Element: Fire
30% vs Nature units
-25% vs Water units
Excess Tokens:
1 Token → 5 Aether
Unlocked |
Background This infernal monster was abandoned at the foot of a volcano, left to die. It has survived and now seeks revenge. |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Melee/Ranged |
Damage | Fire/Physical |
Epic | No |
Buddy Synergy | None |
Combat Style | |
' | |
Damage | (5/9) |
Toughness | (2/9) |
Team Support | (1/9) |
Crowd Control | (6/9) |
Synergy | (1/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +100% | +100% | - | - | |
Defense (DEF) | +100% | +100% | - | - | 1364 |
Skill (SKL) | +100% | +100% | - | - | 1493 |
Max Health (HP) | +100% | +100% | - | - | 3702 |
Crit Chance (CRIT) | 42% | +37% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None
Abilities (Active) | Traits (Passive) | ||
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Bite | Agile | ||
Hot Coals | Fire Eater III | ||
Lock Jaw | Flesh Shredder | ||
Terror Tooth | Grill Master I | ||
Unnatural Fear |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 300 |
Evo Cost Index: 2350 |
I wonder what it will be...
Check Epic Heroes for more information.
Mangle Jaw tokens: x7 + Daily Quests Treasure Room Heroic Summon Great Summon |
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Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | ||||||||
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Bite
Hot Coals
Lock Jaw
Terror Tooth
Agile
Fire Eater (I/II/III) Flesh Shredder
Grill Master (I)
Unnatural Fear
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Buffs & Debuffs: |
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Agile - buff (Defense) This Hero has a 25% chance to Dodge Ranged attacks. Boosted Damage - effect (Damage) This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff. Burned - debuff (Damage over Time/Defense) Target has reduced DEF and takes Fire damage each turn for 3 turns. Fear Immune - immunity (Status Effect) Immune to Feared debuff. Feared - debuff (Damage) Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below. Starts Powered - effect (Energy) This Ability has full energy and can be used at the beginning of the battle. Silenced - debuff (Disable/Attack) Target cannot use Special attacks. Slowed - debuff (Speed/Crowd Control) Target has reduced Speed, e.g. Fast targets have normal Speed when Slowed.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (300) = + & (2350) = + | |||||
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First Ascension | Second Ascension | ||||
Dark Evo Larva | 5x | Dark Evo Larva | 15x | ||
Fire Evo Larva | 15x | Fire Evo | 10x | ||
Fire Evo | 5x | Incendiary Evo | 4x | ||
Lock Jaw (Special Attack/3 Turns) | Terror Tooth (Special Attack/3 Turns) | ||||
Fire Eater ii (Trait/Passive) | Fire Eater iii (Trait/Passive) | ||||
Flesh Shredder (Trait/Passive) | Unnatural Fear (Trait/Passive) | ||||
Grill Master i (Trait/Passive) |
Synergies of Monster heroes (Family): |
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Mangle Jaw can get following passive buffs when teamed up with other Heroes:
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Synergies of Fire heroes (Element): |
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Mangle Jaw can get following passive buffs when teamed up with other Heroes:
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Synergies of Warrior heroes (Class): |
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Mangle Jaw can get following passive buffs when teamed up with other Heroes:
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Other Synergies of Heroes: |
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Mangle Jaw can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Mangle Jaw can be countered by making use of the following traits and special attacks:
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Skins: (1) |
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Notes and Tips[]
He is now a Monster and no longer a Beast. His stats have increased and he had some changes to his abilities.
His Lock Jaw will prove useful in PVP Raids as it can Silence enemies on hit, preventing them from using their annoying Special Attacks which can do all sorts of disturbances to your Heroes. An example is To War! Artillery as it has a really high chance to Freeze.
If using Mangle Jaw as a PVP Defender, put him first, as if attackers don't have any Fast Heroes in their team, Mangle Jaw will attack with Hot Coals first. Moreover, Hot Coals has a relatively high chance to Slow, which means that more of your Defenders will attack and deal damage. The result? A few dead attackers.
If you decide to use Mangle Jaw in tough Campaign Dungeons, pair him with someone who can keep him alive as he has extremely low HP and DEF. Executum is a good choice as he can Debilitate (decreased ATK, DEF, SKL and CRIT) attackers when hit with his Void Taunt and Void Strike, as well as buff team DEF with his Void Strike, significantly reducing taken damage. This will definitely keep the very damaging Mangle Jaw alive for as long as possible.