FANDOM


Sir William
Tank 
★☆☆☆☆☆

Sir William

Element: Water Water
30% vs Fire Fire units
-25% vs Nature Nature units


Speed: Normal
Aether category: Bronze

Epic: No

William token
Swing IconBring It On Icon & Armored IconWater Guard Icon
Stars Tokens Boost
★☆☆☆☆☆ 10 -
★★☆☆☆☆ 20 +12.5%
★★★☆☆☆ 70 +25%
★★★★☆☆ 100 +40%
★★★★★☆ 150 +60%
★★★★★★ 250 +100%
Background:
A great leader leads by example, and fights for those who cannot. -Selwyn the Enduring.


ThaliaPortrait Small
Sir William deals double damage against Beasts.

Stats Base Max Resistances Base Max
Power 2,826 Nature  %  %
Attack 1,326 Fire  %  %
Defense 1,855 Water  %  %
Health 4,361 Light  %  %
Skill 1,020 Dark  %  %
Crit Chance  % 17% Spirit  %  %
Crit Multiplier x 2x
Dodge Chance  % 0%


Abilities (Active) Traits (Passive)
Swing Icon Swing Armored Icon Armored
Bring It On Icon Bring It On Courageous Knight Icon Courageous Knight
Guarding Strike Icon Guarding Strike Tit for Tat Icon Tit for Tat
Last Stand Icon Last Stand Protector of the Realm Icon Protector of the Realm
Water Guard Icon Water Guard III


Sir William has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.


William token Sir William tokens: Normal Mode Icon x6 Challenge Mode Icon x6 + Portal Summon Gold Great Summon

The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.

Normal Mode Icon Main Campaign Dungeons: (6)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
3-2 8 5 4 10 Ice Cave Water Evo Larva Norgen Hillwatch
5-7 13 5 4 12 Ice Cave Water Evo LarvaWater Evo Hashima
10-1 26 5 3 9 Lava Cave Fire Evo LarvaFire EvoJewelled Insatiable Brogg
13-1 34 5 4 16 Crypt Dark Evo LarvaDark EvoDark Evo Monarch Bluddblister
16-4 41 5 4 11 Ice Cave Water EvoWater Evo MonarchMind's Eye Ash the Inferno
19-3 51 5 5 21 Forest Nature EvoNature Evo MonarchInfinity Skirra
Challenge Mode Icon Challenge Mode Dungeons: (6)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
3-2 5 Ice Cave Water Evo Larva Norgen Hillwatch
5-7 5 Ice Cave Water Evo LarvaWater Evo Hashima
10-1 5 Lava Cave Fire Evo LarvaFire EvoJewelled Insatiable Brogg
13-1 5 Crypt Dark Evo LarvaDark EvoDark Evo Monarch Bluddblister
16-4 5 Ice Cave Water EvoWater Evo MonarchMind's Eye Ash the Inferno
19-3 5 Forest Nature EvoNature Evo MonarchInfinity Skirra
Rune Slots: Rune slot WaterRune slot WaterRune slot FireRune slot LightRune slot Dark (standard)
Sir William has the standard rune slots for a Water Water hero.
Water Water Water Water Fire Fire Light Light Dark Dark
Rune slot Water Rune slot Water Rune slot Fire Rune slot Light Rune slot Dark
Attack range & damage type: Melee & Physical
Buffs & Debuffs: Bulwark IconPumped IconTenacity IconTaunt IconUnbreakable Heart Icon
Bulwark Icon DEF+ (buff):
Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill.
Pumped Icon Pumped (buff):
Any attack that hits the target triggers a counter attack.
Tenacity Icon Revenge attacks (effect):
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops. Note: There is no icon for this effect. It's used on this wiki page only.
Taunt Icon Taunt (buff):
Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin.
Unbreakable Heart Icon Unbreakable Heart (buff):
Avoids death from a death blow, health will stay at 1 HP.
Immunities & Damage Reduction: Feared & Armored
Abilities & Traits: Swing IconBring It On IconGuarding Strike IconLast Stand Icon & Armored IconCourageous Knight IconTit for Tat IconProtector of the Realm IconWater Guard Icon

Swing

Swing Icon
Basic Attack (None)

A basic Melee Physical attack doing [32% ATK] base damage. Upgrading increases base damage to [49.5% ATK].

