The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Main Campaign Dungeons: (3)
Challenge Mode Dungeons: (1)
Phenol Thoxian has the standard rune slots for a Nature hero.
Attacks (range & type): Melee/Ranged & Physical
Buffs & Debuffs: Heal/Poisoned/Taunt
Abilities & Traits: &
Basic Attack (None)
A basic Melee Physical attack doing [32% ATK] base damage. Upgrading increases base damage to [49.5% ATK].
Special Attack (7 turns)
Melee Physical attack on all enemies for [60% ATK] base damage, chance to Poison.
Special Attack (5 turns), requires 1st Ascension
Adds a Taunt buff, forcing all enemies to target single attacks on this hero. In addition, this hero heals for [200% SKL], starts powered. This ability is available to use at the beginning of the battle. Upgrading increases the amount of health gained.
Special Attack (3 turns), requires 2nd Ascension
Ranged Poison attack for [68% ATK] base damage to a single target with a chance to Poison. Upgrading increases damage output and a higher chance to inflict Poison.
I: Take 25% less damage from non-Physical attacks.
This character's health increases 10% for each Monster ally on the team.
Attacks last. Heroes sharing the same speed trait go in order of positioning. Slow is the opposing trait of Fast. Slow heroes have a +25% attack and +25% health buff, and a 25% chance to retaliate to any physical attack with a basic attack.
Chance to posion melee attackers and chance to poison on basic attacks.
Trait (Passive), requires 2nd Ascension
Immune to Fear and chance to Fear Beasts on attack.
Gains a stack for each new Buff applied to this Hero, +5% Skill per stack. When at 5 stacks, Intellect is removed and Monster and Caster allies gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% Skill).
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Purging Smash (Special Attack) by
Melee Physical attack for [100% ATK] base damage and removes the one buff from the target. The first buff applied is removed.
Melee Physical attack on a single target for 233 (scaling) base damage and purges [1/2/3] buffs upon hit. 1.5x damage increase towards Demons. Upgrading increases damage to [132% ATK]. The amount of purged of buffs increases with the rank (I-III) of this special attack.
Ranged Physical attack with a guaranteed CRIT for [75% ATK] base damage and purges 1 buff, ignores Armor. Removes the first buff applied. Does not CRIT against opposing elements. Upgrading increases the damage output of the skill.
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The element will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.