FANDOM


Sir William
  Tank 
★☆☆☆☆☆

Sir William

Element: Water Water
30% vs Fire Fire units
-25% vs Nature Nature units


Speed: Normal
Aether category: Bronze

Epic: No

William token
★☆☆☆☆☆ 10
★★☆☆☆☆ 20
★★★☆☆☆ 70
★★★★☆☆ 100
★★★★★☆ 150
★★★★★★ 250
Background:
A great leader leads by example, and fights for those who cannot. -Selwyn the Enduring.


ThaliaPortrait Small
Sir William deals double damage against Beasts.

Stats Base Max Resistances Base Max
Power 195 2,826 Nature 1% 20%
Attack 114 1,326 Fire 1% 20%
Defense 169 1,855 Water 31% 50%
Health 363 4,361 Light 1% 20%
Skill 93 1,020 Dark 31% 20%
Crit Chance 6% 17% Spirit 1% 20%
Crit Multiplier 2x 2x
Dodge Chance 0% 0%


Active Passive (Traits)
Bring It On Icon Bring It On Armored Icon Armored
Guarding Strike Icon Guarding Strike Beast Hunter Icon Beast Hunter
Smack Down Icon Smack Down Fear Immune Fear Immune
Fire Hunter Icon Fire Hunter
Water Guard Icon Water Guard

First Ascension
William token

Guarding Strike Icon + N/A

Second Ascension
William token 1

Smack Down Icon + N/A


Sir William has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.


William token Sir William tokens: Normal Mode Icon x6 Challenge Mode Icon x6 + Portal Summon Gold Great Summon

The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.

Normal Mode Icon Main Campaign Dungeons: (6)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
3-2 8 5 4 10 Ice Cave Water Evo Larva Norgen Hillwatch
5-7 13 5 4 12 Ice Cave Water Evo LarvaWater Evo Hashima
10-1 26 5 3 9 Lava Cave Fire Evo LarvaFire EvoJewelled Insatiable Brogg
13-1 34 5 4 16 Crypt Dark Evo LarvaDark EvoDark Evo Monarch Bluddblister
16-4 41 5 4 11 Ice Cave Water EvoWater Evo MonarchMind's Eye Ash the Inferno
19-3 51 5 5 21 Forest Nature EvoNature Evo MonarchInfinity Skirra
Challenge Mode Icon Challenge Mode Dungeons: (6)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
3-2 5 Ice Cave Water Evo Larva Norgen Hillwatch
5-7 5 Ice Cave Water Evo LarvaWater Evo Hashima
10-1 5 Lava Cave Fire Evo LarvaFire EvoJewelled Insatiable Brogg
13-1 5 Crypt Dark Evo LarvaDark EvoDark Evo Monarch Bluddblister
16-4 5 Ice Cave Water EvoWater Evo MonarchMind's Eye Ash the Inferno
19-3 5 Forest Nature EvoNature Evo MonarchInfinity Skirra
Rune Slots: Rune slot WaterRune slot WaterRune slot FireRune slot LightRune slot Dark
Sir William has the standard rune slots for a Water Water hero.
Water Water Water Water Fire Fire Light Light Dark Dark
Rune slot Water Rune slot Water Rune slot Fire Rune slot Light Rune slot Dark
Abilities & Traits: Bring It On IconGuarding Strike IconSmack Down Icon & Armored IconBeast Hunter IconFear ImmuneFire Hunter IconWater Guard Icon
Ability Type Energy Cost Ability Description
Bring It On Icon Bring It On Special Attack 5 Turns Taunts enemies to target single attacks on this char, buffs DEF +[11.5 + 0.5/Lvl]% and will Revenge any attacks. This taunt adds Pumped buff and starts off with a higher base DEF increase. Upgrading increases the amount of DEF gained by this hero upon activating the skill.
Guarding Strike Icon Guarding Strike Special Attack 6 Turns Melee Physical attack on target enemy for [70% ATK] base damage and buff team DEF. Upgrading increases damage dealt and DEF stat increase.
Smack Down Icon Smack Down Special Attack 3 Turns Melee Physical Attack For 245 base damage. Upgrading increases damage output to [95% ATK].
Armored Icon Armored Trait Passive Takes 25% less damage from Physical attacks.
Beast Hunter Icon Beast Hunter Trait Passive 2x Boosted damage vs Beasts.
Fear Immune Fear Immune Trait Passive Cannot be Feared.
Fire Hunter Icon Fire Hunter Trait Passive I: 1.5x Boosted Damage vs Fire Enemies.
II: 2.0x boosted damage vs fire enemies.
III: 2.5x boosted damage vs fire enemies.
Water Guard Icon Water Guard Trait Passive Increase DEF By 15% for all Water allies.
Ascension: Dark Evo LarvaWater Evo LarvaWater Evo = William token 1 + Guarding Strike Icon & Dark Evo LarvaStormwindWater Evo = William token 2 + Smack Down Icon
First Ascension Second Ascension
Dark Evo Larva Dark Evo Larva 4x Dark Evo Larva Dark Evo Larva 15x
Water Evo Larva Water Evo Larva 12x Stormwind Stormwind Evo 4x
Water Evo Water Evo 4x Water Evo Water Evo 7x
Guarding Strike Icon Guarding Strike (Special Attack/6 Turns) Smack Down Icon Smack Down (Special Attack/3 Turns)
Synergies with other Heroes: Water Heart IconShattering Team IconCritical Energy IconGrass Skirt of Resistance IconHonor Guard IconIcy Embrace IconImmunize IconMaster Healer IconMend IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous Embrace
William token Sir William can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon Water Guard (Trait) by William token Sir William
Increase DEF By 15% for all Water allies.
Water Heart Icon Water Heart (Trait) by Yasmin token 0 Yasmin Bloom
Increase Health by 20% for all Water allies.
Shattering Team Icon Shattering Team (Trait) by IGOROK token 0 IGOROK
Boosts damage vs Frozen targets for all Water allies.
All Heroes get the following passive buffs:

Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Boosts team energy by +1 on CRIT from an attack. All skills currently on cooldown have their delays reduced by 1 turn.
Grass Skirt of Resistance Icon Grass Skirt of Resistance (Trait) by Kai Makani token 0 Kai Makani
Team members gain a 25% resistance to all elemental status effects.
Honor Guard Icon Honor Guard (Trait) by Hansuke Undying token 0 Hansuke Undying
Will jump in front of a single target death blow attack on an ally.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Immunize Icon Immunize (Trait) by Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Healer Icon Master Healer (Trait) by Ember Sanguine token 0 Ember Sanguine
Heals all allies 2.5% every turn.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full health, this hero heals the entire party for a small portion of their health every round.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
100% chance (immunity) that the team not will lose Energy from an enemy attack. Energy takes your skills off of cooldown by 1 per turn.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Ally crit damage is increased. All team allies get the trait 'Weak Spot' which increases the CRIT multiplier (x2 becomes x2.5).
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies [1/2]% for each instance of Venom on the enemies. The amount (%) depends on the rank (I/II) the trait.
Counters: Man Eater IconChallenge Accepted IconEnvious Blade IconExposed Weakness IconFrom the Shadows IconPurging Smash IconSmite IconSniper Shot IconSoul Shred IconTheft of Grace IconTurn a Blind Eye Icon
William token Sir William can be countered by making use of the following traits and special attacks:

Male Heroes are vulnerable to:

Man Eater Icon Man Eater (Trait) by Daeris token 0 Shadow Queen Daeris
[1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait.
Taunter Heroes are vulnerable to:

Challenge Accepted Icon Challenge Accepted (Trait) by
Admiral Kreel token 0 Admiral Kreel
Julius token icon Julius
Squinch token 0 Squinch
[2x/2.5x] Boosted damage VS Taunting enemies. The boost depends on the rank [I/II] of this trait.
Envious Blade Icon Envious Blade (Special Attack) by Malice Token Malice
3 Melee Physical attacks for [50% ATK] base damage each. Has a 75% chance to destroy a buff with each attack.
Exposed Weakness Icon Exposed Weakness (Special Attack) by Hansuke Undying token 0 Hansuke Undying
Melee Physical attack that ignores the target’s armor and will purge Taunt on target if it is active.
From the Shadows Icon From the Shadows (Special Attack) by Shadowblade token 0 Shadowblade
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Purging Smash Icon Purging Smash (Special Attack) by
Emily token 0 Archangel Emily
Bovus token 0 Bovus El Doro
Melee Physical attack for [100% ATK] base damage and removes the one buff from the target. The first buff applied is removed.
Smite Icon Smite (Special Attack) by Augustus the paladin token 0 Augustus
Melee Physical attack on a single target for 233 (scaling) base damage and purges [1/2/3] buffs upon hit. 1.5x damage increase towards Demons. Upgrading increases damage to [132% ATK]. The amount of purged of buffs increases with the rank (I-III) of this special attack.
Sniper Shot Icon Sniper Shot (Special Attack) by Willow token 0 Willow Swift
Ranged Physical attack with a guaranteed CRIT for [75% ATK] base damage and purges 1 buff, ignores Armor. Removes the first buff applied. Does not CRIT against opposing elements. Upgrading increases the damage output of the skill.
Soul Shred Icon Soul Shred (Special Attack) by Tsume token 0 Tsume
Two Ranged Physical attacks on all enemies for [42.5% ATK] base damage per swipe and removes 1 buff maximum from each target hit. The newest buff applied is removed.
Theft of Grace Icon Theft of Grace (Special Attack) by Malice Token Malice
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The element will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Turn a Blind Eye Icon Turn a Blind Eye (Trait) by
Ember Sanguine token 0 Ember Sanguine
Phemus token 0 Phemus
Shade token 0 Shade
Viperia token 0 Viperia
Immune to Taunt and Provoke.

