The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Main Campaign Dungeons: (3)
Challenge Mode Dungeons: (1)
Shadowblade has the standard rune slots for a Dark hero.
Basic Melee Physical Attack for [32% ATK] base damage to a single target. Upgrading increases damage output to [49.5% ATK].
From the Shadows
Special Attack (5 turns)
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Special Attack (5 turns), requires 1st Ascension
Ranged Physical attack that hits target and [1+ 1 at lvl 20/40] random enemies for [40% ATK] base damage, gaining health equal to 100% of the damage dealt.
Special Attack (5 turns), requires 2nd Ascension
Melee Physical attack with a chance to Poison.
Attacks first. Heroes sharing the same speed trait go in order of positioning. Fast is the opposing trait of Slow.
Increased CRIT (+10%) and Dodge chance (+20%).
Trait (Passive), requires 1st Ascension
Chance to inflict Disease on any CRIT.
Trait (Passive), requires 2nd Ascension
Assassin allies gain Evasion for 1 turn when starting a dungeon.
Melee Spirit Attack on enemy that fears target and Haunts the enemy team, amplifying Dark damage dealt by x2. (In fact the Haunted debuff doubles all damage dealt by Dark heroes including Spirit and Physical damage, not only Dark damage.)
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.