Element: Dark
30% vs Light units
Excess Tokens:
1 Token → 300 Aether
Unlocked |
Background He never met a light he didn't want to turn off. |
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Abilities & Traits & | |
Attack Speed | Fast |
Attack Range | Melee/Ranged |
Damage | Spirit |
Epic | Nightweaver |
Buddy Synergy | None |
Combat Style | |
Could connecting to enough souls bring him back from the darkness? Ascend Shade and get Spirit Link to find out! | |
Damage | (6/9) |
Toughness | (8/9) |
Team Support | (4/9) |
Crowd Control | (9/9) |
Synergy | (1/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +186% | +130% | -20% | +30% | 1373 |
Defense (DEF) | +160% | +130% | - | - | 1139 |
Skill (SKL) | +220% | +130% | +23% | - | 1300 |
Max Health (HP) | +212% | +130% | - | +20% | 4179 |
Crit Chance (CRIT) | 50% | +41% | - | +10% | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Fast
Abilities (Active) | Traits (Passive) | ||
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Wand | Ethereal | ||
Haunted Past | Fast | ||
Spirit Link | Fear Immune | ||
Possession | Mystical III | ||
Turn a Blind Eye | |||
Dark Shroud |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 3860 |
Evo Cost Index: 8160 |
Epic Shade |
Effect: Chance to do 2x damage, Fear, and grant self and Dark allies Dark Shroud.
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Epic | Part 2 | Part 3 |
Nightweaver | Nightshade | Soul Stone |
If you have Shade at level 50 or higher and fully ascended, you can make this hero Epic. Doing this raises it's Attack/Max Health/Crit Chance by a set percentage, as well as adding a special effect to it's Basic Attack. | ||
Check Epic Heroes for more information. |
Shade tokens: Events Heroic Summon |
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There are no Dungeons in which Shade tokens are available. |
Rune Slots: (special) | ||||||||||
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Abilities & Traits: & | |||||||||
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Wand
Haunted Past
Spirit Link
Possession Ethereal
Fast
Fear Immune
Mystical (I/II/III)
Turn a Blind Eye
Dark Shroud
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Buffs & Debuffs: |
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Boosted Damage - effect (Damage) This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff. Buff Steal - effect (Status Effect) This effect instantly steals 1+ buffs from the target. Damage Reduction - effect (Damage/Damage Reduction) The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. Debuff Transfer - effect (Status Effect) One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details). Ethereal Spirit - buff (Shield/Death) Health does not drop below 1 for 1 turn. Cannot be stolen or purged. Extra Energy - effect (Energy) The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities. Fear Immune - immunity (Status Effect) Immune to Feared debuff. Feared - debuff (Damage) Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below. Haunted - debuff (Mark/Damage) Target takes 2x damage from Dark characters. Possessed - buff (Death/Attack/Defense) A dead ally or enemy with resetted cooldowns and % HP fights in the player's team for 3 turns, until this ability expires, is purged, or when the Possessed target dies. Spirits and Constructs can't be Possessed. Shrouded - buff (Shield/Status Effect) Target gains +25% Damage Reduction and is immune to all debuffs for 1 turn. Spirit Linked - buff (Status Effect/Damage/Dodge/Special) A link is established between the attacker and the target. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns. Spirit Linked - debuff (Disable/Damage/Status Effect/Dodge) A link is established between the attacker and the target. On the target's side this Debuff redirects all damage and debuffs from the attacker to the target as long the Spirit Link is active. On the attacker's side this is a Buff that transfers all buffs and healing from the target to the attacker. Lasts for 3 turns. Taunt, Provoke and Aversion Immune - immunity (Status Effect) Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion. Undodgeable - effect (Dodge/Attack) All or specific attacks of this hero cannot be dodged. The attack always hits the target.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (3860) = + & (8160) = + | |||||
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First Ascension | Second Ascension | ||||
Dark Evo Monarch | 38x | Dark Evo Monarch | 33x | ||
Fire Evo | 15x | Runed Evo | 4x | ||
Shadow Evo | 2x | Spirit Evo | 8x | ||
Water Evo | 22x | Water Evo | 42x | ||
Spirit Link (Special Attack/5 Turns) | Possession (Special Attack/5 Turns) | ||||
Mystical ii (Trait/Passive) | Dark Shroud (Trait/Passive) | ||||
Turn a Blind Eye (Trait/Passive) | Mystical iii (Trait/Passive) |
Synergies of Spirit heroes (Family): |
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Shade can get following passive buffs when teamed up with other Heroes:
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Synergies of Dark heroes (Element): |
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Shade can get following passive buffs when teamed up with other Heroes:
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Synergies of Caster heroes (Class): |
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Shade can get following passive buffs when teamed up with other Heroes:
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Other Synergies of Heroes: |
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Shade can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Shade can be countered by making use of the following traits and special attacks:
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Skins: (1) |
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Shade was the first "VIP only hero" who was obtainable by non-VIP players through a quest line during his debut. He is the 68th Hero in the game.
