Magical Tank Slow★☆☆☆☆☆
30% vs Water units
-25% vs Fire units
I wonder what it will be...
Check Epic Heroes for more information.
|Phemus tokens: x8 x7 + Aether Shop Great Summon|
The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
|Abilities & Traits: &|
|Swing||Basic Attack||None||A basic Melee Physical attack doing [32% ATK] base damage. Upgrading increases base damage to [49.5% ATK].|
|Earthquake||Special Attack||7 Turns||A Melee Spirit attack for 246 base damage, hitting all enemies and allies. Upgrading increases damage output to [150% ATK] base damage.|
|Hearty Taunt||Special Attack||5 Turns||Forces enemies to target single attack on this char and boosts max health, starts powered. This ability is available to use at the beginning of the battle.|
|Wild Swing||Special Attack||5 Turns||Melee Physical attack on a random target for [180% ATK] base damage. Upgrading increases the damage output.|
|Turn a Blind Eye||Trait||Passive||Immune to Taunt and Provoke.|
|Magical||Trait||Passive||Take 25% less damage from non-Physical attacks.|
|Slow||Trait||Passive||Attacks last. Heroes sharing the same speed trait go in order of positioning. Slow is the opposing trait of Fast. Slow heroes have a +25% attack and +25% health buff, and a 25% chance to retaliate to any physical attack with a basic attack.|
|Ascension: = + & = +|
|First Ascension||Second Ascension|
|Nature Evo Larva||17x||Dark Evo Larva||15x|
|Nature Evo||6x||Nature Evo||10x|
|Dark Evo Larva||6x||Brawny Evo||4x|
|Synergies with other Heroes:|
| Phemus can get following passive buffs when teamed up with other Heroes:
| Phemus can be countered by making use of the following traits and special attacks:
How to Use this Hero
To improve Phemus, increasing his Stars will help him significantly as a character. After all his DEF, ATK and Health are what makes him effective as a character. Ascending once is also a must if he is planned to be used as a taunter. Second ascension is also very powerful, asis a helpful and powerful tool. Luckily, as a 1 star character, he is quite easy to ascend.
Phemus' role in a team is to serve as an acceptable taunter and a strong damage dealer.is a helpful trait, as it gives him some of the highest ATK and Health values in the game. It will, however, make him attack last. The main thing this will mean in campaign is you must be careful if you plan to have Phemus taunting, as you will probably have to take a wave of attacks beforehand. He also has the trait. This makes him very effective at taunting against many magic wielding enemies. In addition, he also has a unique trait, . This is by far one of his best features, as he is completely immune to Taunt, except for the DEF/Health buff that comes from the power. This can be, in the right situations, devastating.
Phemus' first ability is IGOROK if a CRIT is achieved. The aftershock, while doing little damage to every character, is not to be considered useless either. Small amounts of damage are still damage, and that can be very effective against the right people. For example, it can get rid of Julius' or Augustus's or Yasmin Bloom's Aegis powers. Just be careful however. As the attack hits everyone, including your own heroes due to aftershock, it can leave Phemus effected by characters's passive stats, such as Phenol Thoxian's Poison Skin or Ekko's Electric Skin, if they are either friend or foe., a powerful attack which allows him to deal a lot of damage to one target and do small amounts of after shock damage. The initial hit of Earthquake is devastating, and can actually one shot a fully ascended
While Phemus isn't the best taunter in the game, with a high starred character or a healer he can be very effective. He has a lot of health, and as a result can last a while if being attacked by the enemy. Having a healer backing him up, particularly Yasmin Bloom or Chief NubNub, can have him lasting a very long time, taunting the enemies for your team.
Ekko, Chief NubNub or Tsume. This basically makes a Physical and more deadly version of . However, you cannot pick the target enemy of , so it is best to use it when all enemies have high health, that way, you avoid killing enemies who are already near death.has a lot of potential to do a great amount of damage to enemy heroes. Unlike , is a physical attack, making it much more effective on characters such as
Synergy With Other Heroes
Using heroes who buff other Nature Heroes will benefit Phemus a lot. The health buff from Willow Swift will make him a more effective tank, and the ATK buff from Tsume will make him a stronger damage dealer. Taking all three will lead to Phemus being a very powerful character.
In addition, CRIT chances are immensely powerful when combined with Phemus. Ekko, Julius can give him a temporary but high CRIT buff, while ascended Rocky the Shiitake can give a buff with no requirements for power.
If Phemus is taunting, he is reliant on a Healer. Chief NubNub or [] work well for this, however a tag team between two weaker Healers works well too, such as Augustus and Archangel Emily or Dagrund Blacksmoke and Sifu Jianzhi.
Uses in PVP
Phemus has a unique place in PvP. Lady Nimriel is a common sight in PvP, and, being a Nature Tank, Phemus is easily beaten by her. Due to this, Phemus is generally not the greatest of all defenders. That said, a Phemus with a high start rating or fully ascended can seem like a lesser threat than characters like Tsume or Bovus El Doro, so Phemus can use this to sneak in his high damaging powers. Attacking with Phemus has a lot of potential. If combined with a CRIT buff character, Phemus can one shot most enemies with , including the feared IGOROK. He also works well on teams that have taunters, as he can be used to damage the weaker enemies that were relying on the now ineffective taunter to protect them.