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The Real Stats of Mangle Jaw

-To all editors: Please edit whatever that's necessary (especially attacks and abilities) and delete what's unnecessary in this herobox after reading all this!

Background: This infernal MONSTER was abandoned at the foot of a volcano, left to die. It has survived and now seeks revenge.

Type: Monster Warrior Element: Fire Aether Category: Bronze Starts as a: 1 Star

Attacks- Bite: A Basic Melee Physical Bite attack. Hot Coals: Ranged Fire attack on all enemies with a chance to Burn and Slow non-Flying enemies. As long as the coals are present, enemies can Burn on any turn if not immediately after the attack. Lock Jaw: Melee Physical Bite attack that Silences on hit, starts Powered. Terror Tooth: Melee Physical Bite attack on target and 1 random enemy, chance to Fear.

Abilities- Grill Master: Chance to Burn on CRIT. Flesh Shredder: 2x damage against non-Armored targets. Fire Eater: Lifesteals when dealing damage to a Burning target. Unnatural Fear: Immune to Fear and chance to Fear Beasts on attack. Agile: 25% chance to Dodge Ranged attacks.

Epic: None

Mangle Jaw
Monster Warrior 
★☆☆☆☆☆

Mangle Jaw

Element: Fire Fire
30% vs Nature Nature units
-25% vs Water Water units


Speed: Normal
Aether category: Bronze

Epic: No

Mangle jaw token
Bite IconHot Coals Icon & Agile IconFire Eater Icon
Stars Tokens Boost
★☆☆☆☆☆ 10 -
★★☆☆☆☆ 20 +12.5%
★★★☆☆☆ 70 +25%
★★★★☆☆ 100 +40%
★★★★★☆ 150 +60%
★★★★★★ 250 +100%
Background:
This infernal beast was abandoned at the foot of a volcano, left to die. It has survived and now seeks revenge.


Stats Base Max Resistances Base Max
Power 2,692 Nature  %  %
Attack 1,642 Fire  %  %
Defense 1,364 Water  %  %
Health 3,702 Light  %  %
Skill 1,493 Dark  %  %
Crit Chance  % 23% Spirit  %  %
Crit Multiplier x 2x
Dodge Chance  % 0%


Abilities (Active) Traits (Passive)
Bite Icon Bite (Monster) Agile Icon Agile
Hot Coals Icon Hot Coals Flesh Shredder Icon Flesh Shredder
Lock Jaw Icon Lock Jaw Grill Master Icon Grill Master I
Terror Tooth Icon Terror Tooth Fire Eater Icon Fire Eater III
Unnatural Fear Icon Unnatural Fear


Mangle Jaw has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.


Mangle jaw token Mangle Jaw tokens: Normal Mode Icon x6 Challenge Mode Icon x3 + Aether Tokens Aether Shop Portal Summon Honor Honor Summon

The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.

Normal Mode Icon Main Campaign Dungeons: (6)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
3-4 9 5 3 6 Lava Cave Fire Evo Larva Tiny
6-3 18 5 5 17 Lava Cave Fire Evo LarvaFire EvoJewelled Lord Devoros, Quaestor Lucius
10-3 27 5 4 13 Lava Cave Fire Evo LarvaFire Evo Carnage
14-4 36 5 4 11 Dark Forest Nature Evo LarvaNature EvoNature Evo Monarch Cobalt Ten
17-2 47 5 4 15 Mountain Light EvoLight Evo MonarchRuned Luminus Thundershout
20-5 55 5 4 15 Crypt Dark Evo Monarch Capra
Challenge Mode Icon Challenge Mode Dungeons: (3)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
3-4 5 Lava Cave Fire Evo Larva Tiny
17-2 5 Mountain Light EvoLight Evo MonarchRuned Luminus Thundershout
20-5 5 Crypt Dark Evo Monarch Capra
Rune Slots: Rune slot FireRune slot FireRune slot NatureRune slot LightRune slot Dark (standard)
Mangle Jaw has the standard rune slots for a Fire Fire hero.
Fire Fire Fire Fire Nature Nature Light Light Dark Dark
Rune slot Fire Rune slot Fire Rune slot Nature Rune slot Light Rune slot Dark
Attack range & damage type: Melee/Ranged & Fire/Physical
Buffs & Debuffs: Burned IconFeared IconSilenced Icon
Burned Icon Burned (debuff):
Target suffers Fire damage each round until the effect expires. During this effect, its DEF is also lowered. Subsequent applications of the effect refreshes the Burn effect back to its maximum duration.
Feared Icon Feared (debuff):
Feared targets take 2x more damage from all sources of damage for two turns. In addition, there is a chance that they run away defeated at 20% or less health. Subsequent applications of the effect refreshes its duration.
Silenced Icon Silenced (debuff):
Target can't use special abilities for three turns and is forced to use basic attacks. Subsequent application of the effect refreshes its duration.
Immunities & Damage Reduction: Feared &
Abilities & Traits: Bite IconHot Coals IconLock Jaw IconTerror Tooth Icon & Agile IconFlesh Shredder IconGrill Master IconFire Eater IconUnnatural Fear Icon