Bring It On

Bring It On Icon
Special Attack (5 turns)

Taunts enemies to target single attacks on this char, buffs DEF +[11.5 + 0.5/Lvl]% and will Revenge any attacks. This taunt adds Pumped buff and starts off with a higher base DEF increase. Upgrading increases the amount of DEF gained by this hero upon activating the skill.

Guarding Strike

Guarding Strike Icon
Special Attack (3 turns), requires William token 1 1st Ascension

Melee Physical attack on target enemy and buff team DEF.

Last Stand

Last Stand Icon
Special Attack (5 turns), requires William token 2 2nd Ascension

Melee Physical attack on target enemy with splash damage and adds an Unbreakable Heart buff to all allies that lasts for 3 turns.

Armored

Armored Icon
Trait (Passive)

Takes 25% less damage from Physical attacks.

Water Guard (I/II/III)

Water Guard Icon
Trait (Passive), upgrades with Ascensions

I: Increase DEF by 10% for all Water allies.
William token 1 1st Ascension:
II: Increase DEF by 15% for all Water allies.
William token 2 2nd Ascension:
III: Increase DEF by 20% for all Water allies.

Courageous Knight

Courageous Knight Icon
Trait (Passive), requires William token 1 1st Ascension

Cannot be Feared and will jump in-front of a single-target attack that would be a killing blow against an ally.

Tit for Tat

Tit for Tat Icon
Trait (Passive), requires William token 1 1st Ascension

Any CRIT taken on this hero will cause him/her to CRIT on their next attack, even if elementally disadvantaged.

Protector of the Realm

Protector of the Realm Icon
Trait (Passive), requires William token 2 2nd Ascension

Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.

Ascensions: Dark Evo LarvaWater Evo LarvaWater Evo = William token 1 + Guarding Strike IconCourageous Knight IconTit for Tat IconWater Guard Icon & Dark Evo LarvaStormwindWater Evo = William token 2 + Last Stand IconProtector of the Realm IconWater Guard Icon
First Ascension Second Ascension
Dark Evo Larva Dark Evo Larva 4x Dark Evo Larva Dark Evo Larva 15x
Water Evo Larva Water Evo Larva 12x Stormwind Stormwind Evo 4x
Water Evo Water Evo 4x Water Evo Water Evo 7x
Guarding Strike Icon Guarding Strike (Special Attack/3 Turns) Last Stand Icon Last Stand (Special Attack/5 Turns)
Courageous Knight Icon Courageous Knight (Trait/Passive) Protector of the Realm Icon Protector of the Realm (Trait/Passive)
Tit for Tat Icon Tit for Tat (Trait/Passive) Water Guard Icon Water Guard iii (Trait/Passive)
Water Guard Icon Water Guard ii (Trait/Passive)
Synergies of heroes (Family):
Synergies of Water heroes (Element): Water Heart IconShattering Team IconWater Empowerment IconTorrential Tides IconWave Rider Icon
William token Sir William can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon Water Guard (Trait) by William token Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon Water Heart (Trait) by Yasmin token 0 Yasmin Bloom
Increase Health by 20% for all Water allies.
Shattering Team Icon Shattering Team (Trait) by IGOROK token 0 IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon Elemental Empowerment (Water) (Trait) by Takumi token Samurai Takumi
Increases hero's attack for each water ally on his team.
Torrential Tides Icon Torrential Tides (Trait) by Kai Makani token 0 Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon Wave Rider (Trait) by Kai Makani token 0 Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Tank heroes (Class):
Other Synergies of Heroes: Critical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconHonor Guard IconIcy Embrace IconIFF Targeting IconImmunize IconLead By Example IconMaster Assassin IconMaster Healer IconMend IconShielding Soul IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous Embrace
William token Sir William can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Boosts team energy by +1 on CRIT from an attack. All skills currently on cooldown have their delays reduced by 1 turn.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke
Cleanses 1 Debuff on all allies at the start of this Hero's turn.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs allies' attack by [20%/30%/50%], then Ranged Dark attack on enemies. The ATK buff and amount of targets depend on the rank (I-III) of this ability.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies. Allies gain a chance to burn on basic attacks for 3 turns. Rage adds additional chance to burn.
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Gives all allies' melee physical attacks a chance to inflict Chill on a hit.
Honor Guard Icon Honor Guard (Trait) by
Will jump in front of a single target death blow attack on an ally.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Lead By Example Icon Lead By Example (Trait) by High King Valkin token 0 High King Valkin
Allies will follow-up any attack made by this Hero with a basic attack.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Allied single target abilities have 100% more Damage on CRITs.
Master Healer Icon Master Healer (Trait) by
Heals all allies 2.5% every turn.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When this Hero is killed, all allies gain an Aegis Shield.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full health, this hero heals the entire party for a small portion of their health every round.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
100% chance (immunity) that the team not will lose Energy from an enemy attack. Energy takes your skills off of cooldown by 1 per turn.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Ally crit damage is increased. All team allies get the trait 'Weak Spot' which increases the CRIT multiplier (x2 becomes x2.5).
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies [2.5/5]% for each instance of Venom on the enemies. The amount (%) depends on the rank (I/II) the trait.
Counters: Mystical IconPlummeting Doom IconMan Eater IconChallenge Accepted IconEnvious Rampage IconExposed Weakness IconFrom the Shadows IconPurging Smash IconSmite IconSniper Shot IconSoul Shred IconTheft of Grace IconTurn a Blind Eye Icon
William token Sir William can be countered by making use of the following traits and special attacks:

