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The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
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Rune Slots: ![]() ![]() ![]() ![]() ![]() | ||||||||||
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Abilities & Traits: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
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Ability | Type | Energy Cost | Ability Description | |
![]() | Death Blossom | Special Attack | 6 Turns | A shower of Ranged Physical blades, hitting all enemies 2 times for [33% ATK] base damage each with 15% extra chance to CRIT. Upgrading increases blade damage output to [36% ATK]. |
![]() | Vibrating Palm | Special Attack | 4 Turns | Spirit based Ranged Chi attack for [115% ATK] base damage that cannot be reflected or mitigated in anyway. |
![]() | Dim Mak | Special Attack | 5 Turns | Highly skilled Ranged attack for 222 base damage that inflicts Nerve Damage debuff: all healing will be blocked for target for 3 turns. Upgrading increases damage output to [115% ATK] base damage. |
![]() | Fast | Trait | Passive | Attacks first. Heroes sharing the same speed trait go in order of positioning. Fast is the opposing trait of Slow. |
![]() | PWN Undead | Trait | Passive | I: 1.5x Boosted damage vs Undead targets. II: 2.5x Boosted damage vs Undead targets. |
![]() | Shifty | Trait | Passive | I: Innate ability to dodge attacks. (+19% Dodge Chance) II: Innate ability to dodge attacks. (+25% Dodge Chance) |
![]() | PWN Undead | Trait | Passive | I: 1.5x Boosted damage vs Undead targets. II: 2.5x Boosted damage vs Undead targets. |
![]() | Wushu | Trait | Passive | Great training makes this hero immune to CRITICAL strikes. Special attacks that would normally land a critical hit will not occur with this passive. |
![]() | Shifty | Trait | Passive | I: Innate ability to dodge attacks. (+19% Dodge Chance) II: Innate ability to dodge attacks. (+25% Dodge Chance) |
![]() | Tenacity | Trait | Passive | 25% chance to get 2nd attack at the end of every round. |
Ascension: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
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First Ascension | Second Ascension | ||||
![]() | Bushido Evo | 1x | ![]() | Fire Evo Larva | 40x |
![]() | Fire Evo Larva | 5x | ![]() | Light Evo | 35x |
![]() | Light Evo Larva | 35x | ![]() | Runed Evo | 8x |
![]() | Light Evo | 20x | ![]() | Shadow Evo | 2x |
![]() | Vibrating Palm (Special Attack/4 Turns) | ![]() | Dim Mak (Special Attack/5 Turns) |
Synergies with other Heroes: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Counters: ![]() ![]() ![]() ![]() ![]() |
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Skins: (2) ![]() ![]() |
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Notes and Tips
Masuta Kira is exclusively available from a
Heroic Portal Summon, and sometimes his tokens can be earned during a Event.
For a few months tokens had been available as weekly Guild Tournament Rewards.
Masuta Kira gained permanent stat boosts and a new trait from the New Changes to Six Heroes update.
Vibrating Palm
can pierce through Aegis shield and Invincibility like from Aegis Wall and
Kindred Mourning but is outmatched by
The Furnace'
Abs of Steel. That is, Masuta Kira can do maximal 20% damage of The Furnace maximum health.
Dim Mak
applys the debuff Nerve Damage that cannot removed by Yasmin Bloom's
Cure Wounds or Archangel Emily's
Cleanse (maybe because both abilities can heal?). It is unknown if this debuff can be removed by another cleanse abilities like Malice'
Purging of Sins or if it can be transfered by Ignus the Mad's
Heist.
Trivia
Oddly his regular move: slash stabs the target, and the portrait for his special move: death blossom shows kunais, yet he throws three blade shurikens.
Gallery
Read More
http://forum.dungeonboss.com/discussion/333/hero-of-the-week-masuta-kira-preview#latest