Bite (Monster)

Bite Icon
Basic Attack (None)

A basic Melee Physical Bite attack doing [30% ATK] base damage. Upgrading the skill increases damage output up to [49.5% ATK] base damage. Marked enemies (by Hopper's Just a Taste) take 2x Bite damage.

Hot Coals

Hot Coals Icon
Special Attack (5 turns)

Launches a mound of coals as a Ranged Fire attack to all non-flying enemies for [45% ATK] base damage. At end of every turn, those enemies take burn damage with a chance to inflict Burn. As long as coals are present, the duration of the Burn debuff adds another turn. Upgrading increases damage dealt and its chance to inflict Burn.

Lock Jaw

Lock Jaw Icon
Special Attack (3 turns), requires Mangle jaw token 1 1st Ascension

Attack an enemy for [67.5% ATK] base damage. Upgrading increases the damage output. Adds Silence to a successful attack, lasting 1 turn. This ability starts powered at the start of a fight.

Terror Tooth

Terror Tooth Icon
Special Attack (3 turns), requires Mangle jaw token 2 2nd Ascension

Melee Physical chomp on target and 1 random enemy for [39% ATK] base damage, chance to fear. Fear increases all damage taken by 1.5x. In addition, every strike including the initial strike that brings its health down to within 20%, has a chance to cause the feared target to flee from battle. Upgrading increases damage dealt and the success of inflicting Fear on higher leveled targets.

Agile

Agile Icon
Trait (Passive)

Quick feet that give a 25% chance to Dodge Ranged attacks.

Fire Eater (I/II/III)

Fire Eater Icon
Trait (Passive), upgrades with Ascensions

I: Gains 10% health from dealing damage to a burning target.
Mangle jaw token 1 1st Ascension:
II: Gains 20% health from dealing damage to a burning target.
Mangle jaw token 2 2nd Ascension:
III: Gains 50% health from dealing damage to a burning target.

Flesh Shredder

Flesh Shredder Icon
Trait (Passive), requires Mangle jaw token 1 1st Ascension

2x Boosted damage vs Non-Armored Targets

Grill Master (I)

Grill Master Icon
Trait (Passive)

Mangle jaw token 1 1st Ascension:
I: Chance to Burn on any CRIT.

Unnatural Fear

Unnatural Fear Icon
Trait (Passive), requires Mangle jaw token 2 2nd Ascension

Immune to Fear and chance to Fear Beasts on attack.