Tank Heroes are vulnerable to:

Mystical Icon Mystical (Trait) by
Ferno token 0 Ferno
Icebloom token 0 Icebloom
Icepick token 0 Icepick
Ignus Ignus the Mad
Iris token 0 Iris
Kai Makani token 0 Kai Makani
Kobal token Kobal the Pestilent
Lily Blossom token 0 Lily Blossom
Zomm token Lord Zomm
Marrow token 0 Marrow
Nitpick token 0 Nitpick
Pontifex token 0 Pontifex Mortis
Selwyn token 0 Selwyn the Enduring
Shade token 0 Shade
Fiddlestrom token Therand Fiddlestrom
[25/50/75]% damage bonus vs Slow or Tank heroes depending on the rank of this trait (I-III). Each Ascension of the Hero raises the rank (I/II/III) of this trait.
Plummeting Doom Icon Plummeting Doom (Special Attack) by Agnon token 0 Agnon
Armor Piercing Physical attack that has a chance to Daze the target. Deals 5x boosted damage to Tanks and targets with high DEF.
Male Heroes are vulnerable to:

Man Eater Icon Man Eater (Trait) by
[1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait.
Taunter Heroes are vulnerable to:

Challenge Accepted Icon Challenge Accepted (Trait) by
Admiral Kreel token 0 Admiral Kreel
Bovus token 0 Bovus El Doro
Julius token icon Julius
Squinch token 0 Squinch
[2x/2.5x] Boosted damage VS Taunting enemies. The boost depends on the rank (I/II) of this trait.
Envious Rampage Icon Envious Rampage (Special Attack) by Malice Token Malice
Melee physical attack on target and 2 random enemies that lifesteals and has a chance to steal a buff on hit.
Exposed Weakness Icon Exposed Weakness (Special Attack) by
Melee Physical attack that ignores the target’s armor and will purge Taunt on target if it is active.
From the Shadows Icon From the Shadows (Special Attack) by Shadowblade token 0 Shadowblade
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Purging Smash Icon Purging Smash (Special Attack) by
Melee Physical attack for [100% ATK] base damage and removes the one buff from the target. The first buff applied is removed.
Smite Icon Smite (Special Attack) by Augustus the paladin token 0 Augustus
Melee Physical attack on a single target for 233 (scaling) base damage and purges [1/2/3] buffs upon hit. 1.5x damage increase towards Demons. Upgrading increases damage to [132% ATK]. The amount of purged of buffs increases with the rank (I-III) of this special attack.
Sniper Shot Icon Sniper Shot (Special Attack) by Willow token 0 Willow Swift
Ranged Physical attack with a guaranteed CRIT for [75% ATK] base damage and purges 1 buff, ignores Armor. Removes the first buff applied. Does not CRIT against opposing elements. Upgrading increases the damage output of the skill.
Soul Shred Icon Soul Shred (Special Attack) by Tsume token 0 Tsume
Two Ranged Physical attacks on all enemies for [42.5% ATK] base damage per swipe and removes 1 buff maximum from each target hit. The newest buff applied is removed.
Theft of Grace Icon Theft of Grace (Special Attack) by Malice Token Malice
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The element will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Turn a Blind Eye Icon Turn a Blind Eye (Trait) by
Deadeye token 0 Deadeye
Phemus token 0 Phemus
Shade token 0 Shade
Viperia token 0 Viperia
Immune to Taunt and Provoke.

