Effect: Chance to attack all enemies for 2x damage with a chance to apply a random burn (Burned, Wildfire, Demonfire, Soulfire) on all enemies and Wound the target. Deals additional damage based on Pressure.
Epic
Part 2
Part 3
Pressure Cooker 2.0
Motor Hacker
Clockwork Chopper
If you have The Furnace at level 50 or higher and fully ascended, you can make this hero Epic.
Doing this raises it's Defense/Max Health/Skill by a set percentage, as well as adding a special effect to it's Basic Attack.
Basic Attack (None, AoE), upgrades with Ascensions
I: Melee Physical attack on all enemies with a chance to inflict a random Burn debuff (Burn, Wildfire, Demonfire, or Soulfire) to the initial target. 1st Ascension: II: Melee Physical attack on all enemies with a chance to inflict a random Burn debuff to the initial target, and a 50% chance to inflict a random Burn to the remaining enemies. 2nd Ascension: III: Melee Physical attack on all enemies with a chance to inflict a random Burn debuff to the initial target, and a 100% to inflict a random Burn to the remaining enemies.
Ranged Fire attack for [150% ATK] base damage at normal Pressure, plus extra damage depending on the Pressure built up. Attack all enemies if Pressure is high.
Effects | Boosted Damage
Stoke the Boiler
Special Attack (5 turns), requires 1st Ascension
Taunts, forcing enemies to target this hero with attacks, increases Pressure, and self and allies deal boosted Fire damage. Starts Powered.
Effects | extra damage| Starts Powered| Pressure
Combustion
Special Attack (7 turns), requires 2nd Ascension
Melee Physical attack on target enemy and up to 2 others with the most energy, resets all abilities on hit enemies to max cooldown.
Effects | Energy Loss| Burned
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Construct
Trait (Passive)
Cannot be healed but is invulnerable to all Debuffs.
Effects | Invulnerable
Pressure
Trait (Passive)
If attacked by Fire characters or any CRIT, Pressure increases. If attacked by Water characters, Pressure decreases. Stacks from 0 to 100.
Effects | Pressure
Dwarven Forged Team
Trait (Passive), requires 1st Ascension
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Effects | Damage Reduction
Legacy of Flame
Trait (Passive), requires 1st Ascension
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Abs of Steel
Trait (Passive), requires 2nd Ascension
Damage received will not exceed 20% of Max HP.
Some Assembly Required
Trait (Passive), requires 2nd Ascension
At the end of each turn, Construct allies (and self) repair 5% health per allied Construct. All Constructs gain 'Volatile Components' trait (see Bauble for details).
Effects | Repair| Revenge Attacks
Allies gain a 15% damage reduction from attacks. Armored allies gain 15% extra damage reduction. (This trait replaces 'Dwarven Forged Team' when the The Furnace' Epic is unlocked.)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
This Ability has full energy and can be used at the beginning of the battle.
Pressure - buff (Damage/Stack)
The higher Pressure is the more damage deals The Furnace. If Crucible (with 'Fanning the Flames' trait) is on team Pressure has the following effect: At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.'
Recovers HP for the target (Construct) ally. Pure Constructs cannot be healed and heal potions don't work on them. They must be repaired. Repair works on Construct and Living Stone allies as well.
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
Soulfire Burned - debuff (Damage over Time/Health)
Target has reduced DEF and takes Unhealable Fire damage each turn for 3 turns.
Wildfire - debuff (Damage over Time/Status Effect)
Target has all buffs purged and cannot gain any more until this debuff expires. In addition, they have reduced DEF, take Burn damage each turn for 3 turns and have a chance to spread this debuff on death.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame (Trait) by The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
The Furnace can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
The Furnace is often used in Dungeon Defense. It's first action is to Stoke the Boiler. This adds the buff "Fired Up: All damage done also does additional Fire damage" to all team mates and additionally a Taunt buff on the Furnace. As a result an attacker needs to remove both buffs from the Furnace to get rid of the Taunt effect. Abilities like Shadowblade's From the Shadows only remove the first applied buff (Fired Up). But a Smite attack of Augustus, or a Theft of Grace performed by Malice will do the trick. Viperia's Snakes on the Plains can purge multiple buffs of a single target, too.
Notes and Tips[]
The Furnace is the 53th Hero and the first Construct in Dungeon Boss released in March 2016.
This Hero was obtainable only for a short period of time (3 days) by a Heroic Portal Summon.
Being a construct, The Furnace can only be repaired, several ways to do this can be with Dagrund Blacksmoke's ability Dwarven EMT, Bauble's basic attack, IFF Targeting and Bauble's first ascension ability, Positive Charge, which heals and repairs.
Trivia[]
His old description was a direct reference to the Strong Bad song "Trogdor the Burninator".
"Burninating the countryside,
Burninating the peasants,
Burninating all the peoples
in the thatched roof cottages"