple times with their Mauling ability.
Frostwing Diver ☆☆☆ Water fast flying beast These snapping bats stall enemies with Freezing Bite.
Tundra Gobling ☆☆☆ Water beast warrior Infernal critters who use Metal Bite, lowering the defense of enemies.

Dungeon Enemies: Alpha's Den (H)

Icon Name Stars Element Class Note
Julius ☆☆☆☆☆☆ Nature beast tank An enemy that resides in this dungeon.
Alpha ☆☆☆☆☆☆ Fire beast tank The apex of the animal kingdom, he has no equal.
Hellish Minotaur ☆☆☆☆☆ Fire armored beast warrior Ferocious brutes who charge into targets, lowering their power.
Crimson Warwolf ☆☆☆☆☆ Fire beast warrior Cagey, wild beasts that can attack multiple times with their Mauling ability.
Laketooth Chieftan ☆☆☆☆☆ Water beast warrior These enthusiastically savage animals use Rampage to attack enemies.
Halitosis Lycanthrope ☆☆☆☆☆ Dark beast warrior These savage beasts can increase their attack and defense with the Wild Growth ability.

Notes and Tips


External Resources

Jungle Rumble Hunting Guide by HaxusBloodbane (Dungeon Boss forum)