How to Use this Hero

To increase Sir William's abilities, a mixture of ascending and gaining him Tokens will help him significantly. Ascending him will make him better at protecting the team, with new powers and passives to do so, and increasing his Star Level will give him a health and DEF buff, increasing his skills as a taunter. The other main option for a Tank is Stone Fist. There are several differences between the two. The first is Sir William is armored, Stone Fist is magical. The second is Stone Fist is based around debuffing the enemy team, while Sir William is more for buffing his own team. Finally Sir William can punch harder and isn't slow, but Stone Fist has a higher defense and health, and immunities due to Impervious Icon Impervious .

Skill Breakdown

William's role in a team is to Taunt for his allies, as well as give DEF buffs, particularly for a water team. His armored trait helps him significantly at this, making all physical attacks deal significantly less damage. The downside of his armor is that it makes William vulnerable to shock and Armor Hunters like Therand Fiddlestrom. William himself also has Fire Hunter Icon Fire Hunter and Beast Hunter Icon Beast Hunter traits, giving him a boost to fire and beasts. Both make him effective at dealing damage against the respective targets. Fire Beast, such as Mangle Jaw and Torchy, are easy prey for Sir William. But watch out! Unlike Stone Fist William is not fire-proof. Another trait that is worthy of mention is the passive Water Guard Icon Water Guard , giving all water allies a DEF buff. This works well for an all water team. 

Sir William's first ability, Bring It On Icon Bring It On , is a special version of Taunt. Basically it gives him a higher DEF buff than the normal taunt ability (alongside some nifty animations). Sir William is the only character in the game to have his first ability as a taunt. This is good as it means he can taunt unascended, and if in the defensive team for PvP, his first action is to always taunt. 

Bulwark Icon Bulwark is Sir William's second power, which buffs the team's DEF. Bulwark is effective both if Sir William is taunting and if he isn't, as both help the team significantly. In addition, combining Bulwark with Stone Fist's Fist of Justice Icon Fist of Justice , Yokozuna's Sumo Stomp Icon Sumo Stomp or Chief NubNub's Stout Team Icon Stout Team can have the whole team becoming an incredibly tough force. 

William's last power, Smack Down Icon Smack Down , gives him some damage potential as well. The main strength of this power is that it has a very short recharge, 3 rounds. However the damage it deals is somewhat limiting. Due to this, it is best used on Fire or Beast targets, who allow Sir William to utilize his Beast Hunter and Fire Hunter buffs to deal very high damage to the enemy.

Synergy With Other Heroes

Sir William is a good taunter, and works well with any team that needs a taunter, regardless of the team members themselves.

If going for an all Water Team, combining Sir William with Yasmin Bloom can lead to a large buff for all water allies, thanks to William's Water Guard Icon Water Guard and Yasmin's Water Heart Icon Water Heart , giving both a DEF buff and Health buff to all water allies. If combined with IGOROK's Shattering Team Icon Shattering Team and another damage dealing water hero, this can lead to a very strong team. 

As stated above, combining Bulwark Icon Bulwark with other powers that weaken the enemy or buff up your team, such as Kobal the Pestilent's Pandemic Swarm Icon Pandemic Swarm , will result in a high indestructible team.

Uses in PVP

When Sir William is used in PvP, it is best to take advantage of his Water Guard Icon Water Guard passive to increase the DEF of all water allies, regardless of whether he is attacking or defending. Sir William is an effective defender, as he is the only character who uses Taunt as his first action. This results in an instant taunter for your team, and he is the only character to do this. Sir William also works on increasing the DEF for a standard team, with Bulwark Icon Bulwark and his taunt. Please note that although William is a robust DEF tank (like all armored high DEF tanks), it lacks the defense against fire and lightning damage, and attacks that ignore armor. Also when Taunt is active William is vulnerable to the trait Challenge Accepted Icon Challenge Accepted that Julius and Squinch have.

Notes and Tips

Sir William's Bring It On Icon Bring It On lasts one round longer than all the other taunt abilities, and has mutiple funny animations when the skill is used.

On June 30, 2016 William token Sir William became fearless and got an improved taunt ability from the New Changes to Six Heroes update.

Gallery