Background The dark angel descends, fallen from grace, and seeking destruction. She rallies the demon hordes to her side in hopes of washing the world away into darkness.
Special Attack (5 turns), upgrades with Ascensions
I: Melee Spirit attack that purges 1 Buff and grants self 1 Elemental Buff. The Element of the Buff will be the same as the target's. 1st Ascension: II: Melee Spirit attack that purges 2 Buff and grants self 2 Elemental Buffs. The Element of the Buffs will be the same as the target's. 2nd Ascension: III: Melee Spirit attack that purges 3 Buffs and grants self 3 Elemental Buffs. The Element of the Buffs will be the same as the target's.
Melee Physical attack with 50% splash damage. Deals bonus damage to targets with high max Health (up to 10x.)
Effects | Splash Damage| Boosted Damage
Envious Rampage
Special Attack (4 turns), requires 2nd Ascension
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
Effects | Purge| Lifesteal| Buff Steal
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Gluttony
Trait (Passive)
20% Boosted Damage for every buff on this hero.
Effects | Boosted Damage
Wrath
Trait (Passive), requires 1st Ascension
Damage increases as health of target decreases.
Effects | Boosted Damage
Demonic Harbinger
Trait (Passive), requires 2nd Ascension
Non-Demon enemies start dungeons with a Sacrifice debuff (Cannot be healed and takes bonus damage from Demon heroes). Ignore immunities to debuffs.
Effects | Sacrifice
Demonic Pride Team
Trait (Passive), requires 2nd Ascension
Allied Demons gain energy on each enemy death.
Effects | Energy Gain
Abandon All Hope
Trait (Passive), requires Epic "Terminus"
While this hero is alive, all non-demon enemies lose 1 Energy on each enemy death. Can't be stolen, copied or purged. (This trait is added when the Epic is unlocked.)
Effects | Energy Loss
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Malice can be countered by making use of the following traits and special attacks:
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
You can help Dungeon Boss Wiki by expanding it. Once the addition of data meets the standards and the completion of the section, delete the words {{Stub}} from the page by looking for it in the editor.
Uses in PVP[]
Non-demon enemies suffer from the Sacrifice debuff in the first round that is caused by Malice' Demonic Harbinger trait: Target cannot heal and takes 2x damage from Demons. Demons are immune to this debuff.
Malice is the first Hero released after the 50th Boss Party. She replaced Indigo in the VIP Portal and was a VIP only Hero for several weeks. Kai Makani replaced her currently and and she swooped down into the Heroic Portal where you can get tokens for her. More tokens are available during Events, from the VIP Portal on special days, and from the Aether Shop.
During the special Event "Light Vs Dark" on 18th, May 2018 Malice got a revamp replacing several of her abilites and traits.