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Selwyn the Enduring
Caster 
★☆☆☆☆☆

Selwyn the Enduring

Element: Water Water
30% vs Fire Fire units
-25% vs Nature Nature units


Speed: Normal
Aether category: Bronze

Epic: Wand of the Winds

Selwyn token 0
Wand IconNorthern Gale Icon & Freeze Immune IconMystical Icon
Stars Tokens Boost
★☆☆☆☆☆ 10 -
★★☆☆☆☆ 20 +12.5%
★★★☆☆☆ 70 +25%
★★★★☆☆ 100 +40%
★★★★★☆ 150 +60%
★★★★★★ 250 +100%
Background:
Having seen every fiend the realm has to offer, this storied wizard knows just when to stop them in their tracks.


ThaliaPortrait Small
After we ascend him and power him up some, we'll have to call him Selwyn the Endearing instead! How about it, Boss?

Stats Base Max Resistances Base Max
Power 2,754 Nature  %  %
Attack 1,521 Fire  %  %
Defense 1,206 Water  %  %
Health 3,618 Light  %  %
Skill 1,447 Dark  %  %
Crit Chance  % 22% Spirit  %  %
Crit Multiplier x 2x
Dodge Chance  % 0%


Abilities (Active) Traits (Passive)
Wand Icon Wand (Water) Freeze Immune Icon Freeze Immune
Northern Gale Icon Northern Gale Cyclone Barrier Icon Cyclone Barrier
Chilling Blast Icon Chilling Blast Arcane Winds Icon Arcane Winds
Frost Barrage Icon Frost Barrage Ice Block Icon Ice Block
Mystical Icon Mystical III


Epic Selwyn the Enduring
Selwyn token 2
Epic Part 2 Part 3
Wand of the Winds Arcane Oakwood Galestorm Crystal
Wand of the Winds Arcane Oakwood Galestorm Crystal
If you have Selwyn the Enduring at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Skill/Def/Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Effect: Chance to deal 3x damage to his target and inflict either Freeze, Chill, or Frostbite. Then enters his Ice Block form.
Check Epic Heroes for more information.


Selwyn token 0 Selwyn the Enduring tokens: Normal Mode Icon x7 Challenge Mode Icon x5 + Aether Tokens Aether Shop Portal Summon Gold Great Summon

The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.

Normal Mode Icon Main Campaign Dungeons: (7)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
2-6 7 5 5 12 Crypt Light Evo Larva Apprentice Volthael
6-4 19 5 4 16 Crypt Light Evo LarvaLight Evo Scarlet Bloodborne, Jade Envilyn
8-6 23 5 6 24 Lava Cave Fire Evo LarvaFire Evo Oson the Infinite
12-3 32 5 6 21 Forest Nature Evo LarvaNature EvoNature Evo MonarchSubterranean Archmage Lumos
15-2 38 5 4 13 Ice Cave Water Evo LarvaWater EvoWater Evo Monarch Marauder Lord
18-3 49 5 4 16 Ice Cave Water EvoWater Evo Monarch Hydro Osmium
20-7 56 5 4 15 Ice Cave Water Evo Monarch Alexandros
Challenge Mode Icon Challenge Mode Dungeons: (5)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
2-6 5 Crypt Light Evo Larva Apprentice Volthael
6-4 5 Crypt Light Evo LarvaLight Evo Scarlet Bloodborne, Jade Envilyn
8-6 5 Lava Cave Fire Evo LarvaFire Evo Oson the Infinite
15-2 5 Ice Cave Water Evo LarvaWater EvoWater Evo Monarch Marauder Lord
20-7 5 Ice Cave Water Evo Monarch Alexandros
Rune Slots: Rune slot WaterRune slot WaterRune slot FireRune slot LightRune slot Dark (standard)
Selwyn the Enduring has the standard rune slots for a Water Water hero.
Water Water Water Water Fire Fire Light Light Dark Dark
Rune slot Water Rune slot Water Rune slot Fire Rune slot Light Rune slot Dark
Attack range & damage type: Ranged & Water
Buffs & Debuffs: Chilled IconFrostbitten IconFrozen Icon
Chilled Icon Chilled (debuff):
The cooldowns of special abilities do not recharge for as long as they are chilled. Skills that are not on cooldowns can still be used. Subsequent applications of Chill refreshes the duration of the effect.
Frostbitten Icon Frostbitten (debuff):
Frostbitten targets lose 20% health when they use their special attacks. The damage of the Frostbitten debuff is applied after the special attack is executed and can lead to a knockdout.
Frozen Icon Frozen (debuff):
Target can't move, can't dodge attacks and can't attack. Their turn is skipped until the status effect expires. Lasts for one turn. Subsequent application of the effect increases the duration of Frozen by one additional turn.
Immunities & Damage Reduction: Frozen &
Abilities & Traits: Wand IconNorthern Gale IconChilling Blast IconFrost Barrage Icon & Freeze Immune IconCyclone Barrier IconArcane Winds IconIce Block IconMystical Icon