How to Use this Hero[]
Skill Breakdown[]
Uses in PVP[]
Shade is easily one of the most used heros in PvP both for attack and defense teams. He is usually teamed up with other dark heroes due to the synergy provided by Dark Shroud. However you may encounter him also in very different team setups, because of his strong tactical capabilites mainly provided by Spirit Link and Possession
Attacking Team[]
A very strong and often used tactic with Shade in an attacking team depends on providing him extra energy, so that his Spirit Link is available from the first turn on. Also a fast hero, Shade can be a key player to counter many defense teams.
For example, if a defending team relies on a taunting hero (e.g. Goretusk), Shade can steal the buff rightaway, effectively making himself the "Tank" in your team while mitigating all damage received to the enemy tank.
In another scenario, Shade is often used to counter Solaris based Beast teams. In that case Spirit Link will help to remove a Phoenix Feather from a beast to remove the corpse rightaway (e.g. if teamed up with Hopper). Also his Possession can be used to remove the corpses of fallen enemies, to keep them from beeing resurrected.
There are several ways of how to provide Shade with that mentioned extra energy to make him an even more usefull PvP hero. If you team him up with Kobal the Pestilent the passive trait Dark Deception will provide enough energy to have Shade's Spirit Link ready in the first round.
However, since Kobal the Pestilent is currently not considered to be a very good PvP hero, the most effective way is to provide Shade with a Rune that provides additional Energy. These types of runes are not very common and cannot be crafted. They are usually only available at special events and should be a top priority for ambitious PvP players, as they open up many new tactical possibilities for a lot of PvP setups.
Counters[]
Countering Shade in a PvP relies mainly on trying to debuff/purge his Spirit Link and Dark Shroud buffs and removing him from the field possibly in the first round, because in the second round he will probably Spirit Link or Possession someone of your own team and make the fight much more unpredictable..
Koros can safely purge those anoying buffs and heavily burn Shade with his Purging Pyre while dealing extra damage because of his Aura Eater trait. Koros indeed is a strong counter against defending Shade players. Also, if attacking with Shade one should take extra care when facing this Monster.
Agnon is known to be a heavy hitter and indeed can oneshot almost any Shade with his Plummeting Doom even if Dark Shroud is active. If you are facing an enemy Shade using Agnon will almost guarantee that you can remove Shade in the first round. It is very hard to try to prevent Agnon's first move because of his strong starting defense buffed by Graniteform.
Jabber Clenchjaw as well can dispose Shade because of his Flesh Shredder trait, however it is harder to keep him alive until his first move, as compared with Agnon.
When Shade defends My Dungeon he posseses dead attackers first at all in round 3. If there is no fallen attacker but a dead ally then Shade will possess that ally. The attacking player can use this A.I. behavior in their favour.
Notes and Tips[]
Shade is immune to Possession like all Spirits and Constructs. Like Ekko Shade is 100% immune to be Feared but only has little chance (6%) to resist the debuffs Stoned and Marked for Death.
For (unknown) reasons Shade's Spirit Link starts with some extra energy but not fully powered (see Starts Powered). With a Festive Rune (+1 energy) or with Kobal the Pestilent on the team Shade can get energy from Dark Deception and have his Spirit Link battle-ready. This counters literally all start-dungeon-with-taunt Tanks or enemies with Tank Runes, as long as the enemy does not have purge effects. Festive Runes intentionally do not work in The Tower of Pwnage. For the same reason Shade's Spirit Link also has no extra energy there.
Shade's Dark Shroud ability is powerful if you are having trouble with enemy freezes because it makes Shade and all his Dark allies Freeze Immune.