Background: "From the Ashes, I rise to restore balance to this world."
Unlock Solaris' Rise From the Ashes I to harness this Legendary Beast's Resurrection Ability! Then take Solaris' resurrection ability to new heights, with Rise From the Ashes II, and revive all allied Beasts when she reincarnates!
Burned (debuff): Target suffers Fire damage each round until the effect expires. During this effect, its DEF is also lowered. Subsequent applications of the effect refreshes the Burn effect back to its maximum duration. Cleanse (effect): This instant effect removes one or more Debuffs from an ally. An animation indicates the effect. A few initial and automatic Debuffs cannot be cleansed (like Ferno's Aerial Superiority, and debuffs in Boss Mode dungeons). See Purge for how to remove Buffs. Heal (effect): Some health (HP) of the target is restored, up to max health. Disease and other debuffs can lower the healing rate or prevent heal at all. The Skill (SKL) stat of the healer increases the heal effect. Constructs (except the Living ones) cannot be healed. There is a chance to score CRIT Heals that heal 2x the amount of a normal heal. An animation of floating green "+" signs indicate the heal effect. Regeneration is a similar effect but recovers a little health over time. Phoenix Feather (buff): The Hero's corpse cannot be removed. Buff lasts for 3 rounds. Purge (effect): This instant effect removes one or more Buffs from an enemy. A 'poof/vanish' animation indicates the effect. See Cleanse for how to remove Debuffs. Resurrection (effect): A dead ally is revived and brought back to life with some health.
Ranged Fire attack for [74% ATK] base damage on all enemies with a chance to Burn. Heals all allies and doubles the heal on kill. Snow Day: Purges all buffs from the enemy team.
Special Attack (6 turns), requires 1st Ascension
Heals and cleanses all allies, buffs her team with Phoenix Feather to prevent corpses from being removed. The buff lasts 3 turns.
Fire & Flames
Special Attack (Passive), requires 2nd Ascension
Sacrifices herself. Cooldown is based on how much damage allies receive (Basically, anytime Solaris' allies receive damage it adds to her Fury. Fury is at 100% equivalent to two allies receiving 100% of their health in damage. Example: Hero A loses 50% of their health, Hero B loses 50% of their health, and Hero C dies. 50% + 50% + 100% = 200% health loss = 100% fury amount. Max health reduction is treated as damage. Fury's charge is looking at a hero's original health for that hit. For all subsequent hits, Fury looks at the new max health). Uses one of the following depending on target: IMMOLATING FLAMES (Targeting allies): Revives and heals all allies and applies significant damage reduction for a turn; ENGULFING FIRE (Targeting enemies): Attacks all enemies for [105% ATK] base damage with chance to Burn.
I: Takes 25% less damage from Melee attacks.
I: Take 25% less damage from non-Physical attacks.
Trait (Passive), requires 1st Ascension
Solaris has a wild and untamable soul, making her Spirit & Fire Immune.
From the Ashes (I/II)
Trait (Passive), upgrades with Ascensions
1st Ascension: I: Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris resurrects at the end of the round. 2nd Ascension: II: Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris and all beast allies resurrect at the end of the round. Starts Powered.
Trait (Passive), requires 1st Ascension
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
Trait (Passive), requires 2nd Ascension
Boosted damage to Ogres and chance to Retaliate any attack against another Beast.
Ranged Water attack on all enemies for [115% ATK] base damage and applies Snow Day to all allies, buffing +[35 + 0.5/Lvl]% DEF and modifying abilities of Beasts and Ogres. Starts powered. See Snow Day buff for details.
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.| Solaris can get following passive buffs when teamed up with other Heroes:
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Solaris can be countered by making use of the following traits and special attacks:
A grappling Ranged Physical attack for [140% ATK] base damage and chance to Daze (~45% @lvl 70). Deals extra damage (2x) to Flying targets. Upgrading increases damage output and reduction in accuracy from Daze. Skill boosts Daze effect slightly.
Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores taunt when targeting.
Ranged Dark attack for [100% ATK] base damage to a single target, purges all buffs, increases allied Undead max health by [25%] and heals allied Undead [?% ATK/SKL?] health. On a killing blow or targeting a corpse, the corpse is removed.