In this special event, there have been some major PVP changes, including permanent buffs for certain characters and also for all Casters!
PVP Health buff
The first major buff is that all characters in PVP have +40% more health, to make PVP a more strategical battle.
Then all Casters have received a new trait: ! Mystical increases with each Ascension. The trait gives casters boosted damage versus Tanks and Slow Targets. This becomes more effective at each ascension:
- 25% damage bonus vs Slow or Tank heroes.
- 50% damage bonus vs Slow or Tank heroes gained at 1st ascension.
- 75% damage bonus vs Slow or Tank heroes gained at 2nd ascension.
Slow tanks do not take double damage.
Scaling elemental resistance was making it so that elemental damage spells did less damage as you progressed through the game, making casters feel a bit weak.
With the PVP Update changes, Magical resistances ( Fire, Water, Nature, Spirit, etc.) will no longer scale with skill (SKL) and/or level increases. They will also no longer mitigate over-time effect damage.
Resistance now begins at +30% for the hero's element and +15% for the opposing element. These will now increase just a tiny bit with (★) star increases. All other resistances, besides spirit damage (3%), stay at 0% and no longer increase unless the hero has a passive that increases them.
A Fire based hero like Abigail the Brutal has at least 30% fire resistance, and at least 15% poison resistance because her opposing element is Nature. Resistances vs Lightning, Freeze and Chill are now 0% because they do no longer scale.
Characters have also received buffs. This includes: Individual Buffs include:
|Ekko||now gives a 100% chance of ignoring energy drain.|
|Yokozuna||now has only a 4 round recharge, but the daze only lasts for 2 rounds.|
|Indigo||has a 50% chance per shot to silence the enemy.|
|Torchy||now has a 3 round recharge, starts powered and has a change to silence.|
In addition, while this event is underway, everyone receives double tokens form Dungeon Raids!