Zurk
Goblin Warrior
Bronze HeroElement: Nature
30% vs Water units
-25% vs Fire units
Excess Tokens:
1 Token → 5 Aether
Unlocked |
Background Born from the melding of Bramblelurk science and magic, resulting in a warrior ...Who likes to wear hats. |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Melee |
Damage | Physical |
Epic | No |
Buddy Synergy | None |
Combat Style | |
Zurk the Goblin deals double damage against casters. | |
Damage | (4/9) |
Toughness | (1/9) |
Team Support | (2/9) |
Crowd Control | (2/9) |
Synergy | (4/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +100% | +100% | - | - | 1329 |
Defense (DEF) | +100% | +100% | - | - | 1307 |
Skill (SKL) | +100% | +100% | - | - | 1052 |
Max Health (HP) | +100% | +100% | - | - | 4676 |
Crit Chance (CRIT) | 31% | +26% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None
Abilities (Active) | Traits (Passive) | ||
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Swing | Caster Hunter | ||
Dragon Punch | Critical Exhaustion | ||
Rampage | Field Dressing | ||
Crush the Nerds | Goblin Cheerleader |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 300 |
Evo Cost Index: 2350 |
Zurk has yet to discover their Epic.
I wonder what it will be...
Check Epic Heroes for more information.
I wonder what it will be...
Check Epic Heroes for more information.
Zurk tokens: x8 + Daily Quests Treasure Room Heroic Summon |
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Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | ||||||||
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Swing
Dragon Punch
Rampage
Crush the Nerds
Caster Hunter
Critical Exhaustion
Field Dressing
Goblin Cheerleader
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Buffs & Debuffs: |
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Dazed - debuff (Attack) Target has an increased chance to Miss when attacking. Energy Gain - effect (Energy) The hero gains some extra energy, which is required to use their special attacks/abilities. Energy Loss - effect (Energy/Disable) The attacked target loses some of the Energy that is required to use their Abilities. Regeneration - buff (Health) Target heals, and heals more HP which is split over 3 turns including this one.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (300) = + & (2350) = + | |||||
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First Ascension | Second Ascension | ||||
Dark Evo Larva | 5x | Caveborn Evo | 4x | ||
Nature Evo Larva | 15x | Dark Evo Larva | 15x | ||
Nature Evo | 5x | Nature Evo | 10x | ||
Rampage (Special Attack/5 Turns) | Crush the Nerds (Special Attack/8 Turns) | ||||
Field Dressing (Trait/Passive) | |||||
Goblin Cheerleader (Trait/Passive) |
Synergies of Goblin heroes (Family): |
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Zurk can get following passive buffs when teamed up with other Heroes:
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Synergies of Nature heroes (Element): |
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Zurk can get following passive buffs when teamed up with other Heroes:
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Synergies of Warrior heroes (Class): |
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Zurk can get following passive buffs when teamed up with other Heroes:
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Other Synergies of Heroes: |
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Zurk can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Zurk can be countered by making use of the following traits and special attacks:
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Skins: (1) |
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Notes and Tips[]
- Using Crush the Nerds on will have a total multiplier of 4x due to the passive Caster Hunter.
- The Goblin Legendary Team (game update): Zurk got buffed permanently and new synergies with Goblins!
- Zurk is no longer accessible in the new version of the game, DBRespawned.