The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Buff Steal (effect): A buff is stolen, transfered from the target (removed) and applied to this hero. Cleanse (effect): This instant effect removes one or more Debuffs from an ally. An animation indicates the effect. A few initial and automatic Debuffs cannot be cleansed (like Ferno's Aerial Superiority, and debuffs in Boss Mode dungeons). See Purge for how to remove Buffs. DEF+ (buff): Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill. Heal (effect): Some health (HP) of the target is restored, up to max health. Disease and other debuffs can lower the healing rate or prevent heal at all. The Skill (SKL) stat of the healer increases the heal effect. Constructs (except the Living ones) cannot be healed. There is a chance to score CRIT Heals that heal 2x the amount of a normal heal. An animation of floating green "+" signs indicate the heal effect. Regeneration is a similar effect but recovers a little health over time. Max Health Boost (effect): Target's max base health is boosted by a percentage. Additional application of the effect increases max health further but is capped at 200%. This effect is a side effect of some forms of Taunt, Heals and Passives (traits). Poisoned (debuff): Target suffers Poison damage each round until effect expires. Subsequent applications refreshes its duration. Provoked (debuff): An enemy has provoked the target. If attacking, provoked character must target the provoker next turn. The provoked target and the provoker are indicated by a rotating round sign. Provoked takes priority over Taunt. Remove Corpse (effect): The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection. Revenge attacks (effect): If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops. Note: There is no icon for this effect. It's used on this wiki page only. Taunt (buff): Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin.
A basic Melee Physical attack. If targeting a corpse, the corpse is removed.
Special Attack (4 turns)
Ranged nature attack on all enemies with chance to Poison. Provokes the initial target.
Special Attack (5 turns), requires 1st Ascension
Cleanses all Debuffs on self. Adds a Taunt buff, forcing all enemies to target single attacks on this hero. In addition, this hero heals for [200% SKL], starts powered. This ability is available to use at the beginning of the battle. Upgrading increases the amount of health gained.
Special Attack (3 turns), requires 2nd Ascension
Melee physical attack that steals buffs from the target equal to the number of Gelatinous Mass stacks Phenol has. This attack cannot be dodged.
This hero's max health increases 10% for each Monster ally on the team.
Attacks last. but increases base Attack and Health by 25% (% increased with Skill). This Hero also has a 100% base chance to make a basic revenge attack when hit by a melee attacker. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. Slow is the opposing trait of Fast. If there is no Slow and no Fast trait then the hero goes in normal speed order.)
Immune to Poison and Venom. 100% base chance to poison on basic attacks and poison melee attackers. Removes the corpses of enemies killed by this hero.
Trait (Passive), requires 2nd Ascension
Gain a stack of Gelatinous Mass whenever he hits an enemy or is hit by a physical attack. Each stack increases his maximum health and defense by 10%. He can get up to 5 stacks, and stacks reset with each encounter in campaign. Stacks cannot be copied or stolen.
Trait (Passive), requires 2nd Ascension
Immune to Fear and chance to Fear Beasts on attack.
Gains a stack for each new Buff applied to this Hero, +5% Skill per stack. When at 5 stacks, Intellect is removed and Monster and Caster allies gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% Skill).
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Phenol Thoxian can be countered by making use of the following traits and special attacks:
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Purging Smash (Special Attack) by
Melee Physical attack for [100% ATK] base damage and removes the one buff from the target. The first buff applied is removed.
Melee Physical attack on a single target for 233 (scaling) base damage and purges [1/2/3] buffs upon hit. 1.5x damage increase towards Demons. Upgrading increases damage to [132% ATK]. The amount of purged of buffs increases with the rank (I-III) of this special attack.
Ranged Physical attack with a guaranteed CRIT for [75% ATK] base damage and purges 1 buff, ignores Armor. Removes the first buff applied. Does not CRIT against opposing elements. Upgrading increases the damage output of the skill.
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The element will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
On 9/20/18, Phenol Thoxian was updated. This is what changed.
Base stat increases. Skill lowered though.
Phenol's basic attack now has the ability to target corpses and remove them.
Jelly Shot is now Slime Shot (which is basically just an improved Jelly Shot). Slime Shot does a ranged nature attack on all enemies with a chance to Poison them and Provokes the initial target of the ability. Cooldown: 4.
Jiggle now cleanses all debuffs from Phenol in addition to its previous functionality.
Toxic Spittle is now Absorbing Smash. Absorbing Smash does a melee physical attack that steals buffs from the target equal to the number of Gelatinous Mass stacks Phenol has. This attack cannot be dodged.
Phenol no longer has the Magical passive.
Pheno's Toxic Form passive now makes Phenol immune to Poison and Venom. In addition, it gives him a 100% base chance to Poison enemies when using basic attacks and Poison melee attackers that hit him. In addition, it allows him to remove all corpses of enemies he kills!
Phenol's Monstrous Growth passive has been changed so it increases his health by 10% for each monster ally on his team.
Phenol now gets the Gelatinous Mass passive after being ascended twice. This passive allows him to gain a stack of Gelatinous Mass whenever he hits an enemy or is hit by a physical attack (the blob grows!!!). Each stack increases his maximum health and defense by 5%. He can get up to 10 stacks, and stacks reset with each encounter in campaign. Stacks cannot be copied or stolen