|Sir William tokens: x6 x6 + Great Summon|
The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
|Abilities & Traits: &|
|Bring It On||Special Attack||5 Turns||Taunts enemies to target single attacks on this char, buffs DEF +[11.5 + 0.5/Lvl]% and will Revenge any attacks. This taunt adds Pumped buff and starts off with a higher base DEF increase. Upgrading increases the amount of DEF gained by this hero upon activating the skill.|
|Guarding Strike||Special Attack||6 Turns||Melee Physical attack on target enemy for [70% ATK] base damage and buff team DEF. Upgrading increases damage dealt and DEF stat increase.|
|Smack Down||Special Attack||3 Turns||Melee Physical Attack For 245 base damage. Upgrading increases damage output to [95% ATK].|
|Armored||Trait||Passive||Takes 25% less damage from Physical attacks.|
|Beast Hunter||Trait||Passive||2x Boosted damage vs Beasts.|
|Fear Immune||Trait||Passive||Cannot be Feared.|
|Fire Hunter||Trait||Passive|| I: 1.5x Boosted Damage vs Fire Enemies.|
II: 2.0x boosted damage vs fire enemies.
III: 2.5x boosted damage vs fire enemies.
|Water Guard||Trait||Passive||Increase DEF By 15% for all Water allies.|
|Ascension: = + & = +|
|First Ascension||Second Ascension|
|Dark Evo Larva||4x||Dark Evo Larva||15x|
|Water Evo Larva||12x||Stormwind Evo||4x|
|Water Evo||4x||Water Evo||7x|
|Synergies with other Heroes:|
| Sir William can get following passive buffs when teamed up with other Heroes:
| Sir William can be countered by making use of the following traits and special attacks:
How to Use this Hero
To increase Sir William's abilities, a mixture of ascending and gaining him Tokens will help him significantly. Ascending him will make him better at protecting the team, with new powers and passives to do so, and increasing his Star Level will give him a health and DEF buff, increasing his skills as a taunter. The other main option for a Tank is Stone Fist. There are several differences between the two. The first is Sir William is armored, Stone Fist is magical. The second is Stone Fist is based around debuffing the enemy team, while Sir William is more for buffing his own team. Finally Sir William can punch harder and isn't slow, but Stone Fist has a higher defense and health, and immunities due to .
William's role in a team is to Taunt for his allies, as well as give DEF buffs, particularly for a water team. His armored trait helps him significantly at this, making all physical attacks deal significantly less damage. The downside of his armor is that it makes William vulnerable to shock and Armor Hunters like Therand Fiddlestrom. William himself also has and traits, giving him a boost to fire and beasts. Both make him effective at dealing damage against the respective targets. Fire Beast, such as Mangle Jaw and Torchy, are easy prey for Sir William. But watch out! Unlike Stone Fist William is not fire-proof. Another trait that is worthy of mention is the passive , giving all water allies a DEF buff. This works well for an all water team.
Sir William's first ability, PvP, his first action is to always taunt., is a special version of Taunt. Basically it gives him a higher DEF buff than the normal taunt ability (alongside some nifty animations). Sir William is the only character in the game to have his first ability as a taunt. This is good as it means he can taunt unascended, and if in the defensive team for
Synergy With Other Heroes
Sir William is a good taunter, and works well with any team that needs a taunter, regardless of the team members themselves.
If going for an all Water Team, combining Sir William with Yasmin Bloom can lead to a large buff for all water allies, thanks to William's and Yasmin's , giving both a DEF buff and Health buff to all water allies. If combined with IGOROK's and another damage dealing water hero, this can lead to a very strong team.
As stated above, combining Kobal the Pestilent's , will result in a high indestructible team.with other powers that weaken the enemy or buff up your team, such as
Uses in PVP
When Sir William is used in PvP, it is best to take advantage of his passive to increase the DEF of all water allies, regardless of whether he is attacking or defending. Sir William is an effective defender, as he is the only character who uses Taunt as his first action. This results in an instant taunter for your team, and he is the only character to do this. Sir William also works on increasing the DEF for a standard team, with and his taunt. Please note that although William is a robust DEF tank (like all armored high DEF tanks), it lacks the defense against fire and lightning damage, and attacks that ignore armor. Also when Taunt is active William is vulnerable to the trait that Julius and Squinch have.
Notes and Tips
Sir William'slasts one round longer than all the other taunt abilities, and has mutiple funny animations when the skill is used.
On June 30, 2016 Sir William became fearless and got an improved taunt ability from the New Changes to Six Heroes update.