Wand (Water)

Wand Icon
Basic Attack (None)

A Ranged Water attack doing [36% ATK] base damage. Upgrading increases damage output to [49.5% ATK] base damage.

Northern Gale

Northern Gale Icon
Special Attack (5 turns)

Ranged Water attack on all enemies for [62.5% ATK] base damage with a chance to Freeze. Upgrading increases damage output and chance to Freeze.

Chilling Blast

Chilling Blast Icon
Special Attack (6 turns), requires Selwyn token 1st Ascension

Ranged Water attack for [150% ATK] base damage with chance for Chill. Deals extra damage (2x damage) to Frozen targets.

Frost Barrage

Frost Barrage Icon
Special Attack (4 turns), requires Selwyn token 2 2nd Ascension

Water Allies gain +[69% ATK @70], then Ranged Water attack for [75% ATK] base damage on all enemies with chance to Frostbite. Upgrading increases damage output with a greater chance to Frostbite, and ATK buff.

Freeze Immune

Freeze Immune Icon
Trait (Passive)

Cannot be Frozen.

Mystical (I/II/III)

Mystical Icon
Trait (Passive), upgrades with Ascensions

I: 25% damage bonus vs Slow or Tank heroes.
Selwyn token 1st Ascension:
II: 50% damage bonus vs Slow or Tank heroes gained at 1st ascension.
Selwyn token 2 2nd Ascension:
III: 75% damage bonus vs Slow or Tank heroes gained at 2nd ascension.

Cyclone Barrier

Cyclone Barrier Icon
Trait (Passive), requires Selwyn token 1st Ascension

Reflects 50% of ranged attack damage back at the attacker and will cleanse one debuff at the end of each round.

Arcane Winds

Arcane Winds Icon
Trait (Passive), requires Selwyn token 2 2nd Ascension

Selwyn and all Caster allies gain +1 energy at the end of each round when Selwyn is on a team with Pontifex Mortis.

Ice Block

Ice Block Icon
Trait (Passive), requires Selwyn token 2 2nd Ascension

Allows Selwyn to enter dungeons encased in ice until his first turn. When encased in ice, he takes significantly reduced damage (90% Damage Reduction) and can't be debuffed. Buffs (like Marrow's Taunt) can be applied when in Ice Block form. Ice Block can be purged like other buffs. Selywn's Epic can activate Ice Block again.

Ascensions: Light Evo LarvaWater Evo LarvaWater Evo = Selwyn token + Chilling Blast IconCyclone Barrier IconMystical Icon & Light Evo LarvaStormwindWater Evo = Selwyn token 2 + Frost Barrage IconArcane Winds IconIce Block IconMystical Icon
First Ascension Second Ascension
Light Evo Larva Light Evo Larva 5x Light Evo Larva Light Evo Larva 15x
Water Evo Larva Water Evo Larva 15x Stormwind Stormwind Evo 4x
Water Evo Water Evo 5x Water Evo Water Evo 10x
Chilling Blast Icon Chilling Blast (Special Attack/6 Turns) Frost Barrage Icon Frost Barrage (Special Attack/4 Turns)
Cyclone Barrier Icon Cyclone Barrier (Trait/Passive) Arcane Winds Icon Arcane Winds (Trait/Passive)
Mystical Icon Mystical ii (Trait/Passive) Ice Block Icon Ice Block (Trait/Passive)
Mystical Icon Mystical iii (Trait/Passive)
Synergies of heroes (Family):
Synergies of Water heroes (Element): Water Guard IconWater Heart IconShattering Team IconWater Empowerment IconTorrential Tides IconWave Rider Icon
Selwyn token 0 Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon Water Guard (Trait) by William token Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon Water Heart (Trait) by Yasmin token 0 Yasmin Bloom
Increase Health by 20% for all Water allies.
Shattering Team Icon Shattering Team (Trait) by IGOROK token 0 IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon Elemental Empowerment (Water) (Trait) by Takumi token Samurai Takumi
Increases hero's attack for each water ally on his team.
Torrential Tides Icon Torrential Tides (Trait) by Kai Makani token 0 Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon Wave Rider (Trait) by Kai Makani token 0 Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class): Cloth Guardian IconIFF Targeting IconIntellect Icon
Selwyn token 0 Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

