The Normal campaign and Challenge mode dungeon tokens are connected. If you got a token from a dungeon in a Normal campaign dungeon, you will not be able to collect tokens from the Challenge mode version of the dungeon (and vice versa) unless you refresh them.
Main Campaign Dungeons: (3)
Challenge Mode Dungeons: (2)
Yokozuna has the standard rune slots for a Water hero.
Attacks (range & type): Melee/Ranged & Physical
Buffs & Debuffs: Cleanse/DEF boosted/Dazed/Energy Gain/Heal/Max Health Boost/Taunt
Abilities & Traits: &
Basic Attack (None)
A basic Melee Physical attack doing [49.5% ATK] base damage. Upgrading the skill increases damage output up to base damage percentages.
Special Attack (4 turns)
Ranged Physical attack on all enemies for small damage but those hit are Dazed (-23% base + [-0.5%]/level accuracy for 2 turns) and raises team DEF. Upgrading increases the DEF gained and the reduction in accuracy from Dazed debuff.
Special Attack (5 turns), requires 1st Ascension
Forces enemies to target single attack on this char and boosts max health, starts powered. This ability is available to use at the beginning of the battle.
Special Attack (6 turns), requires 2nd Ascension
Cleanses all debuffs, increases energy by 2 and heals.
Take less damage from AOE attacks (attacks that hit more than 1 enemy), and buffs applied to this hero last an additional round.
The Harder They Fall
A chance to knock enemies Off-Balance when dying. This chance increases with each ascension (25%/50%/100%). Remember that this chance can be altered by resistances, so even the 100% is not a total guarantee.
Reduces damage from physical attacks
Trait (Passive), requires 1st Ascension
Adds Twinkle Toes buff whenever the Hero lands a critical hit. Twinkle Toes gives the hero a chance to Dodge any attack. The dodge chance scales with hero level.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
A Melee Physical attack with a guaranteed CRIT for [85% ATK] base damage that purges 1 buff, ignores armor; with a buff that increases Dodge. Upgrading increases the amount of Dodge gained and the damage output of the skill.
Purging Smash (Special Attack) by
Melee Physical attack for [100% ATK] base damage and removes the one buff from the target. The first buff applied is removed.
Melee Physical attack on a single target for 233 (scaling) base damage and purges [1/2/3] buffs upon hit. 1.5x damage increase towards Demons. Upgrading increases damage to [132% ATK]. The amount of purged of buffs increases with the rank (I-III) of this special attack.
Ranged Physical attack with a guaranteed CRIT for [75% ATK] base damage and purges 1 buff, ignores Armor. Removes the first buff applied. Does not CRIT against opposing elements. Upgrading increases the damage output of the skill.
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The element will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.