The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Main Campaign Dungeons: (6)
Lord Devoros, Quaestor Lucius
Challenge Mode Dungeons: (3)
Mangle Jaw has the standard rune slots for a Fire hero.
A basic Melee Physical Bite attack doing [30% ATK] base damage. Upgrading the skill increases damage output up to [49.5% ATK] base damage. Marked enemies (by Hopper's Just a Taste) take 2x Bite damage.
Special Attack (5 turns)
Launches a mound of coals as a Ranged Fire attack to all non-flying enemies for [45% ATK] base damage. At end of every turn, those enemies take burn damage with a chance to inflict Burn. As long as coals are present, the duration of the Burn debuff adds another turn. Upgrading increases damage dealt and its chance to inflict Burn.
Special Attack (3 turns), requires 1st Ascension
Attack an enemy for [67.5% ATK] base damage. Upgrading increases the damage output. Adds Silence to a successful attack, lasting 1 turn. This ability starts powered at the start of a fight.
Special Attack (3 turns), requires 2nd Ascension
Melee Physical chomp on target and 1 random enemy for [39% ATK] base damage, chance to fear. Fear increases all damage taken by 1.5x. In addition, every strike including the initial strike that brings its health down to within 20%, has a chance to cause the feared target to flee from battle. Upgrading increases damage dealt and the success of inflicting Fear on higher leveled targets.
Quick feet that give a 25% chance to Dodge Ranged attacks.
Fire Eater (I/II/III)
Trait (Passive), upgrades with Ascensions
I: Gains 10% health from dealing damage to a burning target. 1st Ascension: II: Gains 20% health from dealing damage to a burning target. 2nd Ascension: III: Gains 50% health from dealing damage to a burning target.
Trait (Passive), requires 1st Ascension
2x Boosted damage vs Non-Armored Targets
Grill Master (I)
1st Ascension: I: Chance to Burn on any CRIT.
Trait (Passive), requires 2nd Ascension
Immune to Fear and chance to Fear Beasts on attack.
Gains a stack for each new Buff applied to this Hero, +5% Skill per stack. When at 5 stacks, Intellect is removed and Monster and Caster allies gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% Skill).
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Undodgeable melee physical attack on an enemy that will force/provoke them to attack her next turn.
Notes and Tips
He got changed to Monster now and is no longer part of the beast team.
He got some stats buffs as well as minor changes , he now has Fire Eater I/II/II which heals upon damaging burning targets.
Lost his beast leader and also gained Flesh Shredder making him deal x2 DMG to any non-armored target this makes him hit like a truck at times.
He also gained Unnatural Fear making him immune to fear and giving him a chance to apply it to beasts on attack0
His Fiery Fangs got replaced with Lock Jaw which stats powered and its just a bite attack that does silence ( useful in pvp ) with just a 3 turn,CD.
Strategy pair him with someone who can keep him alive as he is extremely squishy and vulnerable Furnace is a good choice Not only will he buff his defensive stats he will buff his offensive even more and apply burn allowing him to heal !.
Other choice can be Phemus for his Monter Guard ,or Rocky the Shiitake to increase his dodge which works surprisingly well .