Unlocked |
Background Having seen every fiend the realm has to offer, this storied wizard knows just when to stop them in their tracks. |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Ranged |
Damage | Water |
Epic | Wand of the Winds |
Buddy Synergy | Pontifex Mortis |
Combat Style | |
After we ascend him and power him up some, we'll have to call him Selwyn the Endearing instead! How about it, Boss? | |
Damage | (7/9) |
Toughness | (7/9) |
Team Support | (3/9) |
Crowd Control | (7/9) |
Synergy | (3/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +130% | +115% | - | - | |
Defense (DEF) | +176% | +115% | - | +20% | 1206 |
Skill (SKL) | +199% | +115% | - | +30% | 1447 |
Max Health (HP) | +176% | +115% | - | +20% | 3618 |
Crit Chance (CRIT) | 46% | +41% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None
Abilities (Active) | Traits (Passive) | ||
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Wand (Water) | Freeze Immune | ||
Northern Gale | Mystical III | ||
Chilling Blast | Cyclone Barrier | ||
Frost Barrage | Arcane Winds | ||
Ice Block |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 300 |
Evo Cost Index: 2350 |
Epic Selwyn the Enduring |
Effect: Chance to deal 3x damage, inflicting Frostbite, then enters Ice Block.
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Epic | Part 2 | Part 3 |
Wand of the Winds | Arcane Oakwood | Galestorm Crystal |
If you have Selwyn the Enduring at level 50 or higher and fully ascended, you can make this hero Epic. Doing this raises it's Skill/Defense/Max Health by a set percentage, as well as adding a special effect to it's Basic Attack. | ||
Check Epic Heroes for more information. |
Selwyn the Enduring tokens: x1 + Daily Quests Treasure Room Heroic Summon | ||||||||||||||||||||||||
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Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | |||||||||
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Wand (Water)
Northern Gale
Chilling Blast
Frost Barrage
Freeze Immune
Mystical (I/II/III)
Cyclone Barrier
Arcane Winds
Ice Block
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Buffs & Debuffs: |
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Boosted Damage - effect (Damage) This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff. Buddy Synergy - efffect (Special) If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.) Chilled - debuff (Disable/Attack) Stops the cooldown of Special attacks for 3 turns. Damage Reduction - effect (Damage/Damage Reduction) The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. Damage Reflection - buff (Shield/Damage/Defense) Target reflects a % of the damage received back at the attacker. Energy Gain - effect (Energy) The hero gains some extra energy, which is required to use their special attacks/abilities. Freeze Immune - immunity (Status Effect) Can't be Frozen. Frostbitten - debuff (Attack/Damage) Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.) Frozen - debuff (Disable) Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge. Ice Block - buff (Shapeshift/Damage Reduction/Status Effect) Target has +90% Damage Reduction and cannot be buffed or debuffed until their first or next turn. This ability cannot be stolen, copied, or purged. Invulnerable - buff (Status Effect) Target is immune to all debuffs. Cleanse (self) - effect (Status Effect) This hero can remove 1+ debuff(s) from self. Shapeshift - effect (Shapeshift) This hero can take an alternative form, mostly for defense. For a detailed description check out the Hero's traits/buffs and the other effects of the Shapeshift category.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (300) = + & (2350) = + | |||||
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First Ascension | Second Ascension | ||||
Light Evo Larva | 5x | Light Evo Larva | 15x | ||
Water Evo Larva | 15x | Stormwind Evo | 4x | ||
Water Evo | 5x | Water Evo | 10x | ||
Chilling Blast (Special Attack/6 Turns) | Frost Barrage (Special Attack/4 Turns) | ||||
Cyclone Barrier (Trait/Passive) | Arcane Winds (Trait/Passive) | ||||
Mystical ii (Trait/Passive) | Ice Block (Trait/Passive) | ||||
Mystical iii (Trait/Passive) |
Synergies of Arcane heroes (Family): |
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Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:
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Synergies of Water heroes (Element): |
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Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:
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Synergies of Caster heroes (Class): |
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Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:
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Other Synergies of Heroes: |
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Selwyn the Enduring can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Selwyn the Enduring can be countered by making use of the following traits and special attacks:
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Skins: (1) |
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Notes and Tips[]
Like Agnon, Selwyn the Enduring has the ability to mitigate a lot of damage on his first turn when going into a dungeon due his Ice Block trait. This ability is often useful in PvP, as high damage opponents can be temporarily ignored, and Selwyn can be preserved. Thus, he is able to freeze all enemies in PvP on the first turn, without fret of dying.
In Ice Block form Selwyn the Enduring is immune to any debuffs but can be buffed by allies. Marrow's taunt buff and taunt from Tank Runes work while Selwyn is encased in ice and force enemies to attack Selwyn for 3 turns.
Prior Selywn's Update on March 29, 2018, as his ascension is cheap. he would sometimes be considered the "Poor Man's IGOROK" because both Heroes can freeze enemies on the first turn. However, with Ice Block, in PvP, Selywn mitigates 90% of all damage, making him possibly more viable than IGOROK at times.