Ascensions: Dark Evo LarvaFire Evo LarvaFire Evo = Mangle jaw token 1 + Lock Jaw IconFire Eater IconFlesh Shredder IconGrill Master Icon & Dark Evo LarvaFire EvoIncendiary = Mangle jaw token 2 + Terror Tooth IconFire Eater IconUnnatural Fear Icon
First Ascension Second Ascension
Dark Evo Larva Dark Evo Larva 5x Dark Evo Larva Dark Evo Larva 15x
Fire Evo Larva Fire Evo Larva 15x Fire Evo Fire Evo 10x
Fire Evo Fire Evo 5x Incendiary Incendiary Evo 4x
Lock Jaw Icon Lock Jaw (Special Attack/3 Turns) Terror Tooth Icon Terror Tooth (Special Attack/3 Turns)
Fire Eater Icon Fire Eater ii (Trait/Passive) Fire Eater Icon Fire Eater iii (Trait/Passive)
Flesh Shredder Icon Flesh Shredder (Trait/Passive) Unnatural Fear Icon Unnatural Fear (Trait/Passive)
Grill Master Icon Grill Master i (Trait/Passive)
Synergies of Monster heroes (Family): Intellect IconMonstrous Presence IconMonster Scout IconBrute Strength IconMonstrous Growth Icon
Mangle jaw token Mangle Jaw can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

Intellect Icon Intellect (Trait) by Iris token 0 Iris
Gains a stack for each new Buff applied to this Hero, +5% Skill per stack. When at 5 stacks, Intellect is removed and Monster and Caster allies gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% Skill).
Monstrous Presence Icon Monstrous Presence (Trait) by IGOROK token 0 IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff). Monsters can't be retaliated against.
Monster Scout Icon Monster Scout (Trait) by Marrow token 0 Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
Brute Strength Icon Brute Strength (Trait) by Phemus token 0 Phemus
Increase [+10%/+25%/+20%] to Damage Penetration for all Ogre and Monster allies. The boost increases with the rank (I/II/III) of this trait.
Monstrous Growth Icon Monstrous Growth (Trait) by Phenol token 0 Phenol Thoxian
This hero's max health increases 10% for each Monster ally on the team.
Synergies of Fire heroes (Element): Perpetual Flame IconFeed the Flames IconFiery Renewal IconFire Priestess IconLegacy of Flame IconSpirit of Fire IconFire Power Icon
Mangle jaw token Mangle Jaw can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Perpetual Flame Icon Perpetual Flame (Special Attack) by Ember Sanguine token 0 Ember Sanguine
Resurrects target dead ally and all other fire allies, then heals all allies and applies a buff that heals them each turn for 3 turns. Starts powered.
Feed the Flames Icon Feed the Flames (Trait) by Ember Sanguine token 0 Ember Sanguine
Fire allies heal [10/15/25]% of damage dealt. The amount thats is healed increases with each ascension/rank.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon Fire Priestess (Trait) by Ember Sanguine token 0 Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon Legacy of Flame (Trait) by The Furnace token 0 The Furnace
Fire team members get +15% ATK, +15% HP, +10% DEF and +10% SKL
Spirit of Fire Icon Spirit of Fire (Trait) by Nitpick token 0 Nitpick
Increase ATK by 15% for all Fire allies.
Fire Power Icon Fire Power (Trait) by Ignus Ignus the Mad
Fire Immune, and Fire allies deal increased damage to burning targets.
Synergies of Warrior heroes (Class): Warrior Heart IconWarrior's Chi IconGrisly Rampage Icon
Mangle jaw token Mangle Jaw can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