Cloth Guardian Icon Cloth Guardian (Trait) by Shieldmaiden Astrid token 0 Shieldmaiden Astrid
Increase DEF by [15/30/50]% for all Caster and Healer allies. The boost depends on the rank (I-III) of this trait. Each Ascension increases the boost.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon Arcane Winds (Trait) by Selwyn token 0 Selwyn the Enduring
Selwyn and all Caster allies gain +1 energy at the end of each round when Selwyn is on a team with Pontifex Mortis.
Intellect Icon Intellect (Trait) by Iris token 0 Iris
Gains a stack for each new Buff applied to this Hero, +5% Skill per stack. When at 5 stacks, Intellect is removed and Monster and Caster allies gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% Skill).
Other Synergies of Heroes: Critical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconHonor Guard IconIFF Targeting IconImmunize IconLead By Example IconMaster Assassin IconMaster Healer IconMend IconShielding Soul IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous Embrace
Selwyn token 0 Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Boosts team energy by +1 on CRIT from an attack. All skills currently on cooldown have their delays reduced by 1 turn.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke
Cleanses 1 Debuff on all allies at the start of this Hero's turn.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs allies' attack by [20%/30%/50%], then Ranged Dark attack on enemies. The ATK buff and amount of targets depend on the rank (I-III) of this ability.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies. Allies gain a chance to burn on basic attacks for 3 turns. Rage adds additional chance to burn.
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Gives all allies' melee physical attacks a chance to inflict Chill on a hit.
Honor Guard Icon Honor Guard (Trait) by
Will jump in front of a single target death blow attack on an ally.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Lead By Example Icon Lead By Example (Trait) by High King Valkin token 0 High King Valkin
Allies will follow-up any attack made by this Hero with a basic attack.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Allied single target abilities have 100% more Damage on CRITs.
Master Healer Icon Master Healer (Trait) by
Heals all allies 2.5% every turn.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When this Hero is killed, all allies gain an Aegis Shield.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full health, this hero heals the entire party for a small portion of their health every round.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
100% chance (immunity) that the team not will lose Energy from an enemy attack. Energy takes your skills off of cooldown by 1 per turn.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Ally crit damage is increased. All team allies get the trait 'Weak Spot' which increases the CRIT multiplier (x2 becomes x2.5).
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies [2.5/5]% for each instance of Venom on the enemies. The amount (%) depends on the rank (I/II) the trait.
Counters: Caster Hunter IconCrush the Nerds IconMan Eater Icon
Selwyn token 0 Selwyn the Enduring can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon Caster Hunter (Trait) by Zurk token 0 Zurk
Attacks by this character deal boosted damage vs Casters (x2 damage).
Crush the Nerds Icon Crush the Nerds (Special Attack) by Zurk token 0 Zurk
Melee Physical attack for [65% ATK] base damage, doubles against casters. Upgrading increases the damage output.
Male Heroes are vulnerable to:

Man Eater Icon Man Eater (Trait) by
[1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait.

Notes and Tips

Like Agnon token 0 Agnon, Selwyn token 0 Selwyn the Enduring has the ability to mitigate a lot of damage on his first turn when going into a dungeon due his Ice Block Icon Ice Block trait. This ability is often useful in PvP, as high damage opponents can be temporarily ignored, and Selwyn can be preserved. Thus, he is able to freeze all enemies in PvP on the first turn, without fret of dying.

In Ice Block Icon Ice Block form Selwyn token 0 Selwyn the Enduring is immune to any debuffs but can be buffed by allies. Marrow token 0 Marrow's taunt buff and taunt from Tank Runes work while Selwyn is encased in ice and force enemies to attack Selwyn for 3 turns.

Prior Selywn's Update on March 29, 2018, as his ascension is cheap. he would sometimes be considered the "Poor Man's IGOROK token 0 IGOROK" because both Heroes can freeze enemies on the first turn. However, with Ice Block Icon Ice Block , in PvP, Selywn mitigates 90% of all damage, making him possibly more viable than IGOROK token 0 IGOROK at times.

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