Flying Beast Fast★☆☆☆☆☆
30% vs Nature units
-25% vs Water units
The Hero has the following Traits that boost stats:
|Torchy tokens: x6 x4 + Aether Shop Honor Summon|
The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
|Abilities & Traits: &|
|Bite||Basic Attack||None||A basic Melee Physical attack doing [30% ATK] base damage. Upgrading the skill increases damage output up to [49.5% ATK] base damage.|
|Bat Out of Hell||Special Attack||6 Turns||Three Ranged Fire projectiles on a single target for a total [127.5% ATK] base damage, with each strike a chance to inflict Burn. Upgrading increases the damage dealt and an increased chance to Burn higher level targets.|
|Lock Jaw||Special Attack||3 Turns||Attack an enemy for [67.5% ATK] base damage. Upgrading increases the damage output. Adds Silence to a successful attack, lasting 1 turn. This ability starts powered at the start of a fight.|
|Fiery Fangs||Special Attack||3 Turns||Melee Fire Bite for [50% ATK] base damage with a chance to Burn. Upgrading increases damage output to [82.5% ATK] with an increased chance to Burn.|
|Fast||Trait||Passive||Attacks first. Heroes sharing the same speed trait go in order of positioning. Fast is the opposing trait of Slow.|
|Shifty||Trait||Passive||Innate ability to dodge attacks. (+19% Dodge Chance)|
|Flying||Trait||Passive|| I: Takes 25% less damage from Melee attacks.|
II: Takes 50% less damage from Melee attacks.
|Pack Scout||Trait||Passive|| I: Increase SKL by +10% for all Beast allies.|
II: Increase SKL by +15% for all Beast allies.
III: Increase SKL by +25% for all Beast allies.
|Pack Tactics||Trait||Passive||Boosted damage to Ogres and chance to Retaliate any attack against another Beast.|
|Beastly Recklessness||Trait||Passive||When on a team with Solaris, chance to spread Burn to other enemies on hit.|
|Ascension: = + & = +|
|First Ascension||Second Ascension|
|Fire Evo Larva||10x||Dark Evo Larva||15x|
|Fire Evo||3x||Fire Evo||5x|
|Dark Evo Larva||3x||Moonlight Evo||4x|
|Synergies with other Heroes:|
| Torchy can get following passive buffs when teamed up with other Heroes:
| Torchy can be countered by making use of the following traits and special attacks:
Notes and Tips
Torchy is relatively good in the Tower of Pwnage, as his and have a super fast recharge. Beware of his health in the tower, and the potential of being bursted by characters because of his extreme low health. He will be a very good Hero for you to the climb the tower.
In Dungeon Raids the Silcence debuff of Torchy's is the ideal counter for Bovus El Doro and other defenders that would disable the attacking team. This is useful as Bovus is a common sight in My Dungeon. (See How to use this Hero below for details)
When Willow Swift defends a dungeon she often goes for Torchy with in Dungeon Raids. This is especially useful for the attacker as it won't CRIT and deal less damage because of Elemental disavantage, often taking Torchy to half of his health only.
Beware, Torchy usually cannot kill an enemy Nature hero (especially Bovus El Doro) right off the bat, unless the enemy is weaker (less ascended, less stars). Use another fast hero or an AoE attack to finish them off. Or team up Torchy with Nitpick or Mangle Jaw to empower this attack with passive synergies.
Note: Since Burning Targets have their defense lowered, make sure to use Torchy's first. Most people expect to kill Tsume or Bovus immediately with Bat out of Hell, but usually it doesn't work as planned, and this can lead to a loss.
How to use this Hero
Torchy's main use is in PvP, as his tremendously low health makes him weak in campaigne if he is not protected by a tauning Tank. Due to the fact that all of his abilities take very little time to recharge, he can a special attack every 2 to 3 turns (that is, if he can manage to survive). His ability can bring mostly any Nature enemy to little to no health. Torchy's second special attack, , is favored in PvP. It can Silence mostly any heroes, allowing you to have more time to take him out before he uses his/her special attack. He is a key to killing heroes like IGOROK.
Synergy with other Heroes
Torchy's Willow's can guarantee a kill. Combine with something like Chief NubNub's or Cruel King Bramble's legendary and it'll to some pretty big damage. and from Augustus and Yasmin Bloom can also help since torchy can often get 1-shotted by an attack from a water hero. But that's not what Torchy is famous for...ability combined with something like
Despite his size Torchy is the greatest Beasts will buff each other passively. Beast tanks like Leonidus and Pignius Maximus can protect Torchy in Dungeons runs. Unfortunately there is no beast healer in Dungeon Boss available. On long trips through dungeons it is recommended to replace one beast with a Healer or pack more Heal Potions for the trip.in the game. If you put him on a beast team Torchy and the other
Uses in PvP (Dungeon Raids)
Torchy's ability IGOROK or Pontifex Mortis of someone else with strong AOE abilities, Torchy is the key to winning. can give you up to 2 turns to take out a hero before it uses it's threatening special attack. Pairing him with Willow Swift and using will K.O. most Nature Heroes or Water Heroes. His tremendously high hero power can also give your opponents second thoughts about raiding your dungeon. Overall, he is one the best heroes at PvP.is the primary reason most Seekers (that's you) bring him in. Often when fighting someone like