Warrior Heart Icon Warrior Heart (Trait) by Bovus token 0 Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Warrior's Chi Icon Warrior's Chi (Special Attack) by Sifu token Sifu Jianzhi
Heal self, then allied Assassins and Warriors gain a DEF boost, +1 Energy, and Haste.
Grisly Rampage Icon Savage Rampage (Special Attack) by Bovus token 0 Bovus El Doro
Melee Physical attack on target and additional attacks on random enemies equal to the amount of Beast and/or Warrior allies on the team.
Other Synergies of Heroes: Critical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconHonor Guard IconIcy Embrace IconIFF Targeting IconImmunize IconLead By Example IconMaster Assassin IconMaster Healer IconMend IconShielding Soul IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous Embrace
Mangle jaw token Mangle Jaw can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Boosts team energy by +1 on CRIT from an attack. All skills currently on cooldown have their delays reduced by 1 turn.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke
Cleanses 1 Debuff on all allies at the start of this Hero's turn.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs allies' attack by [20%/30%/50%], then Ranged Dark attack on enemies. The ATK buff and amount of targets depend on the rank (I-III) of this ability.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies. Allies gain a chance to burn on basic attacks for 3 turns. Rage adds additional chance to burn.
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Gives all allies' melee physical attacks a chance to inflict Chill on a hit.
Honor Guard Icon Honor Guard (Trait) by
Will jump in front of a single target death blow attack on an ally.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Lead By Example Icon Lead By Example (Trait) by High King Valkin token 0 High King Valkin
Allies will follow-up any attack made by this Hero with a basic attack.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Allied single target abilities have 100% more Damage on CRITs.
Master Healer Icon Master Healer (Trait) by
Heals all allies 2.5% every turn.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When this Hero is killed, all allies gain an Aegis Shield.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full health, this hero heals the entire party for a small portion of their health every round.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
100% chance (immunity) that the team not will lose Energy from an enemy attack. Energy takes your skills off of cooldown by 1 per turn.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Ally crit damage is increased. All team allies get the trait 'Weak Spot' which increases the CRIT multiplier (x2 becomes x2.5).
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies [2.5/5]% for each instance of Venom on the enemies. The amount (%) depends on the rank (I/II) the trait.
Counters: Protector of the Realm IconWarrior Hunter IconMan Eater IconFireborn IconCloak of Fire IconPerfect Swing IconMaster of Combat IconProvoking Poke IconToxic Spittle Icon
Mangle jaw token Mangle Jaw can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

Protector of the Realm Icon Protector of the Realm (Trait) by William token Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

Warrior Hunter Icon Warrior Hunter (Trait) by Squinch token 0 Squinch
2x Boosted damage vs Warriors.
Male Heroes are vulnerable to:

Man Eater Icon Man Eater (Trait) by
[1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait.
Fire Heroes are vulnerable to:

Fireborn Icon Fireborn (Trait) by Ferno token 0 Ferno
Burn immune, heals instead of taking damage from Fire attacks, and deals extra damage to burning enemies.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Dodger Heroes are vulnerable to:

Perfect Swing Icon Perfect Swing (Trait) by
Attacks dealt by this hero never misses nor can they be evaded.
Master of Combat Icon Master of Combat (Trait) by
Hansuke Undying token 0 Hansuke Undying
Takumi token Samurai Takumi
Armored Hero that cannot miss nor be dodged. (This trait combines Perfect Swing and Armored.)
Provoking Poke Icon Provoking Poke (Basic Attack) by Aria token 0 Aria
Undodgeable melee physical attack on an enemy that will force/provoke them to attack her next turn.
Toxic Spittle Icon Toxic Spittle (Special Attack) by
Ranged Poison attack for [68% ATK] base damage to a single target with a chance to Poison. Upgrading increases damage output and a higher chance to inflict Poison.

Notes and Tips

He is now a Monster and no longer a Beast. His stats have increased and he had some changes to his abilities.

His Lock Jaw will prove useful in PVP Raids as it can Silence enemies on hit, preventing them from using their annoying Special Attacks which can do all sorts of disturbances to your Heroes. An example is To War! Artillery as it has a really high chance to Freeze.

If using Mangle Jaw as a PVP Defender, put him first, as if attackers don't have any Fast Heroes in their team, Mangle Jaw will attack with Hot Coals first. Moreover, Hot Coals has a relatively high chance to Slow, which means that more of your Defenders will attack and deal damage. The result? A few dead attackers.

If you decide to use Mangle Jaw in tough Campaign Dungeons, pair him with someone who can keep him alive as he has extremely low HP and DEF. Executum is a good choice as he can Debilitate (decreased ATK, DEF, SKL and CRIT) attackers when hit with his Void Taunt and Void Strike, as well as buff team DEF with his Void Strike, significantly reducing taken damage. This will definitely keep the very damaging Mangle Jaw alive for as long as possible.

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