How to Use this Hero

To increase Sir William's abilities, a mixture of ascending and gaining him Tokens will help him significantly. Ascending him will make him better at protecting the team, with new powers and passives to do so, and increasing his Star Level will give him a health and DEF buff, increasing his skills as a taunter. The other main option for a Tank is Stone Fist. There are several differences between the two. The first is Sir William is armored, Stone Fist is magical. The second is Stone Fist is based around debuffing the enemy team, while Sir William is more for buffing his own team. Finally Sir William can punch harder and isn't slow, but Stone Fist has a higher defense and health, and immunities due to Impervious Icon Impervious.

Skill Breakdown

William's role in a team is to Taunt for his allies, as well as give DEF buffs, particularly for a water team. His armored trait helps him significantly at this, making all physical attacks deal significantly less damage. The downside of his armor is that it makes William vulnerable to shock and Armor Hunters like Therand Fiddlestrom. William himself also has Fire Hunter Icon Fire Hunter and Beast Hunter Icon Beast Hunter traits, giving him a boost to fire and beasts. Both make him effective at dealing damage against the respective targets. Fire Beast, such as Mangle Jaw and Torchy, are easy prey for Sir William. But watch out! Unlike Stone Fist William is not fire-proof. Another trait that is worthy of mention is the passive Water Guard Icon Water Guard, giving all water allies a DEF buff. This works well for an all water team. 

Sir William's first ability, Bring It On Icon Bring It On, is a special version of Taunt. Basically it gives him a higher DEF buff than the normal taunt ability (alongside some nifty animations). Sir William is the only character in the game to have his first ability as a taunt. This is good as it means he can taunt unascended, and if in the defensive team for PvP, his first action is to always taunt. 

Bulwark Icon Bulwark is Sir William's second power, which buffs the team's DEF. Bulwark is effective both if Sir William is taunting and if he isn't, as both help the team significantly. In addition, combining Bulwark with Stone Fist's Fist of Justice Icon Fist of Justice, Yokozuna's Sumo Stomp Icon Sumo Stomp or Chief NubNub's Stout Team Icon Stout Team can have the whole team becoming an incredibly tough force. 

William's last power, Smack Down Icon Smack Down, gives him some damage potential as well. The main strength of this power is that it has a very short recharge, 3 rounds. However the damage it deals is somewhat limiting. Due to this, it is best used on Fire or Beast targets, who allow Sir William to utilize his Beast Hunter and Fire Hunter buffs to deal very high damage to the enemy.

Synergy With Other Heroes

Sir William is a good taunter, and works well with any team that needs a taunter, regardless of the team members themselves.

If going for an all Water Team, combining Sir William with Yasmin Bloom can lead to a large buff for all water allies, thanks to William's Water Guard Icon Water Guard and Yasmin's Water Heart Icon Water Heart, giving both a DEF buff and Health buff to all water allies. If combined with IGOROK's Shattering Team Icon Shattering Team and another damage dealing water hero, this can lead to a very strong team. 

As stated above, combining Bulwark Icon Bulwark with other powers that weaken the enemy or buff up your team, such as Kobal the Pestilent's Pandemic Swarm Icon Pandemic Swarm, will result in a high indestructible team.

Uses in PVP

When Sir William is used in PvP, it is best to take advantage of his Water Guard Icon Water Guard passive to increase the DEF of all water allies, regardless of whether he is attacking or defending. Sir William is an effective defender, as he is the only character who uses Taunt as his first action. This results in an instant taunter for your team, and he is the only character to do this. Sir William also works on increasing the DEF for a standard team, with Bulwark Icon Bulwark and his taunt. Please note that although William is a robust DEF tank (like all armored high DEF tanks), it lacks the defense against fire and lightning damage, and attacks that ignore armor. Also when Taunt is active William is vulnerable to the trait Challenge Accepted Icon Challenge Accepted that Julius and Squinch have.

Notes and Tips

Sir William's Bring It On Icon Bring It On lasts one round longer than all the other taunt abilities, and has mutiple funny animations when the skill is used.

On June 30, 2016 William token Sir William became fearless and got an improved taunt ability from the New Changes to Six Heroes update